u/Living_Grab_2239

Threw away my Electrocard by accident

Hi,

I'm driving to France from Northern Europe next month, so I'd ordered an Octopus Electrocard for EV charging.

I was on the phone while opening it and stupidly must have thrown it away! Easily distracted? :D

I did find the letter in the trash, but not the card, but the card's code is printed on the letter, and I've added it to my Electroverse app.

The question is: Do I need the physical card, or can I get by by using my phone for the same thing? Either RFID or by activating the actual charger point through the app.

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u/Living_Grab_2239 — 6 days ago

How to reach a site on the big map?

I'm stupid. Ok?? I admit it :D

I cannot for the life of me work out how I can reach that purple hex. I lost my entire last cycle due to ending up making settlements around it, but never being permitted to actually build next to it. That's what I want, right? Any advice? General and specific to this particular case.

u/Living_Grab_2239 — 10 days ago

Various questions

Hi!

Edit: I've got a lot of great replies. I don't need any further. Thank you to the community for helping me get a deeper understanding of the mechanics. There are so many tradeoffs with this game. Love it :D

I've got almost 250 hours into the game, but it's been a while since I played the 200 first ones, then I picked it back up. Never read any guides or anything, so I have some questions for you guys who are more knowledgeable. Would love some advice.

  1. I realized just recently that I can build movable buildings close to the storage building and move them to the far locations. Everybody does this? I felt like a genius when I "came up" with it :D
  2. I just started a settlement, and I favored the harpies in order for their happiness to pass the threshold, but I see it only gives 0.02 high resolve per minute. Why so little? Their happiness is 21. If it was 22, I would get more? I always assumed it was binary.
  3. I always prioritize initial blueprints for bricks, planks and cloth. Any opinions on this?
  4. I almost never control consumption. I'm getting into it now. My attitude is: Don't give them clothes, complex foods and such expendables if it doesn't either keep them from happiness below 0 or happiness above threshhold. Agreed?
  5. During storms, I realized I can "ride" the favored status to bump one race above 0 and if another goes below 0, I can just toggle it between them to distribute the red bar progress so I make it through the storm.
  6. Do people generally try to win mostly by getting tools and returning treasures to the queen, or by happiness? I focus on the former. I realize the game is random, so I have to adapt, but I always find it easier that way.
  7. What is your view on small vs dangerous vs forbidden glades? I used to think small was "free", but they add up in hostility, and never give major resource nodes.
  8. I try to get 30x of any one single luxury item (whichever) in order to tackle many events in dangerous and forbidden glades. Is this sensible?
  9. If I open my second small glade and find green geyser there, should I build a pump even though none of my factory buildings use it (all yellow), because I can use that water for other things? I'm torn.
  10. How do you weight the value of more settlers compared to more resources? Is more settlers "always" preferred?
  11. What is your preferred "starting resources"? You get x amount of points to choose from. I find I always, always want stones, at least, for building roads, but they "only" give 15%, so maybe I'm wrong? I also really prefer badgers. Badgers make wood, they make planks, they get complex housing easily.
  12. I see villagers now pick up manufactures goods directly from the factory if they need to. This is quite new? I don't THINK it used to be like this. It's great.

I have a thousand such questions, but let's leave it at this.

I see people are writing P20 etc.. I didn't even know what it meant :D I play on veteran at the moment, but I see Prestige 1 and 2 now, so I get it. You guys must be seriously optimizing in order to win.

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u/Living_Grab_2239 — 14 days ago

Hi,

I bought this game in November 2022, and have been playing it on and off ever since. I absolutely love it. Not watched any videos or read any guides, just follow my own experience.

When I fire it up, I listen to music, and just really zone out. Probably my favorite city builder of all time. Or economy builder or whatever.

But I want to bring up a point, see what others think. The big problem with the game for me, is a distinct lack of purpose. As much as I enjoy it, I don't know WHY I keep building these cities. What is the purpose of the game? What am I playing towards? I get +50 experience. More buildings in my catalogue that I am ever more unlikely to be able to use in-game. Because the more buildings you unlock, the less chance it becomes you will actually receive the blueprints, right?

I hope the studio behind the game made enough profit that they want to keep making games, and makes a sequel that builds on the many many things that are just perfect with this game, but adds more meaningful progression and a solid feeling of purpose.

Would like to hear what others think.

reddit.com
u/Living_Grab_2239 — 21 days ago