The Hazard Cute Spray Changes Are Night and Day

The Hazard Cute Spray Changes Are Night and Day

This patch they changed the requirements for Hazard's cute spray from dealing 750 damage in a single block to dealing 400 and the difference is insane. This achievement went from borderline impossible to able to complete casually.

Hazard's block does 70dps and uses 40% meter per second which gives him a maximum duration of 2.5 seconds, so previously you'd need to continuously hit 6 players for 1.8 seconds, or 5 players for 2.1 seconds, or the myriads of values and players in-between. 4 players or less isn't enough damage (although 4 is just short so if you had a 5th player slip in for a quarter second or so it'd be just enough).

Now that it's only 400 it's drastically easier. 6 players is 0.9 seconds, 5 players is 1.1, 4 players (which, again, this and any lower number of players would be impossible before) is 1.4, and 3 players is 1.9. Now 2 players are the highest amount outside of the range, and it's not by a lot either, so a 3rd player could be included for a moment and still reasonably hit the requirement.

This effectively halves the ludicrous difficulty from before where'd you'd practically be limited to either stadium block builds or a zarya grav. Now it's reasonable to get this in regular play.

(also lmk if my math is wrong thanks)

u/LongJohnTbag — 5 hours ago
▲ 131 r/EnotriaGame+1 crossposts

Lightweaver's Pixel Spray Has Been Fixed

It's not mentioned anywhere verbatim as a fixed issue in the patch notes so I'm assuming it's a byproduct of the save system touch ups that they did this patch (that or they just didn't mention it).

To get this achievement you need to prevent 3 deaths with Life Grip in a single life. At some point in all the LW balance changes relating to his grip like cleansing, healing, etc, you could save someone with your grip and have it show up in the scorecard as a save without it counting as 1 of the 3 saves needed for the achievement.

That's seemingly been fixed now, so happy achievement hunting.

u/LongJohnTbag — 3 days ago
▲ 252 r/Overwatch

BlizzCon is in 30 Days - What Overwatch News Do You Think Will Be Announced?

The safest bet which I will be very surprised if they stay completely silent about is literally anything related to Doomfist; We know he's alive, he's currently the only hero without a description in the hero gallery, we saw a redesign of him from the mobile game, and if all of that wasn't enough, he's the Overwatch rep on the main promotional art. I'm cautiously optimistic that if the start of this year was anything to go off of, we'll hopefully get a full blown cinematic with all the bells and whistles.

The second safest bet is probably information on all of the reworks in the pipeline. We were told that we'd hear more about them this season, which includes BlizzCon. I believe the only 3 that've been specifically namedropped for being on the cutting board are Lightweaver, Roadhog, and Sombra, but there could be more.

Something that I specifically think we WON'T see is the next hero. At best we'll maybe get a teaser for another teaser, but I'd be very surprised if they showed off the next hero midseason, especially when so far this year, they've all been about a week before the next season starts.

Past those things it's mostly stuff that's either already been announced or isn't super surprising like the le sserafim collab, the overwatch world cup, etc.

u/LongJohnTbag — 7 days ago

Potential New Wrecking Ball Skin Teased?

This is from the very end of the latest short story, I really hope it doesn't get a lame explanation like "he made another identical one" or "that's how he got the OW2 default".

u/LongJohnTbag — 8 days ago
▲ 190 r/Overwatch

"Why is it 1-3-2? It should just be 2-2-2 if they want to add 6v6 role queue"

https://preview.redd.it/frfvp8gzm5eh1.png?width=1920&format=png&auto=webp&s=f9c001b2a0fe62ac6b723f9fc45d3517171c04c2

This is a sentiment that I've seen floating around

There was a director's take about 2 years ago that among other things relating to 5v5 and 6v6, talks about the queue time reduction going from OW1 into OW2. To briefly summarize:

- Queue Times were crazy back in the OW1 6v6 role queue with 2-2-2, especially with damage, very high/low ranks, and doubly so with both of those in conjunction with each other.

- This has nothing to do with the total number of players. It's because of the ratio of players. Damage is the most popular role by far, followed by support, and then tank.

- 5v5 closer represents that ratio with 1-2-2 than 6v6 does with 2-2-2, so that alongside needing less players to fill a match resulted in queue times dramatically lowering.

The main goal with this test and the upcoming dynamic queue test is to find a way to effectively add 2-2-2 role queue to 6v6 without the massive queue times that come with directly adding 2-2-2 role queue.

reddit.com
u/LongJohnTbag — 1 month ago

How Often Do You Run Into Alts/Smurfs?

Mostly asking because I've ran into several of them 5 games in a row in comp and I'm a bit salty about it lol

Besides this recent streak I've had, I can't say that I've ran into particularly many. I remember it being a big problem when I dropped the game back in 2019 so I'm happy that it's not as big an issue now.

I personally hate running into them on either team. I don't see a practical reason to have one and especially multiple for the majority of people, and I think they ruin the competitive integrity of any match that they're in.

reddit.com
u/LongJohnTbag — 1 month ago

Is Lightweaver's Pixel Spray Bugged?

The criteria is to get 3 life grip saves without dying yourself in a qp or comp game.

I just came out of a game where I had SEVEN and no dice. Was hoping to get a screenshot but I don't think you can view the hero stats card in the replay, just the scoreboard.

I haven't been keeping up with the achievement hunter scene in a while, is this a known bug?

reddit.com
u/LongJohnTbag — 1 month ago

Issues getting to 120fps on a supported monitor

I have a monitor that supports 4k 144hz and I can't get the switch 2 to go past 60fps, even when i lower the resolution and turn on 120fps. I'm using the default cables the console came with, I'm using a port on my monitor that supports 120fps, and I don't have this issue with other hardware on the same monitor. Is it something that's only in-game instead of the menus or am I doing something wrong? briefly searched for an answer on google and found nothing.

edit i figured out what i was doing wrong, i wasn't using hdmi 2.1 on the input i had the console on

reddit.com
u/LongJohnTbag — 2 months ago
▲ 494 r/Overwatch

Hazard's Pixel Spray Has Been Fixed

For a very long time, any kills with Hazard's Ult didn't count as Downpour kills (they'd be counted as regular eliminations instead of Downpour eliminations) making his pixel spray impossible.

That's been fixed, so it's possible again. I checked all of the recent patch notes and this wasn't noted even though this was definitely a recent fix, so I'm posting this FYSA (also I just got it myself :] )

u/LongJohnTbag — 3 months ago
▲ 168 r/Minecraft

The first image is the edited version I made, and the second image is how it turned out in-game. I think it turned out OK, I never messed with the paintings before, so this was a nice learning experience for me.

u/LongJohnTbag — 4 months ago