u/Longjumping_Lemon257

2024 Ranger Full Homebrew -- 2026-06-28

I'd appreciate more feedback on my Ranger homebrew. Posted it a while back, but it's evolved since then.

### Goals of the Revisions:

- Reduce action and concentration constraints of *Hunter's Mark* spell without overpowering it.

- Reduce reliance of Ranger class on *Hunter's Mark* spell. Tried to accomplish by allowing the casting of additional spells with Favored Enemy, following proposal by Treantmonk's Temple.

- Add more nature/wilderness/stalker/tracker utility ability and flavor to the Ranger class.

- Improve Ranger class scaling in Tiers 3 and 4. Tried to accomplish by improving the *Hunter's Mark* spell and buffing of the subclasses.

Revisions were made to the base class, subclasses, and spells. **Note that 'Favored Enemy' is renamed as 'Primal Strike' in this revision.**

### Summary of the Revisions:

Started with the Treantmonk's Temple revisions and worked from there. **Design notes** have been added where most revisions were made.

##### Most notable spell revisions:

- Hunter's Mark spell: Mark now moved using Reaction to improve action economy. Casting with higher spell slot increases the damage to improve Tier 3/4 scaling.

- Swift Quiver and Swift Blade (new): Adjusted so they can be cast as level 2 spells.

##### Most notable base class revisions:

- Level 1: Primal Strike (formerly Favored Enemy): Can cast several martial spells using Primal Strike instead of just Hunter's Mark to make class less one-dimensional. Can expend more than 1 Primal Strike use to increase the spell slot level to improve Tier 3/4 scaling.

- Level 3: Primal Wayfinder: New feature that allows nature utility cantrips and spells to be chosen and cast without limiting use of more powerful spells. Flavor ribbon adapted from Tasha's Ranger that turns the Ranger into a wilderness savant.

- Level 6: Second Nature: New feature that allows Primal Strike spells -- including Hunter's Mark -- to be cast without Concentration. Allows spell stack, which improves scaling in Tiers 3/4.

- Level 10: Primal Tactics. New feature that allows Ranger to split Attack action between weapon attacks and spell casting. Provides a distinctive Ranger ability that better enables it to use support spells during combat. Was wondering if I should allow Entangle and Spike growth to be cast with it.

- Adjusted existing features to reduce reliance on Hunter's Mark.

##### Most notable subclass revisions:

- Generally buffed the subclasses to improve scaling in Tiers 3/4.

- Hunter is the most buffed, with a new, distinctive Level 11 feature.

- Gloom Hunter ability to use Hide action was improved to give it more capability during Bright and Dim light conditions. It's abilities in Darkness were adjusted to make it less overpowered and more interesting to play.

- Added spell lists to Hunter and Beast Master.

- Note: Hunter subclass is the only subclass that makes significant usage of *Hunter's Mark*.

Thanks!

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/J56dtk8XM9Gk)\*\*

reddit.com
u/Longjumping_Lemon257 — 8 days ago

2024 Ranger Full Homebrew -- 2026-06-07

I'm new to homebrewing but couldn't resist trying to clean up the '24 Ranger class after reviewing a lot other ideas. I started with the revisions proposed by Treantmonk's Temple and went from there, hoping to make the class less one dimensional. A summary of the revisions is on the first page. I recommend looking at the revised Hunter's Mark spell (Reaction to move the mark, Option for avoiding concentration) before going thru the revised class. Let me know what you think!

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/J56dtk8XM9Gk)\*\*

reddit.com
u/Longjumping_Lemon257 — 29 days ago
▲ 2 r/DnD5CommunityRanger+1 crossposts

2024 Ranger Gloom Master Homebrew - 2026-06-05

The '24 Gloom Stalker Ranger subclass is great in concept, but it doesn't quite hit home.

The Dreadful Strike feature doesn't give many uses, making it sort of dull. The Umbral Sight hide in Darkness from Darkvision is great when Darkness is available, but pointless when it's not, which can be often.

In this revision, I adjust the Dreadful Strike uses so they are available more often and aren't based on Wisdom, while hopefully keeping it balanced. I also replaced the hide in Darkness feature with a Shadow Blend feature that should be more widely useful while providing good flavor. I also made some other minor adjustments. I think the resulting subclass provides more useful features and options.

Curious if people think these revisions are on the right track. I'm also curious if you have any thoughts on the Gloom Stalker spells, which I haven't adjusted yet.

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/DdLY\_RarF3TW)\*\*

reddit.com
u/Longjumping_Lemon257 — 1 month ago