▲ 47 r/teslore

Do the gods of the Elder Scrolls need worship?

I'm curious to know if they actually depend on worship to exist, though it seems to me that there is more evidence that indicates the contrary. And if so, why the need to garner followers? Is it in their nature just like dragons have the instinct of domination at all times? I would be very glad to hear your answers.

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u/Lost_in_illusions — 1 day ago
▲ 13 r/teslore

Would Nirn be different had the Aedra and Daedra changed positions?

What I mean by the question is, that if Lorkhan had managed to fool the Daedra instead of the Aedra, how different would Nirn and Tamriel be?

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u/Lost_in_illusions — 8 days ago

Does a daedra's protonymic change after being banished and then reformed into the planes of oblivion?

What I mean with this question is not if the daedra change completely after being reformed, but if they remain themselves, as in having the same memories or such.

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u/Lost_in_illusions — 1 month ago
▲ 4 r/RolEnEspanol+1 crossposts

Partida de Akuma: Sexto amanecer. Alguien que me pueda explicar mas a fondo?

He querido buscar una partidad de ejemplo para poder masterear una partida de Akuma, pero no he encontrado casi nada perteneciente a las mecanicas de combate o sistemas en general.

Solo he podido ver pocas anecdotas en el canal conocido como "Hotel de los errantes" asi que no lo conozco por medio de otros jugadores.

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u/Historical-Chip-4213 — 20 days ago
▲ 158 r/fishmaell

Do you think he would be accepted by the ring?

Jhin is a meticulous criminal psychopath who believes murder is art. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

u/Lost_in_illusions — 2 months ago

Seeking advice for a boss that is the environment itself

Hi there, I am trying to design a semi "bossfight" of sorts, the "boss" being a certain metal tower that my players have to reach the top to recover an artifact.

My main problem with this, is that I am clueless about how the logistics of the fight could go. For you see, I do have a main idea of the Pcs climbing the tower trying to either not wake it up or to dodge its attacks, but I feel like this just falls short. What do you think I could do to improve on this?

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u/Lost_in_illusions — 2 months ago

How could I hint at my players about a different end to their story?

Hi, for a year now I have been Dming a campaign solely located in a mega dungeon with various highs and lows.

My concern is that my players already have a kind of BBEG to defeat which is simply a lunatic adventurer who has a lot of magical items, which is also guarding their primary exit from said dungeon. My problems stems from the fact that he is nothing more than the pawn of a bigger force in this dungeon, and I have no idea how can I hint it in a way to my players that simply does not spell it out.

I still want them to make the choice of either leaving the dungeon or staying to defeat the higher force, but I simply want to give them that proper clue before they are in that situation.

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u/Lost_in_illusions — 3 months ago

Is the best class to clean the game of enemies the sorcerer?

Hi, been playing ds2 for the first time this month. I have close to no experience with the souls series as a friend gifted me the game saying that I need to suffer before I enjoy the others.

But I digress, ever since I discovered enemies can despawn if you kill them the right amount of times (11-12?) I wanted to make a run all about clearing the game of enemies, but I have no idea which class might help me more since I have only been playing as a knight.

Bear in mind that I will still enjoy the game in my main run, I just want to dedicate the other to this little mission.

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u/Lost_in_illusions — 3 months ago

Hi, let me give some context first. Last session I had my players fight a boss that completely curb stomped them (thankfully it was not serious enough for tpk), which was not really intended, so I wanted to make a more structured and "Fair" fight with an escalating level of danger. And this is meant to be simply a mob they can easily beat and that prepares them for the next boss.

u/Lost_in_illusions — 4 months ago