u/LoudYogurtcloset7856

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Might Have Cracked AI 3D Asset Creation

I had this idea to get ai to make 3D assets but the way humans do. I create an engine ai uses to make assets.

Like humans using Maya, AI uses my Engine.

You realize 3D assets are just code and data, and the build process is just code and data.

So I created an engine that forces the ai into the process humans use to make 3D assets. The engine has tools and a runtime and a lot of other complex stuff the ai has to go through to make an asset.

The results are kinda cool. Best part you can follow each step the ai takes. Plus my engine helps ai make assets with baked in rigging.

The assets attached are all tests with my engine.

u/LoudYogurtcloset7856 — 6 days ago
▲ 14 r/meshyai+1 crossposts

Vibe Coded the Lovable of 3D Asset Creation (Update)

I’m testing if we can make AI 3D asset creation better, auditable, editable, and reliable.

So I created an Engine AI uses to create 3D assets. It’s like the Maya for AI. The AI uses the engine to create and render everything.

This is day 3 of creating the yacht (and updating the engine along the way). I can point at pieces of the yacht and tell ai to change stuff and it does most of the time. I provide reference images or just prompt it and it works.

The editor is almost done but I’m having another ai instance create the furniture for the inside and they both work together and communicate as they work.

I used Claude Opus 5 to do most the asset creation plus another to build the engine.

Yes it take a lot of usage because of iterating but why do we expect AI to one shot everything?

But the goal is to get local models like qwen3.8 27b to take frontier models’ place and get the same results.

I’m figuring out and testing that it’s not always the model but the system and architecture around it that gets you results. The engine is proof of that.

I’m building an orchestration layer, playwright inspired screen vision system, and trying to fine tune a local model to reach 80-90% of frontier models using architecture around them. If you are interested in what I am creating let me know I’d love to share.

Thought? Feedback?

u/LoudYogurtcloset7856 — 1 month ago
▲ 5 r/meshyai+1 crossposts

The Lovable for 3D Asset Creation

Vibe Coding the Lovable of 3D Asset Creation.

Yacht Still in progress 🤷🏾

I’m vibe coding an Engine AI Uses to create 3D assets. Any AI vision model. Right now I use Opus 5 mainly.

Best thing is you can follow every decision the AI makes while creating your asset. You can see the AI edit the asset in real time and tell it to change and add features.

The system works pretty well creating some realistic assets.

Now I testing a large build. A fully on feature complete Yacht. But two AI models are working together to create it using my Ovyero Toverance layer.

One builds the yacht itself while the other builders the furniture and appliances. But they talk to each other and review each others work and I have the full conversation and history of the work. They can edit pieces of the asset individually as well.

My engineer helps encode a workflow and tools for AI to use as if AI was a human and my engineer helps encode was maya/blender.

12hrs of continuous work between the two agents and the progress is attached below in the images.

I added the Claude conversation to it to show you how I get the AI to work through solving problems by using tools in the engine and simple research. 😁

What do you think would you use this if it was free/open sourced and it gets way better and more reliable and affordable or works with a local AI model.

u/LoudYogurtcloset7856 — 1 month ago