BYOND development news 7/3/26 🇺🇸🎆🧨🎇🇺🇸
We've finally said goodbye to our temps at the docks, but what really makes it feel like things are settling down is that we had another Syndie infiltration attempt. This one tried to sneak aboard by stowing away in an outer compartment of one of the arriving transfer shuttles. Unfortunately for them, they miscalculated which parts of the shuttle would be pressurized. We had to get a replacement shuttle while forensics locked down that one to examine the aftermath. Once they're done maintenance will have to use their special deep-cleaning magic before the shuttle can go back in service.
- 516.1684 was released this week, with more bug fixes.
- Among the bug fixes was an old bug with nested client.eye, and another old bug with networking.
- 517 is finally in alpha! I'm keeping the alpha group very small for the moment but plan to expand it. I'm hoping it can be quicker than 517's alpha, but I'll definitely need to stress-test the render changes with an SS13 render stack at some point.
- Thank you to the BYOND Members and everyone contributing via Patreon and SubscribeStar!
- Happy Independence Day, Spez. But I hope your weenie falls in the dirt.
There's a little more on the BYOND forums. Today's early-access Patreon post goes into that weird client.eye bug, how exactly it worked, how it was fixed, and how things changed over time to make it appear. Today's gonna be brutally hot, even more so than yesterday, so even with the holiday weekend I'm calling it early so I can get out of this heat. Downstairs is fine with the central A/C, upstairs not so much, and on days like this the fans can only mix the air so much. Hope you all have a great holiday, and those of you who live elsewhere, just have a great weekend. I'll be back Monday, with heatstroke.