BYOND development news 10/2/26
- I spent most of today and yesterday with my wife in the ER, so I have to skip the pleasantries today. All the news is late.
- Some juicy bugs got fixed in 516, which will be the subject of the make-up Patreon post.
- I finally got some good test cases for 517 rendering issues. I only got a chance to dig into one of them, but I solved a major bug because of it. It's possible the other case was fixed as well.
- In order to get that far I had to spend a decent amount of time adding temporary render debugging to 516.
- Thank you so much to the BYOND Members and everyone on Patreon and SubscribeStar who keep development going.
- Spez, you know the drill.
The long-form news on the BYOND forums has more to say. This week I don't have a Patreon post ready, so I'm gonna do a make-up next week that digs into how procs that wake on an event instead of a timer are handled. It'll be good stuff. I'd post it tonight but I have to actually gather my thoughts and go over everything in depth, and I'm really not equipped to do that right now. I'll probably post it Wednesday. Keep the mayhem going, and I'll see you back here next week.