r/SS13

▲ 81 r/SS13

My Experience with Monkestation

DISCLAIMER: Please do not send any more harassment to Ook or anyone involved. The point of this post isn’t to cause a witch-hunt but rather to share my story.

Hello! I am Piecake. For those of you who don’t know who I am because I’ve been absent from monke for more than a year, I was the head mentor for Monke for half a year, and I was an admin for Monke for about a year and a half. I’ve come here to share my experience with Monke after learning about many of the staff issues behind the scenes, I had first believed Monke would change and improve on after what had happened with me. But after learning Monke was equally as bad in recent times, I decided enough is enough.

I started off Monke at the age of 17, I started playing ss13 August of 2023, and started playing Monke around that time. Monkestation was my first experience with the online world, and online communities, before this I was a loner in high school that didn’t have any friends or much less ever experience any actual relationship. So Monkestation opened up my world to a whole lot that I never had before, it was the first place I ever made friends, and felt welcomed. So I decided to become a staff after having about 250 hours played in game, and after a while I ended up becoming head mentor.

Unfortunately for me, I was a 17 year old girl with unrestricted internet access and no way to be able to predict how it would go for me, and I had encountered people during my time that were adults that were sexual with me as a minor. One of which was an admin/staff at monke at the time, and the two others were a frequent/active member of the community at the time, I unfortunately fell victim to these people due to my ignorance and naivety at the time. I made sure to speak up about these people once I had friends help guide me to report them, until it came to the last report I ever did on Monke.

After this report, Monkestation had decided that I ruined his life and that I had intentionally done it. They “apologized” afterwards after serious backlash and staff leaving. But after my absence and return, It is clear to me now that it was just to save face, and here is why: https://docs.google.com/document/d/e/2PACX-1vST3zrZBi0Ux-B3qEb5OyOOVssEQoRpUGY6WOrPpr9Lw2TKSV83jt0L9rZZ4fSqdjOQ1tu9Q7P5bFB2/pub

This was absolutely heartbreaking for me as I lost so many friends and people I considered close to me, and I loved Monke and all the friends I made and I absolutely loved the community but after getting banned from the Monke discord then coming back after a long and much needed break from discord and some much needed growth. Everything about me was hushed and silenced, and I was made out to be the “bad” person after all this time. Even after a year of it all happening, they won’t even give me the retired staff role.

Monkestation won’t change unless everything about it is absolutely reset and started as a fresh slate. I think none of the heads currently should stay heads, I think all the admins/admin roles should be reset, and at minimum I absolutely do not think anyone in leadership that was around and chose to be part of the problem or do nothing to help should stay in their roles while still treating me like I am the bad guy that ruined Monke.

Do not believe their excuses, Do not believe their lies. They should know better.

Don’t be scared to speak your truth.

reddit.com
u/a_doll — 11 days ago
▲ 9 r/SS13

What exactly is going on with the game right now?

Hi everyone, I haven't played since late 2023 (my account was even deactivated), and now I want to get back into the game. Could you briefly tell me news of the community? Have any new servers appeared? How have the mainstream servers changed? What’s the player population like? Do you think it’s worth coming back?

And finally, have they added Linux support for the client?

reddit.com
u/Distinct_Relief5885 — 11 days ago
▲ 353 r/SS13

The 50,000th round on Paradise lasted 18 hours! We all gathered around for a group photo on the beach when the server finally reached its limit

u/Slybirdz — 14 days ago
▲ 108 r/SS13

Is the recent news going to affect Fulpstation?

So the founders of Fulpstation are having a breakup. Are the Tomar audio lines going to stay or get removed? I don't play Fulpstation anymore so I'm curious.

u/DogWasTakenAway — 13 days ago
▲ 55 r/SS13

How I've been playing the game this past year

This department is perfect for my midwit dummy brain and preference for avoiding high blood pressure

u/FeelsMildMan — 12 days ago
▲ 17 r/SS13

FIREFIGHT13: KILL. RESPAWN. REPEAT.

I like playing Humans vs Xenos. But I enjoy playing humans vs humans a lot more.

CMSS13 rarely has HvH and only through an admin vote. Like WO, can't risk keeping it HvH for multiple rounds because it's a primarily HvX game and a lot of xeno players don't enjoy it. So I will try to fill that gap myself.

Firefight 13 is a Colonial Marines SS13's Faction Clash only gamemode in a pure TDM setting. Like a Counter-Strike from the late 2000s, or even Battlefield 3/4 if we can get the players.

You gain XP by killing, building, healing, and you unlock new weapons by leveling up like in Battlefield, CoD, and RPGs. You unlock new attachments by getting kills with that gun.

So you drop straight into the action with your saved loadout.
You must win.
And you need that M240A1 incinerator unit to win. You're sick with it!

But that Bravo rifleman one place ahead of you in the req line just took the last one.

You can do it.

You can finally GET the bastard that took the last M240A1 incinerator unit from requisitions.

No MPs will stop you.

In fact, if someone does try, you

send.

them.

PACKING!

Straight to St. Peter's Gates

BLAST away those pesky marines with your knockbacking UPP Type 23 Riot Shotgun.
ROAST them with your M240A1 Incinerator unit.
BLOW off limbs with your 22-99% increased DELIMBING chance on nades.

YOU.

SEND.

THEM.

PACKING.

I will let you do it.*

But while you can certainly send them packing, you won't be gaining any points because the OTHER team is already up 24 points because of your shenanigans! The COMMIES. MIGHT. WIN!

And YOU can't have THAT happen, can you?

You better get them UPP sons of bitches before they capture Ol' Glory!

So be the change you want to see more of in this world.

Be a hero.

Be a marine.

Fight.

Respawn.

Repeat.

---

Right, so I forked CM SS13's code, vibe coded it into a UPP vs USCM action arena game and called it Firefight 13 so it has an identifier. Hosted it and it's joinable anytime for now. First public release so a lot of the game will change over time. The code is available on Github here: github.com/hvhdev13/Firefight13/s

FIREFIGHT13

Voteable Gamemodes:

  • Team Deathmatch: Kill. Respawn. Repeat.
  • King of the Hill: Take and hold a zone to gain points
  • Capture the Flag: Capture the enemy team's flag and return it to yours to score
  • Domination: Take up to 3 zones that gain points

Features:

  • Respawns enabled
  • Rebalanced CM SS13 HvH style combat with higher TTK, way less whiffing, and reworked guns
  • Faction-exclusive asymmetric guns and gear for the USCM and UPP
  • New Loadout screen where you can choose a class, customize your gear, and save loadouts
  • Earn XP by killing, capping, healing (medics), reviving, and building (engineers).
  • CoD-style unlocks: 20 faction levels, 20 class levels, and per-gun levels for attachments.
  • No dropships. You spawn in your own faction's base on the ground map itself.
  • Live killfeed, death screen with recap, team K/D scoreboard.
  • CS-style radar and live tacmap teammate markers
  • Lowpop bots that engage, shoot, heal, and die. They fill teams to 10. Bot kills give 25% XP.
  • Persistent levels and stats across rounds
  • Various QoL improvements

Three new arena maps:

  • TDM_Jungle: Face-to-face bases in a myriad of grassy biomes!
  • TDM_Deathmatch2000: Face-to-face, but an arena with boxes!
  • TDM_SuperMiniKutjevo: Face-to-face, but in the desert!

Factions:

USCM:

  • USCM-exclusive weapons a wider variety of attachments, a higher firerate and are more accurate
  • USCM armor offers slightly more mobility at slightly lower protection

UPP:

  • UPP-exclusive guns punch hard it sure feels like it. Juggle between higher recoil (screenshake), a slower firerate, or more scatter (wider cone of fire) than their USCM counterparts
  • UPP armor offers slightly better armor at slightly lower mobility

HOW TO JOIN:

>A) EASY: Search for: Firefight 13: HvH TDM in your Byond client or the Byond web server browser: https://www.byond.com/games/hub/exadv1/spacestation13

or

B) (OPTIONAL): Open your Byond client, press Ctrl + O and click on "Add:" then type in "URL": byond://135.148.47.238:1337 Then in the second field "Save as bookmark:" then save it as Firefight 13: HvH TDM. Join by selecting it from your bookmarks from now on.

Discord: https://discord.gg/qjg9zsqzb

Screenshots:

UPP loadout screen

USCM loadout screen

Death screen

Directional ht impacts

Radar

Capture the Flag

*that being said, don't spawn camp your own team. Enemy players cannot enter your base to do so either. Do not get around that and don't be a complete ass.

reddit.com
u/HVH-SS13 — 12 days ago
▲ 14 r/SS13

BYOND development news 10/2/26

  • I spent most of today and yesterday with my wife in the ER, so I have to skip the pleasantries today. All the news is late.
  • Some juicy bugs got fixed in 516, which will be the subject of the make-up Patreon post.
  • I finally got some good test cases for 517 rendering issues. I only got a chance to dig into one of them, but I solved a major bug because of it. It's possible the other case was fixed as well.
  • In order to get that far I had to spend a decent amount of time adding temporary render debugging to 516.
  • Thank you so much to the BYOND Members and everyone on Patreon and SubscribeStar who keep development going.
  • Spez, you know the drill.

The long-form news on the BYOND forums has more to say. This week I don't have a Patreon post ready, so I'm gonna do a make-up next week that digs into how procs that wake on an event instead of a timer are handled. It'll be good stuff. I'd post it tonight but I have to actually gather my thoughts and go over everything in depth, and I'm really not equipped to do that right now. I'll probably post it Wednesday. Keep the mayhem going, and I'll see you back here next week.

reddit.com
u/LummoxJR — 13 days ago