How do I encourage heroic, reckless play when the PCs are tiny and fragile?
Hey folks!
My frog knight RPG has changed and evolved quite a lot since I first started working on it. Thanks to the feedback I've received from playtesting (thanks guys!), I'm currently doing a complete overhaul of the system, turning it into a micro-RPG of around 12–15 pages max.
One of the core ideas is that frog knights are brave. Despite their tiny size, they follow a chivalric code, and a big part of the gameplay revolves around fighting enemies that are much larger than them. You have very little HP, attacks can easily be deadly, and you're just a bunch of tiny frogs, but you're also brave knights who have a quest to complete above all else.
The tone is somewhere between epic, absurd, and fairy-tale/fable-like.
The thing I'm struggling with is: how do I actually encourage players to behave like this?
If you give players very little HP and make combat genuinely dangerous, the natural response is going to be to hide, outsmart enemies, avoid fights, or run away. And that's perfectly reasonable! Mausritter also puts tiny characters in a huge and dangerous world, but its mechanics naturally encourage stealth, survival, and cleverness.
So how would you encourage players to attempt bold, heroic charges and reckless acts of bravery, knowing that they could very well die?
I'm assuming that, beyond simply relying on the tone and fiction of the game, there needs to be some kind of simple mechanical incentive pushing players in that direction.
What do you guys think? How would you approach this if you were designing the game?
Thanks for your thoughts!