u/Macro_Hard_On_Fire

So what can Marathon improve on to turn the tide?

Marathon’s player count is dwindling - that much is clear. So what can turn the tide?

Personally, I really like Marathon’s world. I think the character designs, setting, and lore are all very well done. At the same time, though, there are plenty of things that just don’t work.

My main gripe with the game is the low TTK. It heavily encourages either gearing yourself up with the best possible equipment, just to survive half a second longer when someone gets the drop on you, or camping like a rat so you can be the one to shoot first and gain a massive advantage.

By comparison, I think Arc Raiders handles TTK much better. Even when someone spots you first, good positioning and weapon use can still give you a chance to win the fight.

Beyond that, I think the UI is a major problem. The main menu is far too confusing, especially for new players - although by now muscle memory lets me click through it without thinking. I’m even less fond of some of the in-game UI choices, such as not being able to immediately tell what implants or equipment you’ve just found. In my opinion, it makes no sense that a player has to stop in the middle of a match, hover over an implant, and read its description just to figure out what it is. An icon should make it immediately clear which implant you’ve picked up.

My third gripe with the game would be the community, but I’ll leave that aside for now.

So what do you think Marathon could improve to make the game better, or at least stop it from haemorrhaging players on a weekly basis?

Edit: As some people pointed out, certain improvements or additions to the game would probably cost a lot of extra money, and Sony might never sign off on them. So, think of this more as a thought exercise where budget isn’t an issue.

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u/Macro_Hard_On_Fire — 1 day ago

My prognosis:

We're clearly seeing a trend here now: Two days ago, the 24-hour peak was at 7419, and yesterday's peak was 8630.

So clearly there's an upward line, and Marathon is gaining 1200 players per day.

So this clearly means that by the end of this month, this game will have 8k+36k = 44k 24-hour peaks.

And in August, we'll be back at 80k player peaks again!

I've made this graph to make it clearer for you guys.

u/Macro_Hard_On_Fire — 4 days ago

7419 AH-AH-AH

We were just contacted by Sesame Street because they want to use Marathon’s current 24-hour player peak, since it’s low enough for kids to use it to learn how to count.

u/Macro_Hard_On_Fire — 5 days ago

I hate marathons!

I hate marathons. The training, the gels, the weird little belts full of snacks, the way people immediately run like mad men at the start. I hate the culture. I hate the smug photos. I hate being told it’s “about the journey” when the journey is mostly pain, sweat, and regretting every life choice that led here.

And honestly the worst part is when people try to sell you on their marathon. “No no, this one’s different.” Oh really? So I still have to spend ages gearing up, get thrown into a giant chaotic event with a bunch of aggressive strangers, and get punished immediately for one bad decision? Sounds amazing. Love paying to be exhausted, disoriented, and shot at in a fluorescent sci-fi hellscape. Bungie, I will never forgive you...

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u/Macro_Hard_On_Fire — 5 days ago