First sub 7k peak will happen today
I predict a sub 7k peak today. It will be fantastic
I predict a sub 7k peak today. It will be fantastic
From my experience with other AAA games in this industry, this is it. This is the point of no return for games.
Highguard and Concord both had more players than Marathon did when their plugs were pulled, and just about every other game I've played facing shutdown has had more players too.
The only saving grace for Bungie, is that Sony may not want to dissolve such a long standing studio. But then again, that may be the only way Sony recoups anything.
Bungie has been radio silent for the last two weeks, all while the player count continues to dwindle. It’s hard to imagine being in their shoes right now and not trying to push any emergency button you can.
I feel like the easiest way to keep some players and maybe bring a few back is just to bring back Sponsored Survival. At least until the midseason drops. This feels like the absolute bare minimum they should do. Otherwise we’re gonna be looking at 5k peaks before midseason.
Bungie the game needs a reprieve pve mode from the pvp to help with player count. Genuinely who cares if people can get decent things from it. You need those people to get those items so they can cycle back into the pvp lobbies. Just add it back please. It was such a nice break from the constant sweat fests of the main modes.
Marathon’s player count is dwindling - that much is clear. So what can turn the tide?
Personally, I really like Marathon’s world. I think the character designs, setting, and lore are all very well done. At the same time, though, there are plenty of things that just don’t work.
My main gripe with the game is the low TTK. It heavily encourages either gearing yourself up with the best possible equipment, just to survive half a second longer when someone gets the drop on you, or camping like a rat so you can be the one to shoot first and gain a massive advantage.
By comparison, I think Arc Raiders handles TTK much better. Even when someone spots you first, good positioning and weapon use can still give you a chance to win the fight.
Beyond that, I think the UI is a major problem. The main menu is far too confusing, especially for new players - although by now muscle memory lets me click through it without thinking. I’m even less fond of some of the in-game UI choices, such as not being able to immediately tell what implants or equipment you’ve just found. In my opinion, it makes no sense that a player has to stop in the middle of a match, hover over an implant, and read its description just to figure out what it is. An icon should make it immediately clear which implant you’ve picked up.
My third gripe with the game would be the community, but I’ll leave that aside for now.
So what do you think Marathon could improve to make the game better, or at least stop it from haemorrhaging players on a weekly basis?
Edit: As some people pointed out, certain improvements or additions to the game would probably cost a lot of extra money, and Sony might never sign off on them. So, think of this more as a thought exercise where budget isn’t an issue.
So it looks like there was no afternoon spike tonight. Sundays the evening the spike is usually lower than the first but it looks as if the whole thing just dropped
TLDR: SteamDB daily active users rankings have not been accurate since ~May 11th and can no longer be trusted as accurate. I'll be informing SteamDB of this as well, but this issue is on Valve's end, not theirs.
I realize that this is a steamdb post, hopefully this falls under "actually well researched and valuable information" and will be allowed to stay here, because it seems like people have not realized something has broken with the daily active users ranking on steamdb (and here, if you select Daily Active Users in the dropdown: https://store.steampowered.com/charts/mostplayed ). If mods disagree, feel free to delete and I'll repost in the megathread, but this seemed broadly interesting to me, and given how much steamdb numbers are talked about in relation to Marathon, one such number being literally broken seemed relevant to this subreddit.
I first noticed something was wrong when Marathon S2 released, along with the free week, and it remained unchanged in the daily active users ranking. I then noticed that, while it occasionally moves between 150-155-ish, it's position relative to the games around it (notably, Destiny and Tarkov) have remained unchanged. They are always in exactly the same relative position with each other, for a couple months-ish. You can also notice weird things like Zenless Zone Zero being rank #2745 (seems... unlikely), and Gothic Remake not even having a ranking. There are many such bizarre things if you look especially at recently released games, and at games released around May 11th (Far Far West is a good example, allegedly at rank #36 with a 24-hour peak of merely 3000 players... but on May 11th it had recently released and had 27509 concurrents)
Anyway, I did some digging into what api endpoint is actually powering steamdb's chart. I eventually tracked it down to this url:
Encoded in there is a sort=30 (30 is the identifier for the type of sort, in this case the same type that steamdb is using to power the daily active users ranking. You'll see the same top 20 in that json response you see on steamdb, and if you change the "0" after "start%22%3A" to a "140", you'll see games 140-160, which will include Marathon at spot 152. This is an undocumented api, I just had to trial and error sorts 0-30 until I found this, which also means there's almost certainly no guarantee that these will always be stable contracts or keep working.
Now, here's the interesting thing. There's also a an api endpoint that powers this page on steam: https://store.steampowered.com/charts/mostplayed (change the "Most Played" to "Daily Active Users" in the dropdown to see the chart I mean). First, you might notice that this ranking is quite different than what you see on steamdb. This page is powered by the following api endpoint: https://api.steampowered.com/ISteamChartsService/GetMostPlayedGames/v1?input_json={%22context%22:{%22language%22:%22english%22,%22country_code%22:%22US%22},%22data_request%22:{%22include_basic_info%22:true}}
If you hit that link, you'll notice that this is the same ordering you see on the Daily Active Users page on steam itself (my link in the above paragraph). But perhaps more interesting, note the first field in the json response: rollup date, which is 1778457600 (rollup in software engineering basically means calculating or aggregating data). That's a unix timestamp corresponding to May 11th, which just happened to match my "around two months" estimate of when the steamdb charts (and the corresponding first endpoint I linked here) stopped working.
So that steam page (not steamdb) daily active users list is for sure from May 11th, and has stopped updating. SteamDB itself is powered by a different, undocumented endpoint (that incidentally allows seeing more than the top 100 games, presumably why they used it). The endpoints are no longer in sync, and clearly something was changed on May 11th to make the data no longer valid. Since it's not publicly documented, they may have just decided to let that sort=30 endpoint break in such a way that it behaves somewhat nondeterministically, but it isn't literally fixed in time to May 11th like the other endpoint is.
So whether this is unintentional or intentional on Valve's part is unclear, but the API responses and daily active user rankings (on both steam and steamdb) are no longer accurate since May 11th.
Apologies for the wall of text! But given the emotions around steam numbers, I figured receipts were necessary to make it clear this isn't an agenda-driven opinion, just an observation that something is broken and the investigation to show it's more than just a hunch.
I have been thinking about how this supposed hate campaign the Marathon subreddit spouts all the time and wanted to post some ruminations. I would have posted in the Marathon Steam Charts megathread on the actual sub but they would likely delete comment and maybe ban. Might as well post elsewhere. Also feel that this sub needs more overall discussion than just steamcharts. Anyways, we'll take a look at The Last of Us 2 since I feel that game is pretty relevant here.
To start off, The Last of Us 2 release timeline recap. This goes through the entire timeline of The Last of Us 2 to Release. To the people who don't know, most of the Last of Us 2 plot got revealed months before game release. During that time stirred many a person outraged over the game's choices. 3 days before release, the entire story is leaked and the crowd who had been raging before went into full meltdown. If you had been anywhere near the gaming community during that time, you definitely heard about tLoU2 and it's controversy. You also witnessed the rise of certain subreddits turning legit into toxic hellholes that could rival Chernobyl because of this game. Like 2 months after game has been out and people aren't just hating the game, they hate anything that touched the game. Actors, studio, DEI practices, and more (they may cleaned up the subreddit since then. Also not linking to subreddit but you can probably find out easily enough which one I am talking about)
The point? That game had such a hate fetish that I don't think I have ever quite seen again. Clearly must have messed up their sales right???
All of this to just get at the fact that "hate campaign" is just a counterfeit rebuttal for a game that at the end of the day is just not fun enough and lacks too much as a game. It just isn't enough. The key phrase for both Bungie and Marathon is this: A day late and a dollar short.
Also:
Due to the increase in traffic here the last few days, I think this should be made clear.
This is not a subreddit meant for hating on Marathon. The majority of us that migrated here from the main Marathon subreddit are people who purchased the game, played it (or still play it), and simply want a space where we can discuss how the game is performing and what could be improved, without worrying about the oppressive moderation of the main subreddit.
Contrary to what you may believe, many of us *do* like the game want to see it succeed. Some may like it more than others, but we all see aspects that we enjoy. We see the potential and simply want the game to reach that potential.
This is not a space meant for dunking on Marathon and relishing in its demise. It’s a place meant for discussing what went wrong and what could be changed, as well as analyzing player trends and behavior.
I think this should be made clear for both the “blast havers” who are offended by the existence of this sub, as well as the r/MarathonHate members who think this is just a second place where they can troll and jerk each other off. The main sub and the hate sub already serve your respective purposes.
Interesting commentary here from a content creator whose channel mostly is focused on Marathon’s world and narrative (such as it is) about how it feels to play the game as someone who really seems to want to like it but isn’t a super sweaty grinder, and how all the progression nerfs have felt super bad and punishing to the exact part of the remaining population who are struggling with having a reason to play.
None of his points about how bad the game feels and why the numbers are so down this early this season are particularly new to those of us who’ve been discussing this here and elsewhere, but it’s interesting to hear them articulated by someone who is fully invested in Marathon to the degree that he has a whole channel dedicated to it and co-hosts a podcast about it. If he’s not having any fun, who really is at this point?
I also kept thinking while watching this about how it seems pretty clear that Ziegler’s focus is still on the competitive “integrity” of the game (kind of laughable in an extraction shooter where everyone says never to take a “fair” fight but that’s a whole other topic) and that there’s still very little indication that they plan to provide a PVE way to engage with the game beyond just a limited, timegated experiment.
So much wasted energy and dev time making all these nerfs and microadjustments to the loot to try and unsuccessfully keep the various (tiny) factions of your existing playerbase happy, when you could just create a separate vault for PVE, and market it as its own experience for people who might like aspects of Marathon but don’t want to PVP, which grows your playerbase (and revenue if they get invested enough to spend money in the shop or on the season pass) and lets them balance the PVP part of the game without worrying about people not “earning” their loot the right way, or whatever it is they care so much about.
This separation would also have a net positive effect on the discourse surrounding Marathon, you wouldn’t have nearly as many PVP players complaining about how “boring” the PVE mode is, or how it’s a participation trophy for carebears that’s ruining their precious loot economy, you would have way less “please bring back my PVE queue” threads and the negative responses to it, you’d have fewer people saying “only way I’ll play this is if they add PVE”, etc.
Instead, they seem to be clinging to the idea that they can entice in some new audience with a PVE mode then convert them into playing and enjoying the “real” PVP game, and that’s just a fairytale that will never happen. This is why Tarkov, Gray Zone and now Arena Breakout all have separate vaults for their PVE progression, it again feels like Bungie wants to copy aspects of other successful extraction games without truly understanding the lessons they’ve already learned the hard way.
Hello all,
I've decided to start posting my weekly recaps here as well as on the r/Marathon mega-thread as recent changes there has made posting more difficult (my last steam numbers being automodded) and traffic seems to have fallen off.
Edit: lol - yep , this post in the mega-thread got auto-modded immediately. I guess they are working on approving posts basis now.
Week-on-Week update for Fri/Sat (Sat 03:00 UTC).
Back to a week-on-week drop of approx 20% at 8100 players, and five hundred down on yesterdays more positive peak (8630). There has to be a July 4th effect going on today though as the US peak fell below EU which is not normally the case for a Fri/Sat.
Much of the week was bouncing between peaks of 7.5k and 8.5k, but the weekend looks like it will settle at about 8k. This is really not a good number and we are now below 10% of the launch peak just 4 months ago. With such a large week-on-week drop it would appear unlikely that we've reached the floor yet, but one has to wonder just how much lower will it go.
Seems like Vault Breakers can't come soon enough, but its almost 3 weeks off still, and I'm unsure just how many players its going to be able to claw back.
| Sat | Release | Peak | Loss | Drop | Absolute | Relative | DAU |
|---|---|---|---|---|---|---|---|
| 03/06 | S2 launch | 40686 | 29,242 | 46.1% | 33.1% | 255.5% | 329,346 |
| 06/06 | S2 | 32220 | -20,776 | 36.5% | -23.5% | 181.5% | 253,054 |
| 13/06 | D2 / F2P | 14891 | -17,329 | 16.9% | -19.6% | -53.8% | 116,953 |
| 20/06 | 1.1.0.2 CARRI | 11948 | -2,943 | 13.5% | -3.3% | -19.8% | 93,839 |
| 27/06 | 10281 | -1,667 | 11.6% | -1.9% | -14.0% | 80,746 | |
| 04/07 | 8100 | -2,181 | 9.2% | -2.5% | -21.2% | 63,617 |
NB - Why do I post this? I like numbers, but more importantly I want to keep a record of the numbers and my thoughts when major events occur so I can look back and remind myself of exactly what I was thinking at the time. This will allow some reflection and hopefully guide any future predictions, or at least trends with regards to similar games.
NB - Season 1 results can be found in this comment.
NB - Daily Users (active) is speculative as I've tied them to the same relative drops that peak player counts follow. The original numbers (478k launch and 345k circa 28th March) come from Paul Tassi article.
I think the mods have made it clear that they are looking to sunset that thread without actually just saying it or doing it. Over-moderation will always and inevitably lead to less and less engagement over time to the point where you kill whatever thread or sub in question.
Damn shame too because I've had some pretty interesting discussions there over the last few months, many of which acting as insight to the broader player number discussion
They want people to stop playing the game, they are their own worst enemy. I wonder if Bungie is regretting the playerbase they've built up.
Oh Noe’s, I need to discuss player counts. Really? You guys are seriously lame. No cool plays, no pro tips. Just another complain fest! Nothing fun here 🤣
Yeah yeah, I know things with Destiny 2 had already been shitty for years. And obviously Bungo couldn't keep a known sex pest as their game director for Marathon. But everything that is terrible about Marathon came from him, and now it seems really likely Bungie will be sold for parts after Marathon is shut down.
So all I can say is, hiring him as the new game director is probably what killed Marathon. And if Marathon's failure results in the demise of Bungie, it will end up being the single worst decision the company had ever made.
Marathon hasn't breached top 100 sellers for weeks. And more often than not its deep in the 200s (and sometimes in the 300s)
I have a question?
How much money a day is the game making?
It can't be more than like 7'000 dollars a day right?
I am being extremely generous.
I mean marathon is neck to neck with ultra niche indie games made by 1 person and shit like "supermarket simulator"
Why hasn't Sony shut the game down yet?
They are making 0 money and they can't seriously believe this is shit can be saved?
I mean season 3 will be the last season. That's virtually certain.
Expressions of frustration are ok, constructive feedback is ok. As a rule of thumb, if you are naming a specific user/mod, there should be a very good reason for it .
They are also allowed here, if they engage with you please adhere to site wide rules in doing so. It is fine if you end up having it out with them, but please do so respectfully.
Not trying to have things escalate.
Thanks
Like how can a normal person look at that and not think it's extremely derranged. Trying to censor people left, right and center, sticking your fingers into your ears and hiding the truth and simple facts with any means necessary.
I have a lot of thoughts about these events but I wanted to add, since I'm getting some notifications: mods from r/marathon are allowed here. I'm not going to ban them or remove their comments unless rule violations are totally unambiguous. I'm not going to resort to a broad and seemingly random application of the rules 😅