


Fun fact about truck convoy section in Ratchet & Clank 2
After seeing hoverbike race track is scaled down to 1/4, we would think that maybe truck convoy section on Siberia is scaled too. It is not, entire section is 1:1. My guess is that level is so small that it was not necessary to do any memory saving tricks.
What is really worth noting is that truck convoy actually moves on a circular track where it goes around and around endlessly until Ratchet reaches the end of section. It may not seem unusual to you, but it is often done the other way around in games, so that the surroundings world move and convoy is static. This is to make things easier for the developers so they do not have to deal with a lot of problems that arise when objects and effects that are otherwise stationary suddenly have same momentum as convoy.
A good example is Aranos where level is static but the surroundings (mountains) move and create feeling of movement.
In screenshot you can see how part of explosion effect from the Gravity Bomb does not have momentum and it end up quickly behind center of explosion. Not sure if bug or not, but it gives it pretty good impression of movement.
As a bonus, I am adding few screenshots from truck convoy section with levitating trees that testers missed and now I can not unsee them each time when I play this section :)
Source: uselesspodcasts YT channel https://www.youtube.com/@uselesspodcasts Video about this specific topic with timestamp https://www.youtube.com/watch?t=455&v=7dMiICXX3qY
Edit: Added paragraph about Aranos.