Image 1 — MtG card designs - Mytherea!
Image 2 — MtG card designs - Mytherea!
Image 3 — MtG card designs - Mytherea!
Image 4 — MtG card designs - Mytherea!
Image 5 — MtG card designs - Mytherea!
Image 6 — MtG card designs - Mytherea!
Image 7 — MtG card designs - Mytherea!
Image 8 — MtG card designs - Mytherea!
Image 9 — MtG card designs - Mytherea!

MtG card designs - Mytherea!

Figured i'd bring this over here as well as i think it fits, interpreting how a character translates to game pieces!

Well, with my custom MtG set based on my OCs and their verse being ready, I figure i should share some of the card designs, and how they reflect the lore, personality, and abilities of the characters! And what better place to start than the protagonist and character who appears on the most cards, Mytherea!

There are two cards depicting Mytherea herself: Inferno's Heir (main set) and One With Fire (bonus cards).

Mytherea, Inferno's Heir - The main set depiction is the full "Mardu" colours - red, white, and black - delving deeper into the character than the other one. Red is the colour of passion, emotion, fury, fire, and action. It's Mytherea's primary colour, as she is a person of action, easy to anger, and of course, elementally very closely tied to fire. White is the colour of honour, glory, peace, order, justice, and vengeance - which a knightly figure leading a fight for freedom must posses! And vengefulness is one of Mytherea's main flaws too! Finally black, the colour of power, ambition, persistence, relentlessness, ruthlessness, and corruption. The least prevalent of Mytherea's three, it manifests here in her determination to slay the enemy occupying her home, being willing to turn to just about any means necessary to do so.
Mechanically, each of the card's three abilities represents a point in her story, and conveniently lines up with the three colours.

  • The first, creating a Devil Wizard token creature represents the start of the freedom fight, recruiting all adventurers, mercenaries, and more to her cause.
  • The second, what we in Magic lingo call a "Trumpet Blast" is a boost to power of one's creatures, representing leading the assembled forces into glorious battle.
  • And lastly, destroying a creature is here to represent the climax of the war story, taking out the Foundry Empire's governor who had been leading the occupation of the Infernal Isles.

Mechanically, this plays as an extension of the set's black-red theme of casting multiple spells!

Mytherea, One With Fire - Bonus depiction, this one focusing on Mytherea's role as cleric of Fire. This card boils her down to a single-colour, being the red that is her core. The ability is a representation of her mastery over fire, being able to summon fire in forms of living beings (represented here with temporary copies of creatures).

Mytherea's Plea, Liberator's Blade, and Regime's End - Not much to say here, as these three cards are individual examples of the story depicted on Inferno's Heir, assembling forces, leading them into battle (though here as an ability on the gleaming blade wielded by the hero), and the imperial governor's demise.

Divine Flames & Fiery Dance - Two cards depicting mastery of Fire, the first as the boon of Pyrognis. The card's flashback ability lets one do the fire a second time, provided they have a cleric to channel the deity's power! (main set Mytherea sadly had to trade out her Cleric type for Knight, but the bonus one works as a flavour win! Or you can use one of the many other clerics in the set) Fiery Dance on the other hand depicts one of the ways of showing devotion to Pyrognis. The more devoted one is (by spending more mana on the X part of the cost), the more that devotion is rewarded with the ability to pick more options, all of which are various ways fire-based cards had been depicted in the game's past.

Mountain - The Basic Land cards are a cornerstone of playing the game. The set's basics each depict one or more characters, this particular one being Mytherea and Jerralth, high priest of the Temple of Fire in a ritual dance of Fire.

Soulfire Eruption - A card included in the bonus selection, this one depicts Mytherea's death in a blaze of glory, which you can read about here. At an immensely high cost with a huge effect, this card felt like a great pick for the massive torrent of fire she unleashes in doing so. Also, the original card's flavour text, "Forsake flesh. Choose fire." was so perfect, I in fact kept it as Mytherea's canon last words.

u/MagnetLizard — 2 days ago

Garibald and Heurk updates >:D

gah these poor souls with their more-than-2-years-old art, they were in dire need of an upgrade!

u/MagnetLizard — 3 days ago

This post brought to you by the Foundry Empire Armed Forces

Seeing as the 'brought to you by Six Moons Military' post went quite well, have some more definitely-not-propaganda.

u/MagnetLizard — 5 days ago

Materialised Elementals

Elementals of 16 different elements - not all pictured here - are beings born of raw magic upon the Elemental Rings of Maglysia. These beings then materialise on the planet's surface, either randomly in areas with natural energy of their element, or through rituals by spellcaster, which create such conditions.

Elementals are not a fully sapient species, and their souls are unlike those of the other mortals, as upon an elemental's destruction, its soul is transferred back to the Rings, where it is eventually reborn as a new elemental, sometimes of the same element, other times a different one.

The denizens of Velistia are the most skilled elementalists, with some channeling elemental energy to control or guide elementals, while the Ringsages study the properties and mysteries of the world's rings.

u/MagnetLizard — 6 days ago

Feared by the gods, mystery to mortals

Time. The ultimate power. One who controls time can slay the immortal, undo death, and much much more.

The ancient gods were aware of this, and wished to prevent the mortal denizens of Maglysia from ever mastering the ways of temporal manipulation lest the mortals discover a way to overthrow the gods. Their solution was but another Avatar, artificial beings programmed to perform specific tasks the gods deemed themselves above. These beings had no free will, and followed their tasks without question, thus the gods felt comfortable granting them power beyond even their own innate capabilities.

However, when Kronura, Avatar and Guardian of Time was activated with the goal of preveting mortals from manipulating time - and preventing them from interfering with itself - the gods' hubris caught up to them. Kronura saw through time, and billions of years in the future, it saw the deaths of gods, recalibrating itself to treat its creators as mortal.

For a while, nothing happened. But when the gods attempted to use their mastery over time to fix some errors they had made, they found any who travelled through time were struck from existence. Trying to stop their greatest failure, they found themselves unable to undo their errors without similarly getting erased. Fearing what they had created, the ancients fled, never to return.

u/MagnetLizard — 6 days ago

The b team

Some random filler adventuring party, not as cool as the main guys, definitely not (they might be growing on me...)

u/MagnetLizard — 12 days ago

A wildlife drop

The humble Sqwonk is a species of rotund, flightless birds kept as farm animals worldwide. They are easy to care for, and lay nutritious eggs that have made their way into the diets of many civilisations.

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Speaking of birds, Corvidrakes are native to the Northern Mountains. These draconic-avian beings combine the intellect of corvids with a draconic greed, hoarding shiny objects.

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Found in places such as the Grand expanse and Greater Everdark, the Soulcoil Serpent is a snake that sustains itself by directly draining its prey's lifeforce. Upon its death, a Soulcoil's undigested life energy is released into the environment, causing plants to flourish.

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Found in the Infernal Isles, Infernal Hornmares - and Hornstallions - are reclusive beings, dwelling high up around volcanic peaks. Their horn can be used to direct latent Heat-element magic from the surrounding area into a devastating beam.

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Named after the northerly Coldwater Kingdom, but found in arctic waters around the globe, the Coldwater Kraken is the second largest marine species after the Dark Depth Leviathan. These squid-like monsters use jets of water to propel themselves, and their massive tentacles to hunt armoured prey that they crack open with their beak. This prey includes colossal crabs, snails, and when swimming closer to the surface, ships.

u/MagnetLizard — 14 days ago

2nd creation anniversary drawing :D

So yah, this date 2 years ago is when i first created Mytherea, originally as "random background politician #4". And since i decided to do a redraw of the original art last year, this year it's a version experimenting with brushes a little!

u/MagnetLizard — 24 days ago

Leaders

An assorted blend of (current) leaders of the various nations (and a few not-quite-nation factions) across my verse! Because dropping a bunch of art is always fun when bored.

Got a favourite? Totally open to rambling about any of them >:D

u/MagnetLizard — 26 days ago