







So, since I seemingly had nothing better to do, I made up some kind of fan-fic idea of how magical schools could work in Italy.
Italy being Italy, it would not have just one school for all of the country, instead it would have different institutions for different parts of it.
- Children from north-western Italy (Piedmont, Vallèe d'Aoste, Liguria) simply go to Beauxbaton, since they are very close to french culture and, in some parts, even language.
- Children from other parts of norther Italy go to Mediolanum, a school based in the city of Milan, disguised as a normal school in the middle of skyscrapers. It is very closely related to the financing world and banks, and its main focus is on learning how to sell and trade magical artifacts.
- Children from central Italy go to Colle del Lupo, located in Umbria's forests, it has strong ties with nature and is well known for its biology and erbology classes.
- Southern Italy actually has two schools: one is Montenero, located in a historical villa in Campania, only rich kids are allowed, raising wizards with a strong sense of superiority, many having a strong dislike for babbani (muggles), but they are for the most part too lazy to do anything about them. The other school is Lisandra, located on an Island in southern Sicily: this one instead mainly hosts kids from poorer families, used to live among muggles and has an important quota of foreign-born population (mainly Albania, Romania and Kosovo). It is one of the most progressive institutions in magical Europe.
- Finally, S'Iscola ("The School"), is a school located in Sardinia. It has a legendary status, with most outside of the island believing it does not even actually exist. Only sardinian-born children are allowed to attend, and it is said to teach many long-forgotten spells, forming a very powerful, but also very closed to outsiders, wizarding community.
Thank you for coming to my TedTalk.
100% ready for my hopes to be shattered in the next books
10 years ago No Man's Sky went gold, only to release a few weeks later and be one of the greatest disappointments in gaming history, and "overwhelmingly negative" reviews on Steam.
Despite all this Sean Murray and Hello Games worked for years to turn the tide, and the game nowadays sits at 81% positive reviews, and has one of the healthiest business models in this industry.
This game was facing impossible odds but turned its fate upside down. You can do the same.
I get it's not a big deal rewards wide, but I usually liked to have the first run of the day at "non-underlevel" light in Solo/Fireteam/Pinnacle.
Normal difficulty used to allow this, now the lowest I see is Advanced (-10 light), and Training (which disables light levels but only allows you to do 6 runs if I'm getting this right).
Has normal difficulty been removed? Has the light system changed? MoT patch notes were long but I don't remember seeing anything about this.
"It gets easier. But you gotta do it every day. That's the hard part. But it does get easier"
I distinctly remember playing this game at my friend's house. It was a game very similar to Sensible Soccer, but it had no real teams or countries. The available teams were instead wacky ensambles of charachters: I remember one team was dressed as cavemen, and another one had an astronaut suit as its home jersey, and played totally naked as their away jersey. It was super silly and I cannot seem to find any actual trace of its name on the internet.
Thank you 🙏