
We just shipped Tripo P2.0 Preview. It is a Major Breakthrough for Production-Ready 3D Assets 🚀
We focused on generating 3D assets that go directly into your production pipeline, built for games and real-time pipelines.
What is new:
- ✨ Native Quad Topology
- It can directly generate a clean quad mesh with more natural edge flow, making the asset easier to edit, rig, and animate.
- 📐 Wider range of complex assets
- Triangle topology supports 500 to 50,000 faces, while quad topology supports 500 to 25,000 faces, covering most props and hero characters.
Tripo AI's P2.0 is well-suited for the following types of workflows:
- Game characters & props: Quad topology can be go straight to rigging and animation.
- Hard-surface assets: Models such as mechanical structures, weapons, vehicles, and architectural props benefit significantly from P2.0’s topology advantages. Cleaner surfaces, higher density in detailed areas, and more stable edges.
- High-volume asset pipelines: Batch-generating assets while controlling the polycount, making it better suited for large-scale production in games and real-time projects.
The official release will further improve mesh stability and add more control features.
Every user now gets 2 free generations, and Tripo P1.0 is also available to all users.