







I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Still building a low-poly castle-defense / exploration /rts game in Bevy 0.19, and most of the "look" is a stack of custom post passes layered on the built-ins.
I've kind of run out of obvious things to improve, so I figured I'd share it here. If anyone wants to just play it, or is curious to poke at the code / contribute, you're very welcome — it's all open source.
Code: https://github.com/miskibin/warbell
Play / downloads: https://miskibin.github.io/warbell/