Image 1 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 2 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 3 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 4 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 5 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 6 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 7 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
Image 8 — I think In bevy 0.19 you can make good looking low poly games with fully procedural assets
▲ 227 r/bevy+2 crossposts

I think In bevy 0.19 you can make good looking low poly games with fully procedural assets

Still building a low-poly castle-defense / exploration /rts game in Bevy 0.19, and most of the "look" is a stack of custom post passes layered on the built-ins.

I've kind of run out of obvious things to improve, so I figured I'd share it here. If anyone wants to just play it, or is curious to poke at the code / contribute, you're very welcome — it's all open source.

Code: https://github.com/miskibin/warbell
Play / downloads: https://miskibin.github.io/warbell/

u/Mammoth-Swim-5811 — 7 days ago

I always dreamed of making my own game. Today it has a trailer.

Just finished the first real trailer for Warbell and I'd love your honest takes.

It is low-poly castle-defense survival game: build your stronghold by day (walls, towers, economy, villagers, upgrade tree), then ring the war bell at night and hold the keep against ork sieges pouring out of their fortress across the island.

Fun fact: this started as a static forest scene viewer I built to learn Bevy (Rust). No player, no gameplay — just trees. Then I added a knight. Then orks. Then it got out of hand and now there are five biomes, a succession system, and a villager NPC whose whole personality is being unimpressed by the hero.

Trailer: https://www.youtube.com/watch?v=AMRBW26xBFQ
Play it: https://miskibin.github.io/warbell-game

u/Mammoth-Swim-5811 — 23 days ago
▲ 182 r/bevy_show_offs+1 crossposts

My exploration/RTS game written fully in Bevy — voiced villagers, ork sieges, multiple biomes

Been building an open-world RTS/exploration game in Bevy 0.18 over the past months: a knight defends a castle against night ork sieges, with an economy, upgrade tree, five biomes, wildlife, and villagers.

The villagers are the part I'm proudest of — they're fully voiced and deeply ungrateful. ~200 audio files total: 126 voice clips (56 hero, 58 villagers, 12 orks) plus SFX, ambience and music, driven by a Valve-style bark system. Bonk a peasant by accident and you get "Noted, m'lord. I'll scream quieter tonight, just for you."

Tech-wise it's two crates: a pure zero-dep logic crate and the Bevy app on top. All props share one material with vertex colors, so thousands of meshes batch into a handful of draw calls.
I wanted to introduce solari - but it would conflict with stuff like DOF's etc. and it is just not there. Performance is great though.

Honestly not sure where to take it next — what would you want to see from something like this?

I hope installer works for you (don't want to make game open source for now so i am attaching binary to my different repo)
https://github.com/miskibin/tileworld/releases/download/v0.3.1/tileworld-BEVY_THIS-IS-DIFFERENT-PROJECT-setup.msi

u/Mammoth-Swim-5811 — 25 days ago