I Love that Guard Sucks

I Love that Guard Sucks

I have a bullshit list. Pretty much everything in it sucks from a meta perspective and I am stoked.

I lose early and often. I get mad, admittedly, when certain interactions pop off or when I completely whiff a go turn. I also smile whenever I read my list and when I make a plan for the battle.

Ultimately, I am having fun with this nonsense. There is something thematic, of course, to losing but I am aiming at just letting the nonsense and the weakness of this army wash over me. My opponents are happy.

At the end of the day, it is fun to play and paint my little dudes and if I get to do that, it’s been a fun day. Should GW give us some love? Maybe. Would it make me happier to lose knowing my army is at the top of the meta. Probably not.

As it stands, right now is a glorious time for guard because we solemn few who remain with the faction get to just enjoy playing the fucking game without concerning ourselves too much with how good we might be and we should cherish the actual fun that comes with putting some models on the table and rolling some dice.

Here is my list:

Massada (2,000 Points)

Astra Militarum
Recon Element (3 Detachment Points)
Reconnaissance
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Krieg Command Squad (80 Points)
• Attached as: Leader (Character)
• 1x Lord Commissar
◦ 1x Laspistol
◦ 1x Plasma pistol
◦ 1x Power fist
◦ Enhancements: Tripwires
• 1x Veteran Guardsman
◦ 1x Plasma pistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Alchemyk Counteragents
◦ 1x Close combat weapon
◦ 1x Laspistol
◦ 1x Servo-scribes
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Regimental Standard
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Plasma gun

Commissar Yarrick (120 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Bale Eye
• 1x Laspistol
• 1x Power klaw
• 1x Power sword
• 1x Storm bolter

Death Korps of Krieg (75 Points)
• Attached as: Bodyguard (Battleline)
• 1x Death Korps Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

Attached unit 2

Cadian Castellan (55 Points)
• Attached as: Leader (Character)
• 1x Plasma pistol
• 1x Power fist

Cadian Command Squad (60 Points)
• Attached as: Leader (Character)
• 1x Cadian Commander
◦ 1x Plasma pistol
◦ 1x Power fist
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Laspistol
◦ 1x Plasma gun
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Medi-pack
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Plasma gun

Cadian Shock Troops (145 Points)
• Attached as: Bodyguard (Battleline)
• 2x Shock Trooper Sergeant
◦ 2x Close combat weapon
◦ 2x Sergeant’s autogun
• 18x Shock Trooper
◦ 18x Close combat weapon
◦ 14x Lasgun
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 1x Vox-caster

Attached unit 3

Militarum Tempestus Command Squad (85 Points)
• Attached as: Leader (Character)
• 4x Tempestus Scion
◦ 4x Close combat weapon
◦ 2x Hot-shot lasgun
◦ 1x Hot-shot laspistol
◦ 1x Medi-pack
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Regimental Standard
• 1x Tempestor Prime
◦ 1x Command Rod
◦ 1x Tempestus dagger

Tempestus Scions (75 Points)
• Attached as: Bodyguard
• 1x Tempestor
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Tempestus Scion
◦ 4x Close combat weapon
◦ 2x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun

CHARACTERS

Gaunt’s Ghosts (95 Points)
• 1x Ibram Gaunt
◦ 1x Bolt Pistol
◦ 1x Gaunt’s chainsword
• 1x Colm Corbec
◦ 1x Corbec’s hot-shot lascarbine
◦ 1x Straight silver knife
• 1x Elim Rawne
◦ 1x Rawne’s lascarbine
◦ 1x Straight silver knife
• 1x Hlaine Larkin
◦ 1x Larkin’s long-las
◦ 1x Straight silver knife
• 1x ’Try Again’ Bragg
◦ 1x Bragg’s autocannon
◦ 1x Straight silver knife
• 1x Oan Mkoll
◦ 1x Lascarbine
◦ 1x Mkoll’s straight silver knife

Ogryn Bodyguard (40 Points)
• 1x Close combat weapon
• 1x Huge knife
• 1x Ripper gun

DEDICATED TRANSPORTS

Taurox (65 Points)
• 1x Armoured tracks
• 1x Storm bolter
• 1x Twin autocannon

Taurox (65 Points)
• 1x Armoured tracks
• 1x Storm bolter
• 1x Twin autocannon

OTHER DATASHEETS

Artillery Team (95 Points)
• 1x Crew close combat weapons
• 1x Lasgun
• 1x Siege cannon

Attilan Rough Riders (60 Points)
• 1x Rough Rider Sergeant
◦ 1x Hunting lance
◦ 1x Lasgun
◦ 1x Laspistol
◦ 1x Steed’s hooves
• 4x Rough Rider
◦ 4x Hunting lance
◦ 4x Lasgun
◦ 4x Laspistol
◦ 4x Steed’s hooves

Attilan Rough Riders (60 Points)
• 1x Rough Rider Sergeant
◦ 1x Hunting lance
◦ 1x Lasgun
◦ 1x Laspistol
◦ 1x Steed’s hooves
• 4x Rough Rider
◦ 4x Hunting lance
◦ 4x Lasgun
◦ 4x Laspistol
◦ 4x Steed’s hooves

Cadian Recon Squad (80 Points)
• 1x Recon Sergeant
◦ 1x Close combat weapon
◦ 1x Lasgun
• 9x Recon Trooper
◦ 1x Autostubber
◦ 9x Close combat weapon
◦ 4x Lasgun
◦ 2x Laspistol
◦ 1x Long-las
◦ 1x Missile launcher
◦ 1x Plasma gun
◦ 1x Vox-caster
◦ 1x Vox‑relay Beacon

Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Chainsword
◦ 1x Hot-shot laspistol
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 3x Hot-shot lasgun
◦ 1x Hot-shot laspistol
◦ 1x Hot-shot marksman rifle
◦ 2x Hot-shot volley gun
◦ 1x Melta Mine
◦ 2x Plasma gun
◦ 1x Vox-caster

Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Chainsword
◦ 1x Hot-shot laspistol
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 3x Hot-shot lasgun
◦ 1x Hot-shot laspistol
◦ 1x Hot-shot marksman rifle
◦ 1x Melta Mine
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 1x Vox-caster

Krieg Combat Engineers (65 Points)
• 1x Krieg Engineer Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 4x Krieg Combat Engineer
◦ 1x Autopistol
◦ 4x Close combat weapon
◦ 2x Combat shotgun
◦ 1x Flamer
◦ 1x Remote Mine

Rogal Dorn Battle Tank (260 Points)
• 1x Armoured tracks
• 1x Coaxial autocannon
• 1x Heavy stubber
• 2x Meltagun
• 2x Multi-melta
• 1x Oppressor cannon
• 1x Pulveriser cannon

Scout Sentinels (55 Points)
• 1x Close combat weapon
• 1x Hunter-killer missile
• 1x Lascannon
• 1x Sentinel chainsaw

Scout Sentinels (55 Points)
• 1x Close combat weapon
• 1x Hunter-killer missile
• 1x Lascannon
• 1x Sentinel chainsaw

ALLIED UNITS

Callidus Assassin (100 Points)
• 1x Neural shredder
• 1x Phase sword and poison blades

Exported with App Version: v2.4.0 (1), Data Version: v925

u/Marrdukk — 9 hours ago

Wits End With Volume Changing

So, this started happening every so often when I changed apps but now it is constant.

Basically, when I’m in the YouTube app, the volume will “correct” aggressively. Without my say so, it just lowers and I can’t raise it up. It has limited the max volume. I have changed the settings to stop this but it doesn’t work. No matter what, the volume gets lowered. I have searched for settings in YouTube and nothing addresses this. I have asked AI and no help.

This is now happening constantly. Sometimes when I changed orientation to the video. Who the hell thought anyone would want this feature? Why do tech companies not just let us use our own damn phones? I don’t need your assistance in this decision, thank you.

Anyways, a little frustrated but hoping someone will have a solution on here. Thanks for your help in advance!

reddit.com
u/Marrdukk — 1 month ago

Scions Proxies

Hey folks,

I’m looking to add 15 scions to my collection (10 regular, 5 MTCS) but I don’t want to buy three more boxes of scions. I’ve looked around on google and I can’t find anything I like. Hoping the community has ideas.

One aesthetic I really like is the alternate versions you can use on TTS. They’re a little “cleaner” more spec ops than the scions GW sells. Ultimately, I just want cool sculpts with a little more variation than what scions give us at present.

Can anyone recommend any STLs or otherwise?

u/Marrdukk — 1 month ago

Yarrick…how?

Hey folks,

So I know you’re all deep in the wait for our final rules to come out but I’m just curious about how people feel about Yarrick.

I recently asked on the stat check livestream what they thought about the Yarrick nerf and got a pretty aggressive response about how he’s still amazing and overcosted. I guess being an internet person means you have to be super defensive.

Anyways, to be clear, I am very new to guard so it is probably a skill issue. I have never put Yarrick on the table.

But how is he supposed to be used? I get the splash orders is good but does the splash apply to both squadron and regiment? I guess this is how he is meant to get better value than Lord Solar? And yet, Lord Solar gives a CP and is 20 points cheaper. I also just don’t see how his special ability is any good at all given that you have to get close to Yarrick specifically and so if your opp just plays around it, any unit that might have used it now just gets to delete whatever it is you have him leading. Should you then just be tossing him out there super aggressively so he has to be dealt with? Well, then you’ve lost your squadron orders, no?

Please help. I’m legit not trying to argue that Yarrick is over costed or whatever. I just want to know why apparently top players think he’s so good. What do they see that I don’t?

u/Marrdukk — 2 months ago

Wan Kinew

Just watched Wab Kinew give Danielle a dressing down publicly and then listened to an interview with him on CBC where he repeated several times how much he loves Canada.

Wondering what my indigenous Canadians think of him, his career, what he’s done and what he’s doing.

reddit.com
u/Marrdukk — 3 months ago

Strong Units in 11th

Hey folks,

So I’m considering the units I want to put on the table once 11th drops and I’m wondering what you think. I’m also curious about how this might change tomorrow when our faction focus drops.

First off, the Hekaton will be a powerful beatstick. That much is clear. I personally feel that its durability is actually quite low in 10th. I don’t run them at all in Hearthband but effectively ignoring cover will make its shooting a lot more reliable. More than that, being able to toe onto terrain and then shoot will make it great for getting the drop, depending on the layout.

Similarly, bikes are currently great but they get better for the same reason that the Hekaton gets better. The roll bar searchlight will be an autotake—even more so than it is now. I wonder if we’ll see a return to 6-man units given how good their shooting will be. I wonder if this will mean that bikes will become more mainline damage, rather than the uppy-downy action monkeys/screens that they are now. I currently run 3 units of 3.

These two units will be auto-takes, I think. The next will be less so but may be valuable.

Hearthguard will still be good and maybe a good anchor unit with their base 3+ BS. I am very curious about what happens to Hearthband because the extra AP will be less useful. It’s nice to effectively get dev wounds on marines without invulns. Re-rolling 1s will still be amazing though, given the impact of cover. Maybe it’s gone though? Hearthguard are also going to love the new melee rules.

Thunderkyn are not obvious to me though. I personally feel that right now they aren’t that useful even though many believe removing cover is necessary to making units like Hekatons viable. To me, the prop up units that don’t actually work that well so I don’t take them. At any rate, in 11th, removing cover will be important but how much? For instance, some currently use them to strip cover for 6-man Thunderkyn bricks. In 11th though, I think RAR that crits from conversion beamers won’t be affected by the -1 BS. A crit on a 4+ is a crit on a 4+. Correct me if you think I’m wrong. So, who else do you use them for if Hekatons/bikes ignore mods to hit? Sagitaurs? Warriors? Yaegirs? Steeljacks with Volkanites? For the first three, I don’t really think their job is to do much damage and I personally wouldn’t be able to justify bringing them to buff these. Maybe for Hearthguard? Steeljacks could benefit but also a big source of their damage is on overwatch which wouldn’t be affected by new cover, right?

Lastly, Steeljacks with plasma swords. I think, just as with Hearthguard, they are going to love the new melee rules. Also, given that they are three wounds a piece, they’ll be happy enough taking Hazardous checks out of vehicles or dropping out into melee. This could enhance the durability of a Hekaton, for instance.

Anyways, curious what you guys think. What will be strong, what will be sitting on the shelf at the start?

u/Marrdukk — 3 months ago

Removing models - Command Squad Clarification

Yarrick for attention.

So, how do the rules for removing models work with the command squads. Specifically, I want to know if I’m allowed to keep my special weapons alive for Tempestus scions when I start to take casualties. Do I have to remove the regular scions before I take away the models from the command squad since they are technically a bodyguard unit or can I remove the lasguns first?

Thanks for your help!

u/Marrdukk — 3 months ago