Stacking mechanic? I.e. Vindicta, Drifter, etc.

I'm not sure how they could do something that's different from Drifter, and kills during ult makes almost 0 sense since at least 90% of your KP in a game is from ult, but if they're going to keep her as a snowball character rather than having any scaling whatsoever then ??? maybe an option.

Only "reasonable" idea I have would be having something related to enemy boons scaling similarly to how Mo and K's bonus HP from ult scaling works on their boons?

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u/Matoozeusz — 4 days ago

Feeling incredibly unsure about what to even do against the new heroes (+ Kelvin) + Unsure how to not just end up slotlocked and useless

Rat King simply lives better, Baba makes spirit spike pointless, kelvin decreases fire rate down to levels that makes me wish to never play the game again. Is there anything that I could even reasonably do against all three?

Part of that too is that I have genuinely no idea how to even generically itemise anymore outside of them. resto, CQ, stalker and slowing for spike and then replacing stalker for berserker and upgrading slowing into weighted, selling resto and CQ gives slots.

Greens are so fucking hard, lifestrike is real and mid-fight sustain is just nice, healing booster upgrading from extra regen is nice (And I think upgrades are very important for needing to keep tempo up), and lifestrike can give access to healing tempo which feels good, needing at least one mobility (stam mas, resto locket or warp stone) + healbane because You Need Antiheal, and obviously either counterspell or dispel is also practically a requirement every game.

Adding debuff reducer for the mandatory unstop (+ debuff res just being so important), and I feel like I can't reasonably keep any spirit items in (not like they're even worthwhile when Baba just reduces your spirit power to 0 so you lose your scaling on kick and claws attack speed)

So just like, what's an awoo to even do? I feel so lost in building anything since I feel like I need so many different things to just be able to fight anything after lane, which is annoying me since I felt like I was doing okay before the new heroes, and she's doing well numberswise so it's probably not actually a hero strength problem like it was for the comeback meta? Like, Silver is good now, so I don't know why I feel so bad now.

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u/Matoozeusz — 5 days ago

Had it brought to my attention how much worse the HP situation is in the lategame than I thought.

And that I've also fucked up my math when saying shit so hey: some real numbers.
The HP situation is worse than I thought because of how green investment's % boost only applies to base hp (compared to the 3 month space between last December and March where it was a flat hp boost to all heroes.)
so, obviously, with Silver's terrible base hp, this just makes the HP disparity even worse.
At max boons with no bonus hp, Silver (1810 + 850 = 2660) is between Lady Geist (2665) and McGinnis (2600) HP wise, number 8 in the game.

But going to the 16k green invest boost of +54% hp (since that's the likely highest you'd reach in a normal game)
Silver goes to 2787 + 850, or 3637 total.
Mcginnis goes to 4004
So essentially she loses around 400 hp, or around 10%, to lycan bonus health not being multiplied by HP investment (which makes sense for missing a 54% * 850)
Next lowest is Lash: 3896
Next lowest is Abrams: 3873
Next is Shiv: 3758
Next is Viscous: 3627, finally lower than Lycan Silver.
And for this sake: Next would be 75% All Lifesteal 3 Stamina Same Stamina Bucket 3 movement abilities half the hitbox Apollo, at 3611 hp.

With the flat hp boost Silver would keep her spot HP wise between McGinnis and Geist (not that I think it's a better system than what we currently have, the concept of Rem having even more HP sounds awful)

Just wanted to point out how much her negative base HP is affecting her, with some numbers, especially compared with everyone around her HP thresholds which are entirely going around with better healing, similar if not better mobility and better hitboxes, even discounting items. (which I don't want to get into right now outside of "wow isn't it crazy how strong all of the spirit lifesteal items are and how Silver is kinda not great with Vampiric Burst in Lycan since fire rate is getting saturated and there's no ammo, anyway")

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u/Matoozeusz — 1 month ago

Today has been crazy awful for the gun jam bug.

it happened twice in lane before i even unlocked slam fire, and like another three or four times afterwards, one of which probably stopped me from getting a kill on their mina, with being unable to proc kick's mark, which would've at least made that lane go less terribly. (also had boot kick go through someone at close range because i love how that's a feature(?))

How the hell does this bug exist when QSR works perfectly fine to reload you. How does it even happen without using slam fire once. This game's code is held together with spaghetti and they're taking so many shortcuts for things (ie dispel working on the "press heavy melee to claim" text for the buff runes) but it still astounds me, the same effect on two different abilities don't both call for the same reload function?

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u/Matoozeusz — 1 month ago

Genuinely unplayable.

Getting bodied with poor teammates with Celeste and Calico so tried some more awoo, plus to see how veil walker feels with her, and goodness I'm starting to understand the wraiths and sevens just afking and winning at 40+ minutes, teammates are unreliable and I'm even more so.

Mostly just another rant for the state of the girlie, having no way to engage on top of teammates that will not fight an advantage and no good way to overfarm and just get stronger.

Can't even switch characters outside of ranked so it's not even possible to do that trick to get a better comp.

Hopefully a balance patch comes in the next month, or the standard queues become better, or I can unlock ranked, there's just no way to play with this.

Give this "frontline" with less health and sustain than Celeste something.

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u/Matoozeusz — 2 months ago

Had a bot game where I tried out cultist, it may be a real option?

Obviously bots are entirely useless because they don't jungle ever so it's not a good comparison, but just for the sake of feeling when getting cultist, after hunter's aura, it did make even t3 camps feel less painful than they used to?
Severely doubt the benefits over getting more greens but it could help with stealing farm?
Early monster rounds basically felt like it did nothing though, should probably just stick to CQ and then get cultist later rather than upgrading.

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u/Matoozeusz — 3 months ago

Potential method for lycan rework? Resource instead of duration?

I'm tired when writing this so some things probably won't make sense but I'll forget if I don't go through this now so sorry in advance.

So yeah, having lycan time be dependent on some form of resource, basically expelling the bloodlust through using abilities or attacking or only through damage, and like building up ult, it could perhaps only be expelled from doing hero damage, essentially allowing Lycan to be a tool for stealing camps, maybe even doing objective damage much more effectively, or to just be able to be a passive threat running through new york, being able to control enemy positions somewhat or punishing them hard for not defending you accordingly.

Would almost certainly need to have a lot of power reduced for 1v1s since you need to be able to be punished for stealing camps or simply being caught out, and I'm not sure how it would incorporate for team fights? Some thought of the resource passively rising for the presence of enemies but depleting for taking damage but at that point yeah I'm unsure, could tell this is half formed. Feel like there's potential to close the gap with human having some more power here too, but no clue.

Anyone interested in refining the idea at all, or is seemingly inherently too janky or annoying or whatever. I just like the idea of more resource management.

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u/Matoozeusz — 3 months ago

Realising more that I want an item update with how few items are even usable on Silver

Been doing a lot of street brawl, ended up with a couple games on Silver and the disparity between the two, the first getting basically all my standard game items, while the other had heroic aura and vortex web as the most useful help I can provide, really made me feel how more than anything Silver is a "green" character, or really a spirit resist building character.

Lycan meaning No headshots, no ammo, no bullet velocity, no split shot, no charged abilities. which just cuts out at least some part of half of all gun items, no heavy melee scaling or any real incentive for regular melees with no stuns for crushing fists to be useful.

Meanwhile the lack of anything worthwhile from spirit scaling outside of 2 damage (but I can't really check to see how much kick's mark or pounce's bleed actually does right now) just leaves most of that off the table, outside of cooldown and the horrendous thing that is scourge, alongside supportive actives.

All this to say that compared to a few weeks ago I'm very in favour of an item update, having a few more buildup effects especially like silencer or inhibitor would be lovely, assuming that an item rework update would be anywhere nearly as large as the last shop rework update.

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u/Matoozeusz — 3 months ago

First actually fun run past WC15 thanks to Marchie bringing back quake for the insane damage scaling

ignore the cosmetic silver wolf I was trying to get my SH + AE dream team but it wasn't working </3

u/Matoozeusz — 3 months ago

Extra base stamina?

Would it be too much to have three stamina bars at base?
For a character where both arcane surge and kinetic dash are more or less useless, leading to stamina mastery or nothing, but also needing to be close range...
Idk I just feel a bit salty to be in the two stamina pile despite not having the same kinds of zoning or movement tools as the others in there, practically needing to use stamina to engage, I guess that's the point of kick t2 but still.

I guess I probably just need to actually practice rotations and how to get my fingers to work properly for getting wall bounces at minimum when I want them, but it still feels like it'd be nice.

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u/Matoozeusz — 3 months ago