They should have let the player choose the ending
I’ve just finished TLOU2 remastered through PS+ for the first time and watched the documentary of the making of the game. I did enjoy the game overall, not as much as the first part but still a game that’s worth your time.
I also enjoyed the main theme of cycle of violence within the story. Ellie was unnecessarily mean to Joel which I didn’t like, but I think the violent nature of Joel’s death was necessary to really sell the story and make the player feel that hatred and puts you in a ‘eye for an eye’ mindset. I think a lot of people got blinded by the leaks when it first came out, but the plot is pretty powerful. Abby’s story could have been a bit more thought out but it’s still decent IMO.
My main criticism is that they should have obviously let the player choose in the end if they want to kill Abby or not. This would really drive home the message, having seen the full story: do you want to keep the cycle going or let them leave? I’m a big fan of telltale games and there you usually see a heightened level of emotional involvement when you as a player decide what happens. To leave that choice until the very end would have had a big impact I think. This would also open up a dark alternative ending where Ellie kills Abby and I would have loved to see that.
Sidenote: one of the most impressive games ever from a technical standpoint. I did find the gameplay repetitive at times, besides the weapon upgrades there’s no real innovation throughout the game. You likely find a way you enjoy playing and stick to it, I had to remind myself about the smoke bombs, mines & explosive arrows at times as I never used them.