

▲ 134 r/godot
My NavMesh comes out like this with many triangular tangents, and messes with the path finder.
The second picture is the gameplay in the same circled area, where the flower follows the player (cross).
The pathfinder is confused and ends up going on a meaningless tangent. how do I make the navmesh follow a more orderly pattern, like a more boxy one so this doesn't happen? Thanks.
Navmesh settings are in the third pic
u/Medium_Ad5804 — 22 days ago