IONITY in the midlands isn’t doing so great

IONITY in the midlands isn’t doing so great

All Leicester chargers are offline and their South Normanton (Derby) ones only have 4 or so working.

They’ve all had their cables chopped.

Anyone who was planning on stopping at IONITY Leicester soon, consider Fosse Park for Tesla or Leicester Forest East for Gridserve.

Anyone that’s planning on stopping at IONITY South Normanton, there’s a fleet of Tesla chargers a mile away at East Midlands Designer outlet if all 4(ish) are in use at Holiday Inn. Google Maps is recommended to check live activity.

u/Melon_Hands — 6 days ago

UK folk - anyone skipping the walk tomorrow?

20 degrees at 5am is quite the heat, our lurcher is probably going to hate it (never mind the fact we’d have to do it MUCH earlier than routine!)

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u/Melon_Hands — 13 days ago
🔥 Hot ▲ 9.7k r/EnterShikari+1 crossposts

In April 2029 asteroid Apophis will pass within 20,000 miles of the Earth's surface. 12x closer than we are to the Moon.

u/ExcellentArmy6659 — 25 days ago

Olafur Arnalds Chamber Evolutions Issue

I’m looking for someone to basically replicate what I’m doing to make sure I’m not crazy.

My main Cubase template is 90% Kontakt 7 with other things like Appassionata. In each Kontakt / VST instance, it has outputs routed individually (I’m using separate Kontakt instances per patch instead of several patches in one instance which are deactivated on template load up) and I’ve never had a problem with this, until adding OACE.

If I load an instance of Chamber Waves and try the longest Normale patch, I can load it straight away and plays fine, even with the Close and Stereo mics active with Tree. As soon as I route these mics into a separate output, I get disk spikes so it cuts voices. This also happens if I only have 1 mic active that’s routed not through the “default” routing.

This has been tested in Logic 10.7.4 and Cubase 15.0.20. It happens in Logic when the play head is paused, but only seems to happen in Cubase when the play is active. I have tried turning off multiprocessor support, as well as disabling killing voices when CPU is overloaded. No change.

Can anyone try this that has the library and advise of the findings? I have batch resaved and even tried the NA2 update, still happens!

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u/Melon_Hands — 1 month ago