Why active tag is an important mechanic despite the shared health bar (clip from Chrome Alchemist/ Advancing Guard Tv on ytb)

I often hear that there's no reason to tag in this game. This clip demonstrates how regularly switching between your characters can lead to a powerful offense. Particularly, calling an assist and then performing a special skill that locks your opponent down to mix them up is really common in active tag games like MVCI or 2XKO.

Tagging is also important to confirm combos that would usually not be possible solo, and to escape dangerous situations if your assist character is already on the screen while you whiffed a move.Of course, this is a risk-reward strategy because tagging during a blockstring or combo uses the Assemble Gauge, which is also used for guard cancels.

However, we discovered some tech during the closed beta that allows meterless assists. Advanced players will quickly master this for better meter management.

u/MenzoKujo_ — 1 month ago

Marvel Tokon: Magneto vs Black Panther Devs matches (peak)

If you have worries about the pace of the game I suggest you to watch this footage

youtu.be
u/MenzoKujo_ — 2 months ago

I had a vision for Magneto’s archetype

Magneto would play like Galleon from GBVSR, a grappler / setplay hybrid, making him a way different character than his mvc counterpart. Thoughts ?

u/MenzoKujo_ — 3 months ago