u/MichaelGMorgillo

What were Australian Cane Beetles before the British colonised?

https://preview.redd.it/flodu6nscf2h1.png?width=960&format=png&auto=webp&s=5f4b94bdfd5874609d213b0dd68a7a3ebc424e6b

I was looking up about the whole 'Australian Cane Toad' problem, when I noticed something; the beetles that were the catalyst of having cane toads brought over are described as being "native" to Australia.

So the obvious question I have; how can Australia have a native insect species that targets sugarcane, when sugarcane itself isn't native to Australia?

I know sugarcane is native to some of the nearby Oceanic islands, but from what I could find online, it never got to the Australian mainland until it was introduced by British Colonies around the late 1800's, yet it only took till 1900 for them to be considered a pest large enough to have a government funded body tasked to clear them out.

What were these beetles doing to live before 1850, and how did it only take them less then half a century to have their entire life-cycles based around a plant that didn't exist before?

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u/MichaelGMorgillo — 22 hours ago

Day 360: Had this "Hard to kill" card in mind for a while

Kept putting it off cause I never really had the right idea on how to do it.

Let's get this out of the way first; the lack of HOPT is deliberate. This card, just like the card it's based on has to be killed in a specific way or else it just revives itself.

Now in HS, this is slightly easier since you can stack damage; so you don't need to do everything all at once. Not the case in YGO.

The way to destroy it through battle was simple, just make it so that the attacker has to match this cards "Health", and I added in the fact that it dies to Traps too as an alternate path, though I'm wondering if I should've opened it up to just any Trap destruction in general.

In any case; I can't tell if this is something decent or awful. My mind irritatingly goes to stun decks as a way to abuse this by having it be a second decently stated Normal summon that your opponent can't easily out under floodgates.

u/MichaelGMorgillo — 1 day ago

Day 359: No clue about the Cost for this one

I have an annoying suspicion this might be a bit on the cheap side.

Kinda glad I had a simple one for this because I have been out of it today.

Basically; change "banish from GY" to "destroy from deck" (even though there's functionally no similarity between them and it swaps from being a preemptive cost of having to get something into the GY before this to a possible future cost that cuts you off from future options, but I wanted something to be analogous here and this is the best I could do) and then change the fact that abilities are only negated every other turn to being negated all the time.

u/MichaelGMorgillo — 2 days ago

Day 358: How easy would it be to break this card draw?

I can't say I thought I might be able to translate this one tbh, but I was looking through the client for ideas and then there was this one, and the idea sorta just made sense.

Usually when I do these types of things I tack on a "Also destroy any card" part to the effect, but for some reason it didn't quite feel right this time, so I just left it at a permanent debuff.

With a few exceptions, I mostly see this being used with Tokens in Main Phase 2. And in fact the exact reason I said that it couldn't be used in Main Phase 1 is to try and stop it from being nothing but a draw engine. Also, the limit of "1 per monster per turn" is to say that if you drop both ATK *and* DEF to 0, you still only draw 1 card.

u/MichaelGMorgillo — 3 days ago

Day 357: Have they ever allowed you to resurrect your opponents stuff?

I don't believe they have, which is kinda strange that they haven't used that design space yet.

Definitely one of the less "plant" like plants I found; but this is one of the ones I mentioned last time. The original lets you pull the full Monster Reborn effect that you can summon a card from either players GY; but it negates at the end, so I basically swapped out the "Self Silencing" part for the fact that you aren't going to be able to control what you summon.

Funny enough; this was almost one of those "Yugioh players can't read" moments, where I initially thought it would have to be a friendly minion that died to activate the cards effect... but the original never actually specifies that it must be you that does the tributing to activate the effect, so that's why this one activates when "something" dies each turn, not just a thing you control.

u/MichaelGMorgillo — 4 days ago

Day 356: Only 10 days left for this!

And yet after all this time; I still have no clue about balance XD

  • "Insatiable Hungers", based on and art from Chow Down

I'm quite worried I made the Cost too high on this one. Not the "You cannot use card effects after you use this" part; that I'm okay with. I see this mostly being used as a final "bomb" style effect after you go heavy combo.

The worry some part is the idea of needing 16 monsters in the GY. I'm not saying it's impossible to do, but I have this feeling that it might be too high a cost to be worth the effect, especially since it's kinda tribal-locked. initially it was just 8, but that felt too low, and for thematic reasons 16 was the next number that felt logical.

Only other question I have around this one would be the ability to choose the Type of the tokens. It doesn't feel unreasonable, and this is my newest attempt at "double tribed cards" from HS into YGO, but I'm just not totally sure if it really makes sense or not.

Feedback would be wonderful as always :)

u/MichaelGMorgillo — 5 days ago

Day 355: Probably even more Plant related cards coming next.

Shockingly; there were actually a few more plant cards that might be fun for this

Ironically though, this one was kinda awkward to translate. The original card gives you the choice of lookig at either one or two cards from the top of your deck, and i have absolutely no clue why you would ever just choose one.

Still: I wanted to make sure you still got the "choice" between one or two cards, so I chose the Qonzu route as a way of making it into a "Second chance" effect. Kinda like 'Rewind', but different XD

u/MichaelGMorgillo — 6 days ago

Day 354: Is there any way to have "Divided by" used in PSCT?

I managed to avoid it for this card, though I am still puzzled.

I definitely feel like I've run into this problem before, likely with the CCC's, but I either didn't get an answer to this or I just forgot.

My initial thought as to how to word this card was "When this battles .... Add from your deck to hand, or Special Summon from your hand 1 monster with a Level equal to this monsters ATK ÷ 500 (Rounded down)"

I elected not to do that, partially to give a bit more variety in what you can hit and to make it slightly easier on the math side of things (Initially, this was a flat 1000 ATK, but I bumped it up by 50 just so I just needed to say "Less than" instead of "Less than or equal to") but the bigger reason was simply to avoid the '÷' symbol.

It's one thing to say "Half, rounded down" when it comes to things like hand size, cards on field, etc. but I've never seen PSTC like how I was initially hoping, where you're dividing the "large numbers" on the ATK/DEF down into single digits.

I'm assuming it's that way so they avoid most of the math that would come with division like that, so it probably means that unless you can use a word like "Half" to express it, you'll have to stick to multiplication instead, but I wanted to check.

u/MichaelGMorgillo — 7 days ago

Windows Defender Offline doesn't run.

PC's been randomly crashing for a couple of days, so I wanted to run a virus scan just in case it would pick up anything. Only problem is, that it doesn't work.

Attempting to run it through the Defender Program just does nothing.

Attempting to run it through Administrator Powershell gives this:

>>>

PS C:\Windows\system32> Start-MpWDOScan

Start-MpWDOScan : Errors were encountered when attempted to run WDO scan on your device.

At line:1 char:1

+ Start-MpWDOScan

+ ~~~~~~~~~~~~~~~

+ CategoryInfo : InvalidOperation: (MSFT_MpWDOScan:ROOT\Microsoft\...\MSFT_MpWDOScan) [Start-MpWDOScan],

CimException

+ FullyQualifiedErrorId : HRESULT 0x80070032,Start-MpWDOScan

Searching this up, it seems that it might have to do with something called RegentC not being there, but when I try and fix that, it just plain will not activate.

>>>>

PS C:\Windows\system32> reagentc /info

Windows Recovery Environment (Windows RE) and system reset configuration

Information:

Windows RE status: Disabled

Windows RE location:

Boot Configuration Data (BCD) identifier: ccf4edc5-6b51-11f0-82c5-f42679f19736

Recovery image location:

Recovery image index: 0

Custom image location:

Custom image index: 0

Windows RE Version: 0.0.0.0

REAGENTC.EXE: Operation Successful.

PS C:\Windows\system32> reagentc /enable

REAGENTC.EXE: Operation Successful.

PS C:\Windows\system32> reagentc /info

Windows Recovery Environment (Windows RE) and system reset configuration

Information:

Windows RE status: Disabled

Windows RE location:

Boot Configuration Data (BCD) identifier: ccf4edc5-6b51-11f0-82c5-f42679f19736

Recovery image location:

Recovery image index: 0

Custom image location:

Custom image index: 0

Windows RE Version: 0.0.0.0

REAGENTC.EXE: Operation Successful.

>>>>

What do I do? How do I go about fixing this?

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u/MichaelGMorgillo — 8 days ago

Day 353: Second plant related card I've posted in a row.

Looks like I'll have to look harder tomorrow for the trifecta lol

Nothing much to say about this one. Really I just swapped "With 2400 ATK or more" with "Highest ATK minion", and that was it. Absolutely the simplest translation I've done in a while.

u/MichaelGMorgillo — 8 days ago

Day 352: Finally allowing myself to make Spells again lol

The mild-trauma of the month-long challenge has waned and I'm finally allowing myself to make more green cards XD

Haven't seen basically any of the cards from Hearthstones latest "Class Set" be used in the game, so I was curious to see if there might be something I can adapt for here.... and short of trying to make full archetypes? Not really.

This was one of the few options I saw that had the option of maybe working, and I think I reworked it into something pretty thematic. Main difference obviously is this one Summons the monster from your hand specifically. The restriction that it has to be a lower level was originally a balancing mechanic, but then I realised it actually fit into a sort of "breeding farm animals" concept, so it works arguably better then I could've expected.

u/MichaelGMorgillo — 9 days ago

Day 350: Would've submitted this for the CCC if I could've made it count XD

I saw 360 in the Competition name and instantly thought of the most "circle" HS card lol. Shame I couldn't make the effect send for Cost XD

I did consider a more straightforward translation of "Take control of your opponents Right most monster and give them your left most" for this, but the idea of Change of Heart that also gives your opponent anything was just... not fun.

This however was fun :) Basically the idea is that the cards are moving in a circle from Deck>GY>Field>Hand>Deck for both players, so this is mostly a going second card.

Yes I am aware that ED monsters can'*actually* be returned to the hand, and tbh, I did consider trying to limit it that you could only "bounce" monsters that could mechnically be held in the hand, however that seemed too specific and would require way more words all to just make the card worse for no reason.

u/MichaelGMorgillo — 11 days ago

Weekly CCC (360º degrees) -- <Jackpot Slot Machine> -- <MichaelGMorgillo>

Stock artwork origin: one-armed bandit slot machine. Pop art retro vector illustration vintage kitsch Stock Vector Image & Art - Alamy

I asked a question in the main thread for this CCC, and according to Aleapp, a "Gambling Circular" was allowed, which made me think of slot machines, which gave me this idea that I just had to post. I know there's no chance this wins, but I find the idea funny, so I don't care XD

u/MichaelGMorgillo — 12 days ago

Day 348: Trap Synergy that can't be used for Labrynth!

At least... not Labrynth in the way that it most commonly played.

  • "The Gravestone Verdant", based on and art from Halkias

I'll admit, I don't know which of the Trap-monster archetypes would be most likely, if any, to want to use this, but the fact I made it so that it's pretty much only reasonably to Xyz Summon using Trap monsters is why I feel comfortable saying that most of the current meta trap-focused decks would likely not run it.

The idea of the oriignal card is that it was meant to "Hide in the secret", but that doestn' really make sense over here. So instead I altered it slightly to actually make Traps in YGO slighly more like secrets from HS in that it's really pretty hard to get rid of them ithough broags hitting answers.

.... in before theres actually some easy way to cheat this out in Lab anyways XD

u/MichaelGMorgillo — 13 days ago

Kinda like if Ruin and Demise but with more feathers lol

True fact; the reason I titled this "unexpected" is that Ithough I'd just be translating Ichman today, but when I perused his lore section on the HS wiki to try and get inspiration for what to name the guy; I saw that he also had a counterpart that I'd totally forgotten even existed. So I quickly made one for him too since his effect really wasn't all that complicated. XD

Similar to Ruin and Demise though; I'm pretty sure one of these two would see infinitely more use then the other one. Funny enough; I can't tell if the translation for Mulverik makes him better or worse then the card he's based on.

Open to hear you guys thoughts about these two. :)

u/MichaelGMorgillo — 15 days ago

I don't know why you couldn't, but card text has already been throwing me as of late, so this wouldn't surprise me.

When I've translated "No Duplicates" cards in the past; I usually focus on an empty extra deck as an analogy. This time however, for reasons, I wanted to make this one a Ritual Monster, and I could not figure out how I would make a Ritual *Spell* like I've tended to do when I've made Ritual cards before, so I opted to try and make it it's own Ritual Monster and Spell into one... and I have no clue if that's a thing that's even allowed in YGO.

The rest of the effect is basically identical; she duplicates all the cards in your hand so.... show your hand, and get a second copy. Pretty simple there, and I have no clue how useful that would be, though it does kinda assist with the lack of ED. It really is the Summoning specifically that, I will admit, I do think is a little cool, but I have no idea if it makes sense or not.

u/MichaelGMorgillo — 17 days ago

It just hit me from hearing someone talk about how if you sue someone for defamation/slander, it is then on you to prove those statements are false.

Isn't the entire concept behind the Presumption of Innocence that in court, you are presumed innocent until evidence shows otherwise? So how come a defamation case is the context where that doesn't apply?

After all; especially in the case where the supposed claims from the defendant are criminal in nature (theft, rape, child abuse, etc.) if the plaintiff is the one that is expected to prove that those allegations are false, does that not mean that it is assumed they are, in fact, guilty of the crime the allegations claim until they can prove otherwise?

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u/MichaelGMorgillo — 18 days ago

And I gotta be honest; I'm embarrassed how long it took me to just make it that.

  • "Rage of Cold Fire", based on and art from Anomalus

I'm serious: I basically did a whole thing of trying to make it be so that you could tribute this or synchro it off and that it would wipe the board at the end of the phase or the beginning of the next phase. For some reason I also wanted it to work one monster a time so you'd have to target something, destroy it, then repeat the effect.

I think I mostly just wanted it to actually *do* something, and so I was trying to find niche ways to make sure it wasn't negated or something like that. But... it's really just a simple card. You play it, and the moment it leaves the field, it bombs everything that's too weak to survive.

It likely has basically no use because Dark Hole exists and doesn't see much play; but it is what it is and I really shouldn't have tried to complicate it XD

u/MichaelGMorgillo — 19 days ago

Artwork taken from Sword of Damocles | Repoussé metal art | Mythology pewter sculpture

Definitely a "flavour-first" design here: I wanted it to metaphorically be the "Sword dangling above the head" concept for when your opponent is going to attack, kind of like the whole impact that Gorz had way before my time. Though this also has the effect of just being a bonus copy of Double-Edged Sword for if you're also going second.

Hit me with all the feedback you can.

u/MichaelGMorgillo — 20 days ago