How to launch EA
Wardogs is releasing in EA next month & Dev have posted an official video with 10 reasons not to buy the game. I can relate to every reason with Empulse. 1047 should have communicated in a similar manner.
Wardogs is releasing in EA next month & Dev have posted an official video with 10 reasons not to buy the game. I can relate to every reason with Empulse. 1047 should have communicated in a similar manner.
When someone provides so much explanation in advance without asking, it means possibly they are going to screw us. Taking the name of B01 & BO2 was an absolute bait move by them. Activision & their studios are obsessed with their vague algorithm & unable to get over it. They just can't allow players to play organically. Just to do it now, so that they can continue doing it for MW4.
My experience was worse than ever, probably waited 30 min for a match & that never even started because the algorithm was unable to find 10 players to fill the lobby or probably enough players are not playing the game anymore. Probably I am super bad or good, and the Algorithm is unable to create an optimised match for me. Had to play 1-2 matches in Nuketown. But after trying BO7 for almost a year, I can confidently say it never felt so organic as old COD title apart from Beta. I am super grateful to MS for taking the decision of excluding COD from gamepass this year, at least I will be able to take a break from COD bullshit this time around.
If you are a father of 3, where one likes to read, 2nd likes sports and 3rd likes to draw. You don't gift them books as a tool to nurture their minds. You can't expect better marks to be the criterion for judging their merit. You can't say the house is not for them if they can't score better. 2 out of 3 will hate you for the rest of their lives. You give each of them separate tools to shine.
Similarly, if a player base is divided among Sweats, Average & Casuals, every time you can't craft a game where Sweats will only shine & expect your game to be popular among the masses. You don't separate them by different games or modes; you only enable them by providing the right tools in the same arena where they can outshine each other.
That said, I feel average & casual players are not resonating with EMP. Dev should provide separate tools to make them more effective in the arena. Movement is awesome, no doubt about that, but it should not be the only way to be effective. A 'Safe Place' should be provided to new & casual players till they master the movement mechanics.
I think Grapple should be a selectable piece of equipment, and there should be multiple tools to choose from as per players' playstyle
Stim Shot: Speed paint should be removed & speed boost should be more intentional. It should also reduce the pace of the matches a bit.
Dash: 2-3 rechargeable dashes
Phase Jump
The almighty Push: 'Gravitational push' which knocks the opponent backwards, cancelling their momentum. Can be used on an empty wall or floor as a movement tech which will throw the player backwards, providing a speed boost.
Invisability Cloak
Sonar dart: A throwable dart with AoE which can highlight enemies. The dart can be destroyed by an opponent
Deployable Shield
Life-steal Armour: Manual-activated armour with minimal shield at beginning, can evolve better as damage has been inflicted to enemy. If not active in the fight, shield health falls off shortly. Damage taken on base health does not regenerate; manual deactivation of the armour is required.
EMP dart: Dart with AoE to disrupt wall run, jetpack & firing efficiency of the gun.
Electric Fence: Deployable fence with area denial efficiency to choke a spot or wall
First of all, I would like to see existing players come back before expecting new players to join the EMP community. Hence, give them something new to squeeze more time out of this game. And for the same reason, I would like to see a Fluid Loadout Customisation system. For example, I could carry something extra if I am willing to sacrifice something else. It will provide total freedom to make different setups & experiment with different playstyles.
This is the simplest solution & would be easy for the dev team to implement. The best part of it is that they don't have to add anything extra to the game in terms of content.
Currently, players are using only a few perks & gun attachments. With this new system, players can stack multiple perks/ attachments if they want. A few of the perks, attachments & paint will be picked up more, which was never a priority for the majority of the players.
What is the point of dropping the gun after death if no one is willing to pick it up most of the time? So in this new system, I can add 3 more attachments to my gun if I am willing to make a sacrifice by not taking grapple, hammer & paint with me to the arena. Probably I would like to depend more on my gun skill apart from anything else & now I have that option. It will add a risk & reward system for the player who is fighting against me. He can become more lethal by picking up my gun after elimination, combined with his separate loadout system. Or become more vulnerable to the opponent while checking the fallen gun on the floor.
I can sacrifice Hammer & carry one more gun to the arena
I can sacrifice the 3rd mech perk & carry one more lancer perk of my choice
How to make a melee-only setup. I would like to sacrifice my gun & two attachments; it will give an option to add 3 more extra items. My choice would be 3 more perks. Kill Runner + Extended Grapple + Grapple Charger + Martial Elite+ Flowstater + Mech Slayer; combining with Hammer, I can become an unstoppable melee player. Also, I can pick up a gun from the floor as a plan B.
Combine Mech Jumper + Healer + Sprinter & become an agile mech player
Combine Mech Tanker + Gunner + Launcher & become lethal mech player. Or I could sacrifice Grapple, Hammer, Paint & carry all 6 mech perks
If there is no restriction & loadout is super fluid, player can experiment with tons of combinations & evolve multiple playstyles.
Hip firing is the best way to play Empulse, no doubt about that. But ADS adds more depth to the gunplay. Again if both works similarly there will be no gunplay dynamics.
How about adding an alternate fire mode for each gun which will activate during ADSing. For example LMG can be full auto fired during ADS, with more recoil & low damage to balance the TTK. The Shotgun can fire Dragon breath rounds during ADS, inflecting burning damage over time. Volta can fire a charge shot during ADS, like hold the trigger to change & release to fire..etc
Fighting mech is not rewarding at this moment. Let's fix it. Once a Mech is destroyed it will automatically drop either a mini gun or a rocket launcher. This weapon will work similar as a power weapon like splitgate. It should have limited ammo & players can pick it up as ground loot. This power weapon can be utilised till its intended ammo capacity. If user is eliminated early the next person can pick it up.
As the player base is depleting & match making is all over the place. Few people are suffering from high ping lobbies like me. Please don't shelf the game too early, I got a solution for you all.
Try using the sniper dedicatedly. Because of one shot potential your chance of success is quite high in gunfight. Also you can keep your distance from the enemy & poke repeatedly. It won't be similar to top of the player charts like playing on a regional server but neither bottom as well. Please give it a try & let me know if it works for you.
Is it disrespectful to say that, players who are using Explosive SMG are Ghaaay!!!
Sorry if my previous post made some confusion. Long story short. 1047 should implement forced Cross play for casual mode irrespective of players platform. It will help the entire community to stay together as player numbers are deteriorating day by day. It also improves the match making time, instead forcing players to play on out of region servers where player count is low.
Input based matchmaking should be implemented for rank play only to maintain the fairness of the game.
We as a community can't be blinded by the love & enjoyment of the game, and completely ignoring the fact that the player base is depleting every day. At least for the PC side, as the trend is quite visible from the steam chart. Which is impacting the health of the player numbers & influencing the purchase decision of new players irrespective of the platform. There could be a million players active on the console but the new player will dismiss the theory just by seeing the steam chart. The lower player count also puts a bitter test in the existing player's mouth, as few of us are unable to join the nearest server & are forced to play with a high ping lobby. As a result they are not coming back & the player base is shrinking further. To improve the situation we should take care of the leaky bucket first, otherwise actual player growth will never be seen.
As per my view cross play should be removed entirely from the casual mode. And rank play should be through input or platform base segregation. It will prevent further loss of player numbers from small server locations.
Edit: removing cross play option to manually on or off. Implementing forced Cross play so the entire community stays together. Sorry for the confusion I made.
Dear 1047,
Pls remove the blinding effect from the explosive SMG at the receiving end. It is the most annoying & low skill meta, which adds nothing to the gunplay.
I don't know how many people will agree with me but it is the most frustrating thing to play against in the entire game.
Currently ADS is working like " independent ADS FOV" which is ADS with default game FOV. If anyone is playing on default FOV this ADS implementation will just work fine for them. I am using 120 FOV & ADSing just throwing me off because it goes back to default FOV scaling. It is very hard for players to give feedback on experimental ADS, until "affected ADS FOV" available for testing, as few of us are using different types of FOV.
Dear 1047,
Stop putting players to out of region servers. I don't mind waiting a little longer for match making. It is absolutely no fun playing on 150-250 ms ping. Or make Cross play mandatory for regions where the player base is low. I had to stop playing SGAR for the same reason.
In my opinion 1047 should try some free to play elements which will boost the player count.
Keeping multiplayer as premium, they can probably add Empulse Arena Royale as a free to play experience.
So I come to this SUB to whine every day till 1047 listens or the majority of the Empulse community understand the reality. This game is awesome no doubt about that, but very bare bones at the same time. Movement feels very smooth & intuitive, hence once you learn it you don't have so many things to do. So we need a few systems to keep the player base engaged.
Pick 10 system: implement 'pick 10 system' like old COD. It will allow the player to customize load out multiple ways & evolve different play styles & strategies.
Noob mechanics: add few noob mechanics so that casual players can survive the fight against movement demons. Provide some breathing room so they can learn the movement at their pace. Add a few abilities like Armor, Invisibility, Sonar & Amp wall etc.
Game Mode: Add a signature game mode, not too easy nor too complex. An example would be 'cash out' from The Finals.
I can keep on going, but nonetheless if few changes are not in place, it will be harder to keep the player base growing.
No idea how big the play base for the console is. But my request would be to keep the 'crossplay' on if you guys really want to see this game to thrive. I have rarely seen any console guys in my lobby after the PS5 release. It is very painful to see the pc player base is shrinking day by day. And if it keeps on continuing, I don't think Empulse is going to survive for very long.
Selectable in place of grapple. Press the ability button to activate the armor, press again to de-activate it. When activated, additional armor health is only 10. It keeps on increasing armor health as you inflect damage to the enemy & maximum it can accumulate up to 100 armor health. Armor health falls off slowly if you stop damaging the enemy for next 3 sec. While activated, any damage to your base health doesn't regenerate. Deactivate the armor to resume health regeneration.
If 1047 really removes the Mech from the Rank, I guess lots of people will grind rank mode specifically to avoid mech. As there will be no use of the 3rd perk slot, just wanted to run my wild imagination to spice up the Rank arena
New 3rd perk for Rank mode:
Gunner: add 5 gun attachments of your choice
Gun slinger : carry one more gun to the arena
Dual wield : only applicable on SMG, pistol & shotgun
Painter : Carry 2 paint bombs of your choice
Specialist: add 2 more perks of your choice
Kill chain: every kill adds a random perk , effect reset after death
Just watched Ian's live stream on Twitch. List of things which are coming
Another balance patch & most anticipated one, Sniper getting buff - ETA 1-2 week
Team is working on new gun skin & character models for next sprint
Plaza map getting a new makeover very soon
Custom game mode coming soon
Experimental play list to playtest WIP feature like ADS & new map
New Paint bomb WIP. 'Slippery' paint bomb may or may not come
Anti mech weapon WIP
2 types of mech WIP
'Play of the game' WIP
Mech may get removed from Rank