Should I win Farmland immediately or wait?

I need 1240 water to win. I have 1674. So if I wanted to, I could win right now. But I have 119 days to go.

I have heard that the water you have rolls over when you start a new game. So maybe it makes sense to put off winning in order to collect more water. You get a couple of hundred per day free so if I waited 100 days, that could be 20,000 water stored up.

Currently I have nothing I want to buy, so I don’t need the credits.

So the question is whether I should wait or not.

Edit: thank you for your advice; I will wait.

u/Mindless-Charity4889 — 5 months ago

Farmland Merge + Roll and Claim tactic.

I have under 500 water right now and sometime tonight or tomorrow I intend to spend it which should trigger Roll and Claim to appear. But with zero water, it is difficult to win Roll And Claim without buying something.

So over the last week I’ve been collecting parts for Farmland Merge but not cashing them in for water. My plan is to get Roll and Claim to appear, then cash in Farmland Merge all at once to get hundreds of water which should allow me to win Roll and Claim without a purchase.

u/Mindless-Charity4889 — 5 months ago

Spirit Guardians build with Hamarhaft.

I’m currently playing Shadowheart as a conventional Spirit Guardian build (9 Light Cleric, 2 Stars Druid, 1 Storm Sorceror) but while she’s great at exploding small fry, her damage to middle tier and tougher enemies is lacking, especially on the turn she uses her action to ignite Spirit Guardians. Dragons breath helps but I want more.

So since she spends her turn dashing around anyway, it occurred to me that Hamarhaft might fit well with this playstyle. I’m thinking:

- 2 monk: for the jumps that don’t require bonus action as well as Constitution proficiency

- 2 stars Druid: for starry dragon to maintain concentration

- 8 tempest Cleric: for Martial weapons proficiency.
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Alternatively, I’ve also considered 2 monk and 10Crown Paladin to have an extra attack and auras.

Also, while monk unlocks free jumps for the cost of a Ki point, I’ve read that flying also triggers Hamarhaft. In that case, I could do:

- 9 Crown paladin: spirit guardians and extra attack

- 2 stars druid: maintain concentration

- 1 storms sorceror: get flight on the turn I trigger Spirit Guardians.
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Or just use the Astral Tadpole to get flying and use any SG build, but I don’t like doing that for RP reasons.

Thoughts?

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u/Mindless-Charity4889 — 5 months ago