u/Mitchk574

We need to have a conversation about Seer.

Counter-play in ability-based games is fundamental to the health of the game and its gameplay.

An enemy’s character ability should create a problem you can solve, rather than a situation where you simply have to accept the outcome.

Without counter-play, abilities rise above mechanical skill, and the game becomes more about pressing a button to guarantee an advantage, rather than changing the conditions in which a gunfight takes place in a balanced way.

In plain terms: it becomes very low-risk/high-reward, and this is poor game design.

Seer is the prime example of this principle being broken.

What does healthy counter-play look like?

For example, Gibraltar’s bubble is a very strong tactical ability. When played correctly, it can completely change the momentum of a gunfight.

However, Mad Maggie’s entire kit revolves around being a direct counter to it. Her Drill and Wrecking Ball are both capable of penetrating/destroying the bubble.

Wattson, a fan-favourite defensive legend, is incredibly strong (and probably over-tuned despite her lack of presence in high-ranked lobbies outside of Competitive Apex). Breaching a competent Wattson’s position can be frustrating and stalling.

That is, until they encounter a Crypto — whose EMP can destroy all of Wattson’s fences and her Pylon ultimate.

When a Bangalore shoots her smoke during a gunfight, the player does not win the fight simply because of the smoke. They still have to utilise the smoke to showcase skill expression through aim, positioning, awareness and timing.

This type of ability provides an opportunity for outplay.

These are just a few of many examples of what healthy and balanced counter-play looks like.

Notice something about these abilities

All of the aforementioned abilities are relatively simple in their respective roles.

In other words, these abilities primarily do one thing.

Some can be upgraded with the perk system — Gibraltar being a beneficiary of this with his electrified bubble at Blue Evo — but the fundamental purpose of the abilities remains straightforward.

Seer’s abilities, on the other hand, provide almost no practical way of countering his kit.

Seer’s kit

Seer’s abilities excel in almost every area that is inherently problematic in FPS/ability shooters.

His kit revolves around scanning/WH which are already problematic.

His passive provides an endless source of information about an enemy’s whereabouts with no cooldown.

His tactical ability is technically a 5-in-1 ability.

Seer’s tactical:
• Stun-locks a player in place.
• Silences their abilities.
• Gives his entire team full-body/health-bar live-scan WH.
• Completely visually clutters the affected player’s POV.
• Provides Seer with a speed boost upon scanning an enemy.

And that’s before considering the fact that he has two charges in case he misses the first one.

Individually, these are all strong abilities.

Seer gets five of them in one tactical.

The problem with fighting Seer

When fighting almost any other legend, players can reflect on “what could we have done differently?” if they lose a gunfight.

That works into skill expression. It can be used as a learning experience and help develop ideas for counter-play in the future.

For example:

“If we had a Pathfinder, we could have rotated here.”

Or:

“If we had a Maggie Ball, we could have pushed the Gibby team.”

These situations give players something they can learn from. It’s simply just “I was Seer scanned”.

You can make the argument that other legends have WH scan abilities too — Bloodhound (OG & rework), Sparrow, Crypto, etc.

But those abilities generally perform one primary action for outplaying an enemy team. For example, the WH abilities from those legends only provide location info and nothing else.

And while the existence of WH is itself problematic, the other scan-based legends retrieve that information in a far more balanced way than Seer.

With Seer, the information advantage is combined with a number of additional effects that directly interfere with the opposing player’s ability to fight back.

Season 10 should have been a learning experience

Season 10 should have been nothing more than a learning experience for the developers responsible for game balancing.

And yet, here we are.

You can also make the argument that Seer is simply a difficult legend to balance correctly.

And that’s exactly because he is fundamentally broken.

The solution to this isn’t another small numerical nerf.

The solution is a full rework of his kit.

Many legends on the roster only counter one, or a few, legends with their kit.

Seer counters all of them.

“Guns are way way more important than Legend kits. Apex is a gun game where abilities alter the context in which the gun game happens.”

— RV-ERIC (Apex Dev)

TL;DR

When fighting a Seer, a player is faced with an unavoidable reality with no practical way of counter-play.

Abilities should create problems that players can solve — not outcomes that players simply have to accept.

Seer is the clearest example of where Apex has moved away from that principle, and his kit needs a fundamental rework rather than another minor adjustment.

reddit.com
u/Mitchk574 — 20 hours ago

This mentality is why the cheating situation is so bad right now.

I died 3 times to the same triple titan team today and I DM’d one of them on TikTok and this was his response:

u/Mitchk574 — 3 days ago

Multi billion dollar game btw

Loaded up some ranked to play with the bros today after I finished work.

This is how the session is going so far:

1st game - my game full crashed (but we got 2nd place)

2nd game - my teammate full crashed

3rd game - we died to a cheater team with a titan player

4th game - my teammate who crashed earlier is on 400 ping and 40 packet loss and my game full crashed again at ring 4 closing.

5th game - died to a duo cheater team with both titan/switch (I screen recorded it as proof too lol)

6th game - my team mate full crashes and completely dc’s from the match

Are the servers just this poor now? Is this happening to anyone else?

reddit.com
u/Mitchk574 — 4 days ago

Guys do I quit my full time job for pixels? /s

I’m not going to quit my job lol. I basically just did an early masters send with the bros before the cap filled and here we are. Likely will not hold because adult life is more important, but it sure felt good to be back here again even if it’s for a brief moment!

u/Mitchk574 — 7 days ago

This ranked matchmaking is the worst, why aren’t there more plats in my lobby? /s

(This is obviously a joke please don’t hate me)

u/Mitchk574 — 7 days ago

Squad wiped this pred team without taking damage.

Maybe I’m not so washed after all.

Yes I know they were shooting my teammates, and that Ash was lost so it was a free one mag, but it’s rare you kill a pred team and walk away having taken 0 damage tbh.

u/Mitchk574 — 16 days ago

This is why the Kraber is my favourite weapon in Apex:

Who said roller players can’t use the Kraber?

This is a compilation of my favourite gun in Apex.

For those who will ask for sens:

Raw linear ALC - no per optics

0 DZ

0 Response curve

350 pitch & yaw

140 ADS pitch & yaw

Everything else set to 0.

OCE console servers.

u/Mitchk574 — 23 days ago

What 6,000hrs looks like on the R-99.

I made a compilation of some of my best R-99 sprays over the last few seasons.

For context, I am a S1 player, I play on Australian servers. 15x masters and S22 console pred, 6k total hours and no I DO NOT cheat - never have, never will. I am cherry picking singular clips over the course of thousands of games.

Sorry about some of the reactions 😂

I play ALC’s. The same sens as Genburten only with slightly lower pitch & yaw. (350 for both)

I aim train in the firing range and in R5reloaded as I also have a PC.

u/Mitchk574 — 27 days ago

33 kills 7.4k dmg (3 min wildcard edit)

I had a decent game on wildcard last week and I condensed the entire match into one edit with all the kills I got throughout the match. I like making these longer form videos but I’m very new to editing (if you can even call this an edit lol), so please give me feedback if you have suggestions or if there are areas to improve on! Hope you enjoy :)

u/Mitchk574 — 1 month ago

Clean ranked 1v3

Almost sold the clip with the flatline spray at the end there. Panicked after I hit the 3rd re-45 spray.

u/Mitchk574 — 3 months ago

My Season 29 ranked experience so far:

It seems like everyone figured out how effective it is to Valk divebomb everyone.

u/Mitchk574 — 3 months ago