New Dev Learning Priorities

New Dev Learning Priorities

Hello experienced devs,

If a brand new Dev(me) came to you and asked

'How do I prioritise learning these skills:

- Coding

- Game design

- Prototyping

- Art

- Music composition and usage'

What would your advice be?

Lots of assumptions here. Let's assume they want to kind of do everything eventually. And that their ultimate goal would be to build a 'good' game. Whatever that means 😅.

reddit.com
u/Monkeymindlabs — 13 hours ago
▲ 20 r/godot

Beginner Stuck on Learning Game Architecture.

New Game Dev. Starting small and building things, but unsure how to structure out games even at small scales. How do I research this irrespective of game type? Or is this a sink hole of time I won't fully understand at my level of experience.

Specific example -> writing up a grid based rule set for the classic draw a grid and colour it on mouse clicks, place things etc. How do I figure out where to write my placement code compared to my draw code etc.

reddit.com
u/Monkeymindlabs — 3 days ago

Beginner advice for learning game dev you wish you knew at the beginning

Title.

Millions of different opinions out there.

Many people say don't follow the advice of youtubers who are better at making videos then making games. How am I to know what is good advice if I'm a beginner?

Any tips from you lovely people to an overwhelmed beginner?

reddit.com
u/Monkeymindlabs — 3 days ago