u/Mononoke2000

Contract Illustrators

Hey yall! I’ve been running a Mythic campaign with my group for over a year, and one of my players is retiring his character during his next session and stepping away from the game.

I wanted to do something special and thank him for playing, as playing TTRPGs is not his usual scene. I wanted to hire an artist to draw his character, The Emerald Knight, and give it to him.

Would anyone happen to know any reputable contract artists by any chance? Wasn’t really sure where to look, and thought coming to this thread would be a good start. Thanks!

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u/Mononoke2000 — 6 days ago

The Axe Myth and Navigating Mist

Hey there Mythic gang! I am running a big boss encounter for The Axe myth and could really use some help and ideas for it.

First off, my players are scattered around this large village after a huge battle. Wella Gall unexpectedly appeared at the conclusion of the battle (I did a luck roll), and they’ll have to contend with her during their next session. Before this session, Wella struck the ground with her axe, which released a magical myst and begins to cover the kingdom. My players are all isolated from each other.

I wanted to bring a fun, unique mechanic to them navigating the mist as they try to locate each other and Wella Gall. I don’t want it to just be luck based with a d6 roll. I would love to hear any ideas that you all may have.

Also, when they encounter Wella Gall, I want it to be an epic battle and conclusion to this myth. That being said, if one of my players attempts to grab her axe from her (say with a gambit that passes a save roll), would you all give it to my player, or make it more challenging? I was thinking they must pass three gambits/save rolls before they could wrench the axe away from her.

If anyone has run the Axe myth - how did your encounter with her go?

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u/Mononoke2000 — 28 days ago

Hey yall, I had a couple of questions about how you all run jousting and sneaking scenarios. For jousts, I know that both opponents roll dice simultaneously, but my question is - do you only roll one dice (e.g. for your lance)? In combat scenarios, it makes sense that you’re using as much dice as possible, because you’re using everything you have against your opponents (shield, weapon, horse trampling, etc). But since you’re really just using a lance in a joust, do you just use that one dice?

On a different scenario, my players are infiltrating this complex lighthouse. When your characters sneak, do you have them roll VIG or CLA saves to avoid being spotted? And do you have enemies regularly roll CLA saves to see if they spot them? I haven’t run a Metal Gear Solid sneaking scenario yet, so any advice would be much appreciated!

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u/Mononoke2000 — 2 months ago

Hey there mythic knights! One of my players asked a pretty great question about armor in combat scenarios. He was fighting another knight who was decked out in full plate armor, but his head was exposed. My player wanted to go for his head with his sword thrust, and made the argument that armor shouldn’t be factored in because he was attacking a part of the body that was unprotected.

Wanted to get everyone’s thoughts on what I should do here as a DM?

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u/Mononoke2000 — 2 months ago