One Ring - missing degree of success?
Had a thought while going through the core.
I'm a fan of degrees of success, and I like the way that the one ring has them with the 6's etc.
But I was thinking, why is there not a choice instead of fail outright, a success with a complication.
Perhaps rolling a fail, but getting at least one 6 (elvish rune) on a success die could give a player an option of still succeeding, but with a complication.
Maybe their foot get sticks in a tree root, and now their defense is -1d or something.
Seems like an easy addition, however it would affect things.
Combats may go quicker on both sides.
Let me know your thoughts, do you think it's worth to add, or not really needed?