Making a fully synchronized multiplayer client :)
I've been making really good progress on this project. In the video you'll see the Deku Baba is perfectly synchronized, players receive their own loot - whoever lands the kill gets the loot, players can separate and go to different rooms/areas, then return and still be perfect synchronized aka the concept is proven.
With Deku Baba, a lot is going on and it's a great enemy for setting up the foundation of all future enemies. I've also tested the adapter used on Deku Baba on Octorok, and it translated perfectly on the first load.
Right now I am hardening the foundation a bit, then I'll be having a go at the bosses, and go from there. Hoping to tackle some difficult issues before doing batches of syncs.
The end goal is a perfectly synchronized world with optionally shared progression (quests, rupees, hearts, etc.). Play alone, or together on a server, complete puzzles by working together, fight bosses, and explore Hyrule together.
Just wanted to start a discussion on this because I'm getting more and more excited about it as I work on it. :)