▲ 25 r/EmulationMediatekMali+1 crossposts

Bayonetta 2, Dimensity 8350 Ultimate, running on latest Eden Nightly, 60 FPS (If not recording)

Bayonetta 2 is a great game, but suffers from frame drops esp in early cutscenes but overall my gameplay experience is stable.

- Spoofed standard Eden Nightly to Antutu-full (com.antutu.benchmark.full) with an apk editor

- Phone Cooler or Ventilation is RECOMMENDED as always

Phone: Tecno Pova 7 Ultra, 12/256, Android 15

Controller Used: 8BitDo Ultimate 2C

Enable these in Per Game Settings:

- System>

Synchronize Core Speed, Custom CPU Ticks (21000)

- Graphics>

Stay at default

- Graphics Advanced>

Anisotropic (Default or 16x), ASTC (Default or CPU Async), Enable Buffer History

- Graphics Hacks>

GPU async emulation (This alone made the gameplay more smoother, and didn't experience any crashes yet)

- Graphics Extensions>

Vertex Input Dynamic State

u/Mr_hold_me_beer — 4 days ago

Bayonetta, Dimensity 8350 Ultimate, running on latest Eden Nightly, 60 FPS (If not recording), 1080p Docked Mode

Sorry for taking a long break... Being a freshman is taking toll on my schedule, but I'm still testing Games and Emu's here and there.

- Spoofed standard Eden Nightly to Antutu-full (com.antutu.benchmark.full) with an apk editor

- Phone Cooler or Ventilation is RECOMMENDED as always

Phone: Tecno Pova 7 Ultra, 12/256, Android 15

Controller Used: 8BitDo Ultimate 2C

Enable these in Per Game Settings:

- System>

Docked Mode (Optional), Synchronize Core Speed, Custom CPU Ticks (21000)

- Graphics>

Default or SuperResolution at 50% (will suffer frame drops but it didn't happened in my case), FXAA or SMAA (Optional)

- Graphics Advanced>

Anisotropic (Default or 16x), ASTC (Default or CPU Async), Enable Buffer History

- Graphics Hacks>

GPU async emulation (This alone made the gameplay more smoother, and didn't experience any crashes yet)

- Graphics Extensions>

Vertex Input Dynamic State

u/Mr_hold_me_beer — 5 days ago
▲ 17 r/EmulationMediatekMali+1 crossposts

Yakuza 0 Legacy (Updated Config), Dimensity 8350 Ultimate, running on Gamehub 6.0.9, Uncapped FPS (No Framegen)

Showing how far my device can handle this fight with Nishitani, but I always capped it to 30-35 FPS, and updated my configuration.

NOTE: The only problem I noticed is with shader compilation when booting the game, some asset can be colorful when afar, but it's not a huge eyesore, and this is the OG Legacy Version, Director's Cut has added alot of unnecessary features (even the new cutscenes don't add up to the story, the game size is huge too) but doesn't have any issues like the inventory bug (it's rare) so beware.

Spoofed normal Gamehub 6.0.9 to Antutu (forks like Gamehub Lite and Bannerhub also works too) Phone Cooler or Ventilation is RECOMMENDED as always.

Phone: Tecno Pova 7 Ultra, 12/256, Android 15

Controller Used: 8BitDo Ultimate 2C

Settings:

1600x720

Dxvk 1.12.0 sarek-dyasync

Proton 11.0-arm64x

Game Preset + Enable Half Barrier

Fex-20260103

In Game Settings:

Settings #1 (Best for capping FPS)

All on Ultra except to Shadow and Geometry (Both of them are High) and Disabled SSAA, 0% renderer scale

Settings #2 (I used in the video)

All on Ultra but in 25% renderer scale and Disabled SSAA,

IMPORTANT: If capping the game, enable Full Framerate Cutscenes. And enable Letterbox if using Ultrawide. I didn't try out the Letterbox Removal Mod, since I wanna stay vanilla as possible.

u/Mr_hold_me_beer — 2 months ago

Blur, Dimensity 8350 Ultimate, running on Gamehub 6.0.8, 30 FPS Cap

(Might wanna share my configuration for this game, its rough in some parts thats why there's no audio when I screen-recorded it... But overall its fine if capped at 30 FPS, High framerate causes things like game freezing on loading screens, etc...)

Spoofed normal Gamehub 6.0.8 to Antutu (Phone Cooler or Ventilation is RECOMMENDED as always)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15

Controller Used: 8BitDo Ultimate 2C

Settings:

1280x720

Dxvk 1.7.3

Proton 11.0-arm64x (I noticed that alot of games are running faster when this enabled but with few known issues... This is by far the best alternative to Proton 10-arm64x-2)

Extreme Preset + SMCChecks=None

Fex-20260103

In Game Settings:

All on Highest Setting, 4X AA (around 40 FPS), Capped at 30 for better compatibility and longterm gameplay

u/Mr_hold_me_beer — 2 months ago

Octopath Traveller (Updated Config), Dimensity 8350 Ultimate, running on Gamehub 6.0.7, 60 FPS (w/ Framegen)

(With the new update, Framegen is much more stable, even with Balanced Mode... No major side effects in this game whatsoever)

Spoofed normal Gamehub 6.0.7 to Antutu (Phone Cooler or Ventilation is RECOMMENDED as always)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15

Controller Used: 8BitDo Ultimate 2C

Settings:

1280x720

Dxvk 1.10.3 Async

Vkd3d proton-2.4.1

Proton 10arm64x-2

Game Preset + Enable Half Barrier

Fex-20260103

In Game Settings:

All on Highest Setting (around 40-50 FPS), Capped at 30 and enabled Framegen (Balanced Mode) for longterm gameplay

u/Mr_hold_me_beer — 3 months ago

Octopath Traveller II, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

(This is my last post for now... Ill be focusing on studying and at the same time, tryna have some fun with the yakuza franchise...)

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings:

1280x720

BGRA

Dxvk 1.10.3 or Async

Vkd3d proton-2.4.1 or Vkd3d-2.12

Proton 10arm64x-2

Game Preset

Fex-20260103

In Game Settings:

Ui Resolution on Low (1280x720)

All on Highest Setting, Capped at 30 for longterm gameplay

u/Mr_hold_me_beer — 3 months ago

Yakuza 4 Remastered, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings:

1600x720

BGRA

Dxvk 1.12.0-sarek-dyasync or Dxvk 1.10.3-async

Proton 10arm64x-2

Game preset + Multiblock (Multiblock Compile)

Fex-20260103

(Expect minor glitches in early gameplay due to Dxvk, but not game breaking, only appeared if assets was first used)

In Game Settings:

Letterbox Artworks - Enabled (Enable if aspect ratio is not 16:9, if 16:9... Disable this setting)

Texture Quality - High

Texture Filtering - 16x

Shadow Quality - Medium

LOD Distance - Maximum

Anti-Aliasing - CMAA

Render Scale - 75%

SSAO - Disable

Others leave on default, capped in 30 FPS in settings

(This is my preferred Setting, since the visuals translates well in my other Yakuza games for consistency)

u/Mr_hold_me_beer — 3 months ago

Yakuza 5, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

(Writing this while on college enrollment, im bored asf)

IMPORTANT: Yakuza 5 is tricky to play, normal installation may cause glitches, become unresponsive, brutal loading times, and soft locking you even if you tweak the CORE settings, but by copying the game inside the container made the game more stable and playable like other yakuza games, and the only way to play is to launch the game inside the container so be warned...

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings: 1600x720

BGRA

Dxvk 1.12.0-sarek-dyasync or Dxvk 1.10.3-async

Proton 10arm64x-2

Game preset + Multiblock (Multiblock Compile)

Fex-20260103

(Expect minor glitches in early gameplay due to Dxvk, but not game breaking, only appeared if assets was first used)

In Game Settings: Letterbox Artworks - Enabled (Enable if aspect ratio is not 16:9, if 16:9... Disable this setting)

Texture Quality - High

Texture Filtering - 16x

Shadow Quality - Medium

LOD Distance - Maximum

Anti-Aliasing - CMAA

SSAO - Disable

Others leave on default, capped in 30 FPS and enabled dynamic resolution in settings

(This is my preferred Setting, since the visuals translates well in my other Yakuza games for consistency)

u/Mr_hold_me_beer — 3 months ago

Yakuza 3 Remastered, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

(Note: This is the remastered version of a PS3 game, not kiwami 3 & Dark Ties)

IMPORTANT: This game is RAM INTENSIVE, during my long term testing, it can go as far as 95% in some busy areas, so before trying it out... make sure to clear out your ram as possible

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings:

1600x720

BGRA

Dxvk 1.12.0-sarek-dyasync or Dxvk 1.10.3-async

Proton 10arm64x-2

Game preset + Multiblock (Multiblock Compile)

Fex-20260103

(Expect minor glitches in early gameplay due to Dxvk, but not game breaking, only appeared if assets was first used)

In Game Settings:

Letterbox Artworks - Enabled (Enable if aspect ratio is not 16:9, if 16:9... Disable this setting)

Texture Quality - High

Texture Filtering - 16x

Shadow Quality - Medium

LOD Distance - Maximum

Anti-Aliasing - CMAA

Render Scale - 75%

SSAO - Disable

Others leave on default, capped in 30 FPS in settings

(This is my preferred Setting, since the visuals translates well in my other Yakuza games for consistency)

u/Mr_hold_me_beer — 3 months ago

Yakuza Kiwami 1 (GOG), Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

Use the GOG version since the new Steam version use DX12 and can't run no matter the settings

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings:

1600x720

BGRA

Dxvk 1.12.0-sarek-dyasync or Dxvk 1.10.3-async

Proton 10arm64x-2

Game preset + Multiblock (Multiblock Compile)

Fex-20260103

In Game Settings:

No SSAA, 25% Render Scale, Ultra on Texture Filtering and FXAA, and Medium on Shadows and Geometry, others leave to default, Capped at 30 for long term gameplay

u/Mr_hold_me_beer — 3 months ago

Yakuza 0, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

(Note: This is the Legacy version)

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings:

1600x720

RGBA

Dxvk 1.12.0-sarek-dyasync or Dxvk 1.10.3-async

Proton 10arm64x-2

Extreme preset + TSOEnabled

Fex-20260103

In Game Settings:

No SSAA, 25% Render Scale, Ultra on Texture Filtering and FXAA, and Medium on Shadows and Geometry, others leave to default, Capped at 30 for long term gameplay

u/Mr_hold_me_beer — 3 months ago

Octopath Traveller, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 30 FPS Cap

Spoofed normal Gamehub 6.0.4 to Antutu (Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256, Android 15 Controller Used: 8BitDo Ultimate 2C

Settings:

1280x720

BGRA

Dxvk 1.10.3 Async

Vkd3d proton-2.4.1

Proton 10arm64x-2

Game Preset

Fex-20260103

In Game Settings:

All on Highest Setting (50-55 FPS), Capped at 30 for longterm gameplay

u/Mr_hold_me_beer — 3 months ago

Ridge Racer Unbounded, Dimensity 8350 Ultimate, running on Gamehub 6.0.4, 60 FPS, No Framegen

Spoofed normal Gamehub 6.0.4 to Antutu

(Always use a Phone Cooler, in my case in front of a Fan)

Phone: Tecno Pova 7 Ultra, 12/256 , Android 15

Controller Used: 8BitDo Ultimate 2C

Settings:

1280x720

Dxvk 1.10.3

Proton 10arm64x-2

Extreme Preset

Fex-20260103

u/Mr_hold_me_beer — 3 months ago