
QoL improvements feedback
Comment what things you would want to be fixed/improved, and I will add them to the post.
Controls
- Add a controller remap option to configure the enemy vault movement with R1 + Square (or any other input)
- Be able to "un-equip" the lantern from the hand while maintaining it turned on in the waist, so we can have it turned on but when we hold L1 the lantern stays in the waist => Select the lantern in the radial equip menu press X to enter in the menu and select "equip/un-equip" in the bottom option, to chose whether you want it attached to the hand or not while the lantern is turned on. Example
- Improve first person camera so we can use FP view while holding the lamp or other tools (right now you can hold L1 in first person while you are not using the lamp, the FP view will get disabled if you hold L1 while having the lamp turned on)
- Add a generic "cancel action" button to be able to cancel any ongoing action consistently, so it doesn't matter the context, canceling current action pressing the same button will always cancel the ongoing action (for example while using the Axiom link. It can be left D-pad as is already used to cancel and hide weapons/tools)
- Have an option to swap the default bow shot mode, from auto aim, to free aim from the settings or make the game remember the last mode we used
- Function to quick swap between heals and tonics in mid-fight (double press D-pad right to rotate between the 3 type of consumables or press D-pad right to rotate between the 3 type of consumables and double press D-pad right to use the active consumable)
- Clarify which equipment wheel slots items have special actions while letting the cursor over it and releasing the left d-pad button or while pressing X over an item. Oongka jetpack can be minimized, the lantern can be turned on/off, double swords can be swapped, you can open a special visione menu that is not available from the pause menu, you can activate the special effect of earrings/pendants, you can put on or take off the hood of your cloak, etc.
Combat/Movement
- Add a 1 handed sword combat, so we can unequipped the shield and any other weapon if we want and to be used while we throw our secondary weapon in 2 handed combat. It's practically already in the game just need additional animation for blocking.
- Being able to jump while you hold the run button
- Improve swimming speed, right now trying to swim faster doesn't make your character go faster, just consume energy while moving at the same speed with fast swim animation
- Improve slow down horse movement and feet movement.
- Right now if you are sprinting at feet and release a bit the stick, Kliff will stop sprinting and go to normal run, but this doesn't work to go from normal run > walk, and neither works to reduce the speed while on the horse (here you have to completely release the stick. This, "stick release" command to reduce the character/horse speed could be implemented more consistently on all the mounts and while moving on foot)
- Be able to maintain a high speed in the horse (while it consumes stamina) by maintaining the X button after having spammed the button to sprint.
- Improve how you get on the horse when you are running and call it, so the process is fluid and continuous (like in Breath of the Wild)
- Improve Damiane's pistol/rifle usage, after shooting Damiane is forced to reload it at the moment, which makes it very rough to use. Instead of forcing the reload immediately after firing, allow canceling it, and reload the weapon the next time you are going to use it (also being able to cancel the shoot)
General QoL
- Add a tutorial at the beginning of the game that explains that the yellow bar at left of the mini map is the "experience bar" (confirm if this was added)
- Improve the presentation of how you get the elemental powers to make it more epic and remarkable so it doesn't look like you just got a simple Abbys artifact
- Option in the map settings to disable the function of the city bells that dissipates all the war fog, so we can have an option to have the map revealed only when we walk visit the respective zones
- Reduce the delay between NPC phrases
- When you tackle an enemy to the ground, let us cut their dialog by punching them while they are speaking
- Allow us to exit the Grey Mane wagon menu without having to mount in the wagon
- Add an accessibility setting to disable puzzles help (to have it as it was on release)
- Option to enable hard mode type of healing in other difficulty modes
- Fix stealth system bug, so the enemies don't automatically detect you when you press/hold L1 while being crouched behind them
- When you are attached to a tree with the Axiom force to use the tree to get propelled, make the Axiom force link change colour from red to blue when you are ready to press the button to be launched into the air
- Swap the position of the attack/defense stats of the gloves and boots, as right now they show you first the attack starts, but it's confusing, overall as a new player who see the first number and automatically think about the defense of the item
- Improve Damiane and Oongka utilization by adding to the skill tree, 3 skill slots so we have 3 slots to distribute the skill points in 3 different ways, being able to use 1 slot for each character
- Fix researches so they show the progress % of the research again (bugged since 1.07 where they increased the text box size)
- Give Damiane the sitting animation she uses in the game loading screen
- When a mission gives you a note/book that you have to read to continue with the mission, to clarify the next step to new players that see this type of missions for first time, add quick access to the book/note in the select menu (like when you complete an Abbys artifact challenges)
- Improve the readability of the map territories by adding a subtle line that defines where the territories end (like what we can see in the map when we have a fine)
Additional from the comments:
- Be able to carry a camping gear on the horse to install it in any place and be able to cook meat/vegetables/cereals and make the time pass
- Improve Photo mode (frame advance, custom light sources, time of day)
- Equipment refinements option to be able to directly select how much you want to upgrade a weapon (to be able to upgrade to highest available tier based on available resources / copies if you want to)
- Inventory management: Add a “mark to sell” option for quick vendor runs
- Allow placing map markers while holding the lantern, so you can easily mark glowing points of interest
- Custom light source in the dye room to have better control on how we see the dyes and how different lighting will affect the new colour
- Improve wyvern and Blackstar control (or add alternative control scheme), so their movement are not attached to camera angle and purely by controlling
- Add an option to swap Blackstar fire breathing and fireball input (add mounts control customization?)
- Improve wagon health and torques based on the wagon quality
- Add a dynamic UI option so we can have the UI disabled by default, but it activates based on the context, like activating the HP and stamina while fighting
- Make locked items safe from being donated in the camp
- Solve the inconvenience of having purple items always in our inventory and in our quick wheel equipment, it bloats our equipment with things we don't want to carry.
- Improve dyes unlock clarity, currently, even if you unlock a dye normally, via crafting it and then consuming it from the inventory, it won't be available to you until you talk to the corresponding dyer of its region. Remove that limitation or add an indication in the map or via mission that you have to go to the dyer merchant to fully unlock it
- When sleeping, add the option to choose the moment we want to wake up (morning, noon, evening midnight) instead of having to choose the duration. Press left and right to change from by duration or by moment of the day
- Improve knowledge helm usage to be quicker and easier to use