Two men, one love, and a 30-second fight with no cuts

I wanted to experiment with a continuous-shot AI action sequence.

Two characters, HEKSEL and SEBASTIAN MUJIB, start fighting inside a luxury hotel and the action never cuts — from the restroom, through a shattered window, into a falling aerial fight, through a glass infinity pool, underwater, and finally into the forest.

The entire sequence was designed as one physically continuous shot with realistic camera movement, impact, water, glass, and environmental destruction.

The only dialogue is:

“Stay away from her.”
“You stay away from her.”

Created with Seedance on AKOOL.

Would love to hear your thoughts on the action, camera movement, and overall realism.

u/MujibBurohman — 8 days ago

I made a 45s cinematic clip of a Sukhoi-style jet transforming into a giant mecha to fight kaiju in Jakarta — full AI video (Seedance 2.0)

Spent the past few days iterating on this — a fighter jet (custom design, Su-34-inspired livery) that transforms mid-flight into a mecha to fight off alien monsters in the streets of Jakarta, with Menara Jakarta as a backdrop landmark throughout.

Made entirely with Seedance 2.0 at 720p, stitched together from multiple generated clips. The trickiest part by far was getting the jet-to-mecha transformation to read as one continuous object instead of two separate things morphing awkwardly — took a lot of prompt iteration (motion blur/smoke to hide the hardest transition frames, explicitly locking color/markings across every clip, chaining last-frame-as-next-starting-image between generates) to get it to hold together.

Would love feedback on:

- Does the transformation sequence read as believable, or still obviously AI?

- Any tips for smoother continuity between separately generated clips?

Happy to share the prompt breakdown in the comments if anyone's curious about the workflow.

u/MujibBurohman — 13 days ago

She looked genuinely happy playing in the muddy rice field

I wanted to create a scene that captures pure joy in the simplest way possible.

The idea was to show a young Korean woman laughing, running, and playing freely in a muddy rice field without worrying about getting dirty. I focused on making the expressions, body movement, and muddy splashes feel as natural as possible.

I created this using AKOOL while experimenting with cinematic AI video generation, and I'm pretty happy with how the atmosphere turned out.

What do you think? Does the emotion feel believable, or is there anything you'd improve?

u/MujibBurohman — 21 days ago

Watching a few tiny pieces come together was surprisingly satisfying

I've always enjoyed videos where small details slowly turn into something recognizable.

This one starts with a few tiny pieces and gradually becomes a complete miniature. Seeing everything line up so perfectly ended up being way more satisfying than I expected.

Curious if anyone else enjoys this kind of assembly process, or is it just me?

u/MujibBurohman — 21 days ago

This Character Reference Sheet helped keep my AI character consistent

I've been experimenting with AI video generation for a while, and one challenge kept coming up: character consistency.

Even with the same prompt, my character's face, hairstyle, or outfit would randomly change between scenes, especially during action sequences.

Recently, I tried creating a proper Character Reference Sheet with multiple angles instead of relying on a single image. I used it as the primary visual reference alongside my prompt, and the difference was noticeable. The character stayed much more consistent, even with fast camera movements and fight choreography.

I'm still testing this workflow with different video models, but so far it has produced the most reliable results I've had.

I'm curious—how do you keep your AI characters consistent across multiple scenes? Do you rely on reference sheets, image references, or something else?

u/MujibBurohman — 21 days ago

Creating a Character Reference Sheet improved my AI video consistency

I've been experimenting with AI video generation for a while, and one challenge kept coming up: character consistency.

Even when using the same prompt, my character's face, hairstyle, or outfit would randomly change between scenes, especially during action sequences.

Recently, I started creating a proper Character Reference Sheet with multiple angles instead of relying on a single image. I paired it with my prompts while generating videos in AKOOL, and the difference was immediately noticeable. The character stayed much more consistent, even during fast camera movements and complex fight choreography.

I'm still experimenting with different prompts and camera setups, but this workflow has been the most reliable one for me so far.

Has anyone else tried using Character Reference Sheets in their AI video workflow? I'd love to hear what methods have worked best for you.

u/MujibBurohman — 21 days ago

I tried to make the most disorienting 'endless fall' shot possible — single unbroken 12s take, no cuts

Been experimenting with long, single-take vertical falling shots — the idea was: what if the camera never cuts, and the character just keeps smashing through floor after floor into completely different worlds, for a full 12 seconds straight?

The hardest part wasn't the environments, it was keeping continuity — no jump cuts, no reframe, camera locked on a vertical axis the entire time, character scale and position flowing seamlessly from one "floor" to the next. Wrote out a full timestamped schedule for facial expression and arm movement so it never freezes into one pose.

8 environments in 12 seconds: a lit timber shaft → red office with filing cabinets → fluorescent atrium → Chinese courtyard with carved wood lattice → stained-glass chapel → museum with display cases → gilded ballroom with a chandelier → back into an endless dark shaft.

Made with AKOOL. Curious what people think of the continuity — did it read as one unbroken take to you, or could you spot where it seams?

u/MujibBurohman — 21 days ago

Two fictional footballers warming up before kickoff — energy trails forming a bird & lion made of light, sports-anime style

Made with Akool, 15-second clip, 16:9. Edited/assembled in CapCut.

Two fictional elite footballers warming up inside a stadium before a major

match, on opposite sides of the pitch (no physical contact).

Player A: close ball control, quick feints, stepovers, explosive acceleration —

energy trail briefly forms the silhouette of a bird made of light.

Player B: first touch, rainbow flick, roulette turn, powerful sprint — energy

trail briefly forms the silhouette of a lion made of light.

Golden sunset lighting, sports-anime aesthetic, mixed camera work (drone,

orbit, low-angle, extreme close-up) with slow motion on the key skill moments.

Everything here is AI-generated — both players are fictional, not based on

real athletes.

Feedback welcome, especially on the ball-foot contact physics and how the

light silhouettes read against the stadium background.

u/MujibBurohman — 22 days ago

[Seedance 2.0 / Akool] Two energy-wielding martial artists clash on a Japanese theatre stage — POV audience smartphone footage

Made with Seedance 2.0 on Akool.

Original characters — two martial artists with contrasting energy signatures

(white/gold vs violet), designed as reference sheets for consistency across

the fight. Wanted to test the "audience smartphone POV" angle — handheld

shake, autofocus hunting, exposure breathing during bright flashes — instead

of a clean cinematic camera.

Broke the fight into 3 segments (standoff+dialogue → clash+aerial exchange →

charge+beam clash/explosion) rather than one long generate, worked a lot

better for keeping the pacing coherent.

Native audio-sync from Seedance 2.0 handled the Japanese dialogue + crowd

reactions + impact SFX in one pass — no separate audio editing needed.

Everything here is AI-generated. Feedback on the POV shake realism and the

beam-clash VFX especially welcome.

u/MujibBurohman — 22 days ago

[Seedance 2.0 / Akool] Boy leaps off a canyon cliff and gets caught mid-air by a griffin — testing character consistency across a multi-shot action sequence

Made this fully with Seedance 2.0 on Akool. Used the platform's multi-reference input (character sheets for both the human and griffin) to keep face, wardrobe, and feather/fur details consistent across 6 separate shots — sprint → cliff jump → mid-air catch → flight bank → close-up → hero shot. Seedance 2.0's character-consistency handling made the biggest difference here — previous Seedance versions I tried had way more identity drift shot-to-shot, especially on the griffin's proportions and the catch transition. No music, only natural SFX (footsteps, wind, wingbeats, waterfall). Editing/ assembly done outside Akool. Everything (video) is AI-generated — original character/griffin reference sheets made specifically for this. Feedback on the physics of the catch/landing especially welcome, that was the hardest part to get right.

u/MujibBurohman — 23 days ago

Turned a single reference photo into a 30s live-action kung fu fight scene — full character consistency workflow

Been testing how far I could push character consistency for a short action piece. Started with one reference photo, built a full character bible/turnaround sheet first (front/side/back, outfit details, color palette) to lock in the identity, then used that as the anchor for the actual scene generation.

Final result: 30s continuous-shot kung fu fight in a traditional Chinese dye workshop — one protagonist vs three opponents, wire-free choreography, practical-style camera work.

Biggest lesson from this: the character sheet step made a huge difference for keeping the face consistent across the full clip vs generating straight from a single photo. Happy to break down the workflow/prompts if anyone's curious.

u/MujibBurohman — 23 days ago

A little boy shares his bread with a hungry puppy 🥺🍞

A young boy is about to eat his bread, but a little puppy keeps staring at him with those hopeful eyes. Instead of ignoring it, he cuts a piece and gives it to the puppy without hesitation.

Small act, but it says so much about kindness. 🥹🐶

Created with Seedance on AKOOL

u/MujibBurohman — 24 days ago

Made a 15s transforming jet-to-mecha fight scene with AKOOL — sharing my workflow

Concept: a stealth-jet (design inspired by the B-2 Spirit) transforms mid-air into a

mecha, lands in Jakarta, fights a giant alien beast, then transforms back — all in a

single continuous 15-second take.

My process:

  1. Built character/vehicle reference sheets first (pilot + jet/mecha turnaround views)

    to keep visual consistency across shots

  2. Wrote a beat-by-beat prompt, breaking the 15s into timed segments

  3. Generated with AKOOL using the reference sheets as guides

What I liked:

- Character/vehicle consistency held up well across different angles and shots

- Detail on textures (metal panels, armor plating) came out sharper than I expected

- Following a reference sheet made the whole pipeline feel more controllable,

less "random" compared to generating without one

Full prompt + reference sheets in the comments for anyone who wants to try a similar

sequence.

Open to feedback, especially on where the transformation reads smooth vs janky.

u/MujibBurohman — 25 days ago

“Every father becomes dangerous.”

A cinematic AI artwork inspired by grounded survival thrillers and emotional father-daughter stories.

I focused heavily on realism, rain textures, wet clothing detail, atmospheric lighting, and a cold urban mood to make the scene feel like a real movie still.

The goal was to create something emotional rather than just visually dramatic.

Tools used:

* ChatGPT Image 2

* ImagineArt

u/MujibBurohman — 3 months ago

“Every father becomes dangerous.”

A cinematic AI scene inspired by grounded Hollywood thrillers and emotional survival stories.

I wanted the image to feel cold, desperate, and realistic — focusing heavily on rain textures, wet fabric, skin detail, and dramatic city lighting.

The emotional connection between the father and daughter became the center of the composition.

Tools used:

* ChatGPT Image 2

* ImagineArt

u/MujibBurohman — 3 months ago