u/MyLifeByGogoGoff

▲ 25 r/valheim

The Cape class can use some love.

IMHO, the Cape Class is underbaked except for the Mistlands/Ashlands capes.

  • ALL Capes before the Ashlands only give 1 armor. Are you telling me a boar hide has as much protection as a Lox hide?
  • Half the capes give literally no bonus other than 1 Armor.
  • Half of the capes that give a bonus give the same resistance to cold. Making the Lox cape basically the same as a Wolf Cape.
  • There feels like there are missing capes. No bear cape? No cape for the Swamp? What about a Fenris Cape?

I think these can EASILY be adjusted to make the cape class more interesting with bigger rewards and opportunity costs.

  • Make all capes scale with biome, perhaps even have a 'heavy' vs 'light' option in biomes too. Maybe the scaling looks like: 1 armor base in the meadows, 3 in the Black Forest, 5 in the Swamp, 7 in the Mountains, 9 in the Plains, 11 in the Mistlands, and 13 in the Ashlands.
  • New capes can easily be added to many of the armor sets, Fenris Cape, Bear Cape, maybe a new Gunk cape, and a Tar Coated Cape in the Plains to provide wet debuff resist.
  • Give each cape unique bonuses that really make you debate which cape for which activity. Some ideas: Deer Cape = Faster running, Lox Cape = Resist Blunt Damage, Leather Cape = Decreased Stainima usage for farming/building, Bear Cape (new) = decreased stanima for chop and pixaxe. Troll Cape = Increased Carry Weight by 25, Guck Cape (Deer + Guck) = Wet Debuff Resist, etc., etc., etc.

What are your thoughts? Do you think capes need a bit more love? And how would you do it?

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u/MyLifeByGogoGoff — 1 day ago
▲ 263 r/CivVII+1 crossposts

Suzerainty Cost is one of the biggest changes.

Suzerainty Cost now scales, and MY GOODNESS, this is a HUGE change. Independent powers used to be EZ mode to deal with, because everyone was Suz'n them. But in my latest game, they are staying around a LOT longer due to increased costs, resulting in them sending MASSIVE armies at my cities.

Totally made Deity actually feel challenging in the early game. Am I the only one who feels that this was a harsh, but needed change?

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u/MyLifeByGogoGoff — 2 days ago
▲ 33 r/valheim

**DISCLAIMER I AM NEW. I DISCOVERED THE GAME TWO MONTHS AGO**

Am I the only one who feels like the lower-level feasts are total trash?

Meadows, Black Forest, and Swamp all give the same stats. Worse than that, they are EXPENSIVE compared to higher-level feasts.

Want to make the Swamp Feast that gives 70 total stats? Fork over 8 sausages that give 73, 2 Tirnup stew that give 73, and 4 blood bags, which you want to save for the awesome blood pudding.

Compare that with the same 70 total stats in the meadow that requires 2 cooked deer meat, 5 cooked boar meat (which can be farmed), and 4 dandelions (which are everywhere).

And generally, you will unlock them pretty close to each other if you are lucky enough to find the Bog Witch.

I think there are four ways we can add some love to these feasts!

  1. Rebalance the Bonuses: Right now, the Feasts give 35, 35, 35, 45, 45, 55. Perhaps lowering the Meadows feast to 30, increasing the Swamp to 40, and the Sailors Delight to 50 would make them more useful and progressive in nature. Simply increasing the Swamp to 40, would cause it to go from totally outclassed in the mountains to tied for #3. It would then give Meadows, Black Forest, Swamp, Mountains, Ocean, and Plains feasts a progression of 30, 35. 40, 45, 50, 55
  2. Reduce the cost: If the stats are going to remain the same, then reducing the cost of the black forest and swamp feasts needs to happen. They are both drastically more expensive in terms of farmability of items, with absolutely no benefit over the cheap and easy meadows. Perhaps dropping the bloodbag cost down to 2 or even 1.
  3. Make them cost a mead, but then give that bonus: When I think feast, I think it includes the drinks! Imagine if it cost a Poison resistance mead to create the Swamp Dwellers Delight, but then it gave you resistance! The same could apply to the Mountains with Frost Resist. Or Mistlands with the jumping one. Black Forrest with the running mead. Perhaps Meadows with a stamina one. Suddenly choosing your feast also comes with the bonus of what bonus do you want?
  4. Have UNIQUE bonuses exclusively to Feasts: Another fun way to spice them up would be to have each feast have a unique bonus other than their stats. Perhaps the Saliors Bounty gives you 10% sailing speed, or 20% with the wind. Maybe the Black Forest gives to 10% Chop and Picaxe. Or the Meadows gives you a bonus to farming skill or energy usage.

I really think #3 or #4 could spice up a lot of the lower-level Feasts, especially if the Sailors' Bounty increased your sailing speed.

What ideas do you have to show love to the lower-level feasts?

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u/MyLifeByGogoGoff — 25 days ago