u/N-PK__Animations

What makes a game boss mechanic scary?

I don't mean sound or design, I meant the kind of mechanic literally makes you feel the chills anytime u play, sometimes playing it 3 or more times to get over it. It can a mini quick time event or switching styles mid battle or anything.

Because I am trying to make a game and I want my boss to feel like that to the audience. It's more leaning coolness of how we, the MC, kills his enemies, but I just want one boss to be really scary. I am looking for any suggestions or any game boss that u think would've been scarier if it added a feature?

reddit.com
u/N-PK__Animations — 9 days ago

Do I need to focus on everything or one thing?

I just graduated from my degree course in animation, and my plan is to spend a year in India to gain experience as a 3d animator and work abroad as a game artist. But the problem is I keep hearing about doing work as a generalist or learn everything about animation there is. So I am now confused cuz do I need to focus on everything now or just 3d animation. Also I do have some base in Modelling, Sculpting, Remeshing and rigging. I need some advice on this please!

reddit.com
u/N-PK__Animations — 2 months ago