What makes a game boss mechanic scary?
I don't mean sound or design, I meant the kind of mechanic literally makes you feel the chills anytime u play, sometimes playing it 3 or more times to get over it. It can a mini quick time event or switching styles mid battle or anything.
Because I am trying to make a game and I want my boss to feel like that to the audience. It's more leaning coolness of how we, the MC, kills his enemies, but I just want one boss to be really scary. I am looking for any suggestions or any game boss that u think would've been scarier if it added a feature?