

[Bug] Sometimes your Niter isn't Niter, it's Jade?
I expanded a new rural population onto this Niter in Cádiz, and was surprised to earn the unlock for Qing "Improve three Jade". So I looked in my resources and was very confused. I do have three Jade, but one of them is allegedly from Cádiz, which visibly has no Jade (the other two are actual Jade tiles elsewhere in my empire). Furthermore, in my empire resources I am not getting any Niter from Cádiz, only from Las Palmas (which does in fact have a Niter mine).
So watch out, sometimes your Niter isn't Niter, it's Jade.
Trying to decipher Fortification counting for things like Thành Huế and Gwlad y Cestyll
I'm unclear on what does and doesn't count for these sorts of mechanics. It seems like maybe Antiquity Walls don't count, but Medieval Walls obviously do, but also Antiquity Great Wall sections count? Or are some counting for one of these but not the other? Does anyone know how exactly this works?
Despite improvements to Celebrations, the game still hides how much Happiness progress you make/need while the Celebration is occurring [Complaint]
R5: While you're in celebration, the "Happiness Needed" display shows as 0/0.
This is so frustrating. Why is this information hidden? I want to make informed decisions about my empire's Happiness needs, but instead have to wait until the Celebration ends to try to figure out if I have enough Happiness or if I need more. I just had a goodie hut offer me a bunch of Happiness, but I have no way of knowing if this will help me chain Celebrations without a gap, or if it will be extra Happiness that won't contribute anything.
I am excited to see the much needed rework to Celebrations, Governments and Happiness that's coming this week. The next two areas I hope will be getting major reworks next: Religion and Crises
Celebrations and Governments and Social Policies being intertwined was cool, but as we've discovered they also got in the way. In particular as many have pointed out, longer Celebrations is almost always a penalty instead of a benefit. So I'm glad they're addressing and reworking the system. I hope this means these are next:
RELIGION
The big one. They took Civ 6's religious victory and simplified it, making it no longer a victory condition, but they kept all of the wrong parts. Having Missionaries be the way to spread religion is so tedious and unfun. It also doesn't feel right; why would they get rid of the passive religious spreading? Here are two key ideas I think they should focus on in a rework, that would make religion so much better:
It shouldn't really be possible to spread religion to the majority of the world. Right now once you have a solid understanding of the game, and if you're willing to suffer through the tedium of it, it's normal to finish the Exploration Age with 80-100% of the world following your religion. This is ridiculous, and doesn't feel realistic at all. A lot of this is due to the AI not putting enough effort into it, but also it should be possible to resist complete religious assimilation as long as you have any religious presence in your home territory. Realistically, it should feel like a success if you kept all of your settlements under your religion and spread a bit into a few other civs' territories as well. If there are eight religions in the world and one of them is able to reach 30% of the populace by the end of the Exploration Age, that should be considered a rare blowout victory. And the rewards should reflect that. That's not remotely how religion plays currently though.
Missionaries spreading religion should be special, not mundane. The primary spread of religion should be passive, through elements like geographical nearness and trade routes. Let there be policy cards that can affect how much, and where, it spreads (e.g. spreads better in certain biomes, or in settlements with greater than 10 urban population or whatever). Have projects to increase your religion's influence. Keep the special Espionage action, but don't make it an all conversion, but a heavy pressure. Using Missionaries to spread religion should be a special thing, and cost significant investment. It should be something I only do a few times in the Age, sort of like Archaeologists, not something I do a hundreds times in an Age. Also, it should be a Cultural focused path, that is rewarded for heavier Cultural investment, whereas right now it's a Gold focused one where I'm just buying tons of Missionaries every turn.
There are of course many ways they could rework Religion to make it match this sort of playstyle, and I don't care what specific changes it takes to get there, but I hope to see it turned upside from how it currently is.
CRISES
I like the idea of crises, and I enjoyed them for a while at first. But once I've seen them all and generally figured them out, they lost their spark. Nine times out of ten I cruise past them without really being affected by them, and the other one time out of ten they're just annoying. I don't really know what they need to fix them though. I think their randomness needs to be toned down, and they need to be balanced much better. I almost feel like they need to occur after the Age ends instead of while you're trying to finish up whatever you're trying to finish up, but then they don't need to be 30% long if that's what they go with. But really they need to be fun and they simply aren't.
BONUS: SETTLEMENT CONNECTIONS
Okay this isn't full rework level, but as long as I'm bringing up changes, settlement connections suck. I hate that I need to save scum just to figure out how many settlements my potential Hub Town is connected to (shout out to the Flag Corps mod which I use only because it can show me this information beforehand). I hate that there's no apparent rhyme or reason as to what other settlements a new settlement will and won't be connected to (sometimes it's restricted by continent, sometimes it isn't... perhaps it's even bugged?). I hate that in order to connect two settlements I have to spend a Merchant. At minimum either using a Merchant to connect settlements shouldn't consume them, or if it does it should refund the increased Merchant cost.
FYI, the "We Have Habsburgs at Home" Triumph is an Instant Reward, despite showing as a Dedication [Bug and/or Miscategorized]
We Have Habsburgs at Home is shown as a Major Triumph, and thus the reward is a Dedication which would be applied in the Modern Age. As you can see from these two screenshots, though, I received the award immediately taking my limit from 15 to 17. It's still appearing as an Available Dedication for later, so there's a chance it's currently counting as both.
Possible trade routes disappeared after I improved trade relations [Bug]
Weird bug I haven't seen before. I saw Ashoka had a camel, but we were at max routes, so I Improved Trade Relations, and then all but two of the potential trade routes disappeared. They don't even show up greyed out as out of range or anything; they're all completely gone. And many/most of his settlements are closer to me than these two settlements are. Even when I go to the full Trade screen, nothing shows up under Unavailable Routes.
Still possible, and still a mystery, about how to get both extra beliefs
R5: We know that at around 85% religious coverage you'll get an additional belief (this one also includes an attribute point and a relic), but it's still unclear how to get the other additional belief. But here's a screen grab where I somehow got it with a dialogue of "The Holy Mendicants", and at only 57% coverage. It happened after converting this little settlement of Antawaylla and talks about pverty and foreign luxuries. No clue what triggers it still though.
Detailed breakdown of where my GDP points came from in my Economic Victory
I just finished an Economic Victory and thought it was interesting being able to track where my GDP points came from throughout the game. Short version, it's surprisingly well spread out across lots of different point types, which I think is great that it's not "all in on this one thing".
I played on Immortal Difficulty, Standard Rules, Epic Game Speed, Standard Map Size, Continents and Islands. I played as Machiavelli starting as Carthage, then Chola, then finished as Qing. My overall playstyle was to always be pursuing an economy, but not neglecting other elements either (e.g. I would still research Spherical Earth and stuff). Pachacuti ended up being the strongest competitor throughout the game, so I will be including his data too for comparison
Antiquity
My score: 4,031
53.4% - Assigned Bonus+City Resources (+1 GDP per turn for each assigned to a city after The Wheel)
38.4% - Gold Buildings (+2 GDP per turn per Gold Building after Currency)
8.2% - Imported Resources Assigned to Cities (+1 additional GDP per turn for imported resources assigned to a city after Skilled Trades)
Pachacuti's score: 4,431
55.3% - Assigned Bonus+City Resources
32.3% - Gold Buildings
12.4% - Imported Resources Assigned to Cities
Overall Scores:
As you can see, Pachacuti's Đại Việt ran away with infrastructure. This would remain true the entire game, and he was always researching Future Civics and Future Techs very early. Ashoka's Maya was strong on science at first, but actually wasn't a big threat overall. At the end of Antiquity he settled near me in a way that kept me from getting a fish resource I wanted, so I went to war and razed two expansions of his (that 9th settlement of mine is one that's almost finished razing). I was fortunate to have a ton of great coastline and some islands to take advantage of, and had a Punic Port in all eight of my settlements. Carthage always feels off to me and I'm always feeling behind, but I catch up in Exploration with religion abuse and Treasure Convoy superiority.
For score about two thirds of our points came from resources, while about one third came from gold buildings.
Exploration
My score: 27,314 total, 23,283 Exploration Age only (85.2%)
34.7% - Assigned Bonus+City Resources
28.1% - Gold Buildings
13.4% - Returned Treasure (30 GDP (on Epic speed) per Cargo on Treasure Convoys)
11.6% - Imported Resources Assigned to Cities
10.4% - Samayam (Chola ability, +1 additional GDP per turn for imported resources assigned to a city)
1.8% - Greed is Good (500 one time GDP Triumph for spending 50,000 gold)
Pachacuti's score: 11,604 total, 7,173 Exploration Age only (61.8%)
46.4% - Assigned Bonus+City Resources
38.2% - Gold Buildings
11.1% - Imported Resources Assigned to Cities
4.3% - Greed is Good
0.0% - Returned Treasure
Overall Scores:
For my Dedications, I picked Orphic Mysteries (free Piety) and Round Earther (free Astronomy) to try to help me not be as far behind on civics and techs, and also Silk Roads (2 free merchants and +1 trade routes to everyone) to help get my economy started as quickly as possible.
For my religion, I picked Tithe (+4 Gold for each foreign Settlement following my Religion, +1 Gold for each of my own) as my religious belief which helped me accelerate my economy even further. Though at the end it's only about 10% of my total income (the science and culture ones are still the best, and I took the science one as a secondary belief once I could). Religion is super easy still and I was able to achieve 100% coverage by the end of the Age.
About halfway through, Ashoka (Majapahit) stupidly denounced and then declared war on me, so I had my army take his old Capital and my Navy take his new one before declaring peace. I finished the age with five cities: three where I started, one on that large southern island, and Ashoka's old Capital that had a bunch of Wonders.
Also, though, the AI just isn't good at obtaining Treasure Convoys. Pachacuti (now as Hawai'i) and most of the others never returned a single one. Only Napoleon, and Harriet and Gilgamesh did, and only 20, 7 and 6 Cargo respectively (compared to my 122 Cargo returned).
Even without that, though all of my GDP rates vastly outstripped everyone else. Chola's Samayam added on top of it all, but really I was winning at every aspect of the Economy.
Also, Chola's navy is a ton of fun, and doubly so with Carthage's Legacy that gives +1 range.
Modern
My Score: 44,090 total, 16,776 Modern Age only (38.0%)
27.4% - Assigned Bonus+City Resources
24.9% - Gold Buildings
9.7% - Imported Resources Assigned to Cities
8.3% - Returned Treasure
7.6% - Dōjima Exchange (+2 GDP per turn for assigned Bonus Resources on Cities, Triumph for assigning 60 Resources)
6.4% - Samayam
4.5% - Great Banker (Can spend Gold to give 1000 GDP once each per foreign Capital, Triumph earned for scoring 500 GDP from Factory Resources)
3.1% - Assigned Factory Resources (+3 GDP per turn for each assigned Factory Resource)
2.5% - Kang Qian Sheng Shi (Qing version of Samayan ability)
2.3% - Workshop of the World (1000 one time GDP Triumph for assigning 30 Factory Resources)
2.1% - Wealth of Nations (+2 per turn for assigned City Resources on Cities, Triumph for 12 Trade Route)
1.1% - Greed is Good
Pachacuti's Score: 14,026 Total, 2,422 Modern Age only (17.3%)
47.5% - Assigned Bonus+City Resources
34.9% - Gold Buildings
13.0% - Imported Resources Assigned to Cities
3.6% - Greed is Good
1.0% Conquered Settlements (+6 GDP per turn per conquered settlement after researching Militarism Civic)
0.0% Assigned Factory Resources
Overall Scores:
For my dedications I went for full throttle economy. You Bei Wu Huan let me keep all of my previous cities as cities for free, Toshakhana let me keep all of that Tithe gold income, and Let's Calicut A Deal gave me two free merchants and +1 trade route capacity with all leaders again. Then I spent all of my money buying my unique merchants who give me a bunch of gold when I start a trade route nearly paying for themselves completely to get all of my trade income going as soon as possible. I beelined my research for Factories which is when everything really started to take as I worked up to seven (with a couple more on the way) and completely filled them up with 6-8 Factory resources each.
Started the 5 turn victory countdown at 31%, finished victory on 33% (20% mark is when the Point Goal went from 4x to 3x of the second place score). At the time I was making 396 GDP per turn (double what I mas making at the end of Exploration) and I still hadn't earned the Rail Baron Triumph (didn't notice it; was at 11/12) that would've given me another +3 GDP per Gold Building and I still had 5000 GDP available from my Great Banker too.
At this stage Pachacuti's Meiji Japan wasn't earning Factory GDP at all, even though he was way past flight already. Napoleon's Russia had earned 72 though.
Summary: Exploration is where most of my points came from (52.8%), though a lot of that is because Modern Age ended too soon. If Pachacuti had a stronger GDP contribution or if the change in Point Goal came a little later then I would've had more time to acquire a lot of points in the Modern Age. Economic civs do have an advantage unsurprisingly, partially from their Gold Buildings being Ageless and thus generating GDP constantly, and also the two that I picked for bonuses to Resources generating a lot too. But also, the AI just isn't good at Economic Victory conditions.
Shawnee no longer have the penalty for having cities that aren't adjacent to navigable rivers
It used to be that Shawnee's civ ability also had a -10% food penalty on cities that weren't adjacent to navigable rivers. I'm probably not the only one who often avoided them because of that awkward limitation, so I'm glad they finally got rid of it. Also, they got a +1 Resource Capacity buff too (note that it's not present in antiquity age though).
FYI: A^2+B^2=C^2 says it's awarded to the "First to research all Technologies and Masteries" but it is not actually a "first only" triumph
Somebody else earned it even though I had already earned it
Here you can see I've already earned it
Here you can see it doesn't appear when sorting by \"First only\"
Despite this Triumph description saying that it's awarded to the first one to complete them all, it doesn't appear to actually be coded that way at the moment. Both I and an unmet player were able to achieve it, and when sorting the Triumphs it doesn't appear as a subcategory. Not sure if it's a bug or if it's misworded, but now you know.