▲ 75 r/opengl

Timelapse level design in my game engine (Fuse Engine - OpenGL 3.3)

Here's a simple video of me practicing level design in my game engine.
The functions are still very basic, only allowing square objects, but I will soon add objects of other shapes.

Source code: https://github.com/SaitoxBeats/FuseEngine

u/NIkoNI776 — 4 days ago
▲ 75 r/opengl

I "tried" to add surfing to my engine (Fuse Engine - OpenGL 3.3).

After about 20 attempts, I finally got a surf result similar to CS:GO.

It's still not the same and is very poorly functional. I tried to study the CS:GO source code as much as possible, but this is the best I could do.

For anyone willing to help recreate the CS:GO surfing system in my game, here is the source code: https://github.com/SaitoxBeats/FuseEngine

u/NIkoNI776 — 8 days ago
▲ 107 r/opengl

Play bhop maps on my own game engine (Fuse Engine - OpenGl 3.3)

I improved the map editor (Blowtorch) for creating maps and importing glb/gltf models.

Here's a video of me playing bhop maps I made using my editor.

source code: https://github.com/SaitoxBeats/FuseEngine

u/NIkoNI776 — 10 days ago
▲ 42 r/opengl

More Fuse Engine updates

- Many bug fixes for Blowtorch (level editor)

- Simple Hammer-style CSG system

- Kinematic system

- Trigger system

- World color matching skybox

- Cascaded Shadow Maps (update I just finished)

EDIT: I didn't notice the lag in the video before posting, I apologize for that, my PC is terrible.

u/NIkoNI776 — 13 days ago
▲ 109 r/opengl

Simple level editor for my engine (Fuse Engine - Opengl 3.3)

After a few sleepless nights, I made a simple level editor (Blowtorch) for my engine (Fuse Engine).

I avoided showing too much of the engine in the video because most of the functions are broken or poorly programmed; I haven't slept in days.

But we already have hammer-style brush editing from Source Engine and gizmos.

I'm going to sleep a bit now.

u/NIkoNI776 — 14 days ago
▲ 90 r/opengl

Update on Fuse Engine (OpenGL 3.3)

- Skybox Shader
- Full migration to Jolt physics (I had serious problems with Bullet 3)
- Improved movement system with bhop and slope for ramps and stairs
- Object pickup and throwing system with physics
- Console to activate commands
- Noclip

u/NIkoNI776 — 17 days ago
▲ 180 r/gameenginedevs+1 crossposts

my first game in pure OpenGL

After drawing triangles several times to learn OpenGL, I finally created a game prototype.

Features:

- Everything we learned at https://learnopengl.com/

- First-person movement system, Source Engine-like

- Collision and physics system with Bullet3 (box, plane, sphere, capsule and trimesh)

- Physics debugging with F9

- Simple IMGUI

- Import OBJ models with ASYMP

- Object Interaction System

This project is not my first OpenGL project; my first functional OpenGL project was a 3D .obj model viewer.

u/NIkoNI776 — 18 days ago
▲ 170 r/opengl

my first working program in OpenGL

After two weeks of drawing infinite triangles to learn OpenGL, I finally created a real program in OpenGL: a simple .obj viewer with texture and material color compatibility, and the ability to open files directly with args.

u/NIkoNI776 — 19 days ago

Why was my mesh destroyed after applying occlusion culling in Unity?

This happened right after I enabled occlusion culling in Unity. I didn't enable it or create any LODs for this mesh, and this problem only occurs in-game; in the editor, the mesh looks completely normal.

Does anyone know why this is happening?

u/NIkoNI776 — 2 months ago
▲ 4 r/VoxelGameDev+2 crossposts

I’m proud to present the first beta of my game, which I’ve been developing for the past year.
There is still a lot to add and improve, but this is already an important step for the project.
At the moment, I’m also looking for funding so I can hire programmers to help me continue the development.
I hope you enjoy the game and have a lot of fun!

A multiversal voxel game where every single block in the world contains its own entire universe. Yes, every one of them. You can travel through these worlds, go deeper and deeper into this impossible structure, and uncover realities hidden inside other realities. But the farther you go, the more you realize something is wrong. Behind this infinite vastness, there is a secret waiting to be found.

https://bytelower.itch.io/voxel-paradox

u/NIkoNI776 — 27 days ago
▲ 96 r/godot

I have this game idea where you have the power to inject gdscript code into literally anything in the world.

What do you guys think of this idea?

u/NIkoNI776 — 2 months ago