I wish I (m21) could help my Girlfriend (f23)

Context for our situation, im in the UK, shes in America. And we havent met irl yet due to neither of us being able to fund the journey. Im fresh out of university looking for a job, and planning to visit when i have the money, and her mom wants to meet me first, rather than letting her come to the UK on her own, which i agree with.

She lives with her mom, and brother. I live with my parents.

I'm not sure how to start this, but the last 2 days theres been a disagreement between her and her mom.

Her mom is giving my girlfriends plushes? I think to my girlfriends neice, and when my girlfriend spoke up that she didnt want to give them away, her mom told her she didnt have a say in the matter. It made her want to go to bed earlier than planned cause she felt depressed.

And then today, she went to heat food up in the microwave and asked her mom if she was doing it correctly as she wasnt sure. Her younger brother got after her for asking (idk why or what he said), and then her mom called her spoiled In spanish. From what im told.

After that she decided she isnt going to eat and went back to her room and cant go back down as its after 10pm and her mom would go after her if she did.

Now shes hungry as she only ate cereal in the morning, and some watermelom throughout the day.

It sucks i cant do anything to get her food as im worried about her wellbeing.

The best i can do is comfort her through the phone, and she appreicates it, i just want to do more and help her.

Not looking for advice, just wanted to vent how i hate that she has to go hungry cause of an arguement which i dont even think she did anything wrong in.

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u/NatsuVsGoku1 — 2 days ago

Managed to get her s4

Sadly this isnt my main account, at the time of her release i felt like making a new account and managed to get s2r1 (i think thats the term) within a 150 pulls or something without spending.

Main reason i invested into getting her copies, is i love her design and character also being the luckiest character ive pullef for.

I have...uh a number of accounts currently, but 3 back when she released, and won 5 50/50s for her. Across all three accounts, my main, a random account i neglect even now, and then this account.

Sadly i lost 1 50/50 on her second rerun, but got her guarentee before she left her second rerun.

This time i won with another early for s4. Im 30 pity deep into s5 currently (idk if ill get it)

1.1 3 copies (s2r1), 2.0 1 copy (s3r1), 3.5. 1 copy so far (s4r1)

I dont have anyone else to share with, my friends stopped playing wuwa, so my apologies for the long post

Not sure what post tag to use- hope its right.

u/NatsuVsGoku1 — 5 days ago

Weekly CCC (Lone Pendulum) – The Beast Under The Bed – u/NatsuVsGoku1

https://www.artstation.com/artwork/lDzo0z

The Beast Under The Bed

level 1 / ATK 0 / DEF 0

Dark / Zombie / FLIP / Pendulum / Effect

Pendulum Effect:
If a flip monster is flipped face-up: You can destroy this card; apply that card's effect when it is flipped face up. You can only use this effect of "The Beast Under The Bed" once per turn.

Monster Effect:
FLIP: You can target 1 monster your opponent controls; destroy it, and if you do, add 1 non-pendulum flip monster from your Deck to your hand. During the main phase: You can destroy as many cards in your pendulum zones as possible (if any), then place this card in your pendulum,and if you do, you can special summon 1 non-pendulum flip monster from your hand in face-down defense position. You can only use each effect of "The Beast Under The Bed" once per turn. You can only control 1 "The Beast Under The Bed".

Theres only 11 flip pendulum monsters, 10 for the deck enneacraft, but that deck mainly utilizes its own cards, so they mostly arent associated with the general "FLIP" monsters such as morphing jar etc, as for the final one its a random performapal card that happens to flip and pendulum so it doesnt support the general flip monsters either.

This is for non-pendulum flip effect monsters

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u/NatsuVsGoku1 — 9 days ago

Ancient Gear Custom Support

Art from Google - I dont remember where i got them exactly. But i used essentially the "Before:2023" filter in google so hopefully none of these are AI.

I redid most of the custom ancient gear cards from the past posts i did, by refining them, and finding hopefully no AI.

The main new effect i added to a few cards was the placing continuous spell/traps on the field from the deck, due to the restriction of not being able to set cards. I wanted an easier way to access the new trap they added without relying on ancient gear commander.

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Ancient Gear Foot Soldier

(This card's name is always treated as "Ancient Gear Soldier".) If this card is normal summoned: You can add 1 level 4 or higher "Ancient Gear" monster from your Deck to your hand, then if your opponent controls a monster, you can special summon 1 "Ancient Gear" monster from your hand. During the main phase (Quick effect): You can fusion summon 1 "Ancient Gear" fusion monster from your Extra Deck, by using monsters you control as material. You can only use each effect of "Ancient Gear Foot Soldier" once per turn.

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Ancient Gear Drake

During the main phase (Quick effect): You can discard 1 "Ancient Gear" monster; special summon this card from your hand, then if your opponent controls a monster, you can take 1 "Ancient Gear" continuous spell/trap from your deck, and either activate it, or add it to your hand. During the battle phase (Quick effect): You can banish 1 "Ancient Gear" monster you control; special summon this card from your GY, then you can fusion summon 1 "Ancient Gear" fusion monster from your Extra Deck, by using monsters in your hand or field as material. You can only use each effect of "Ancient Gear Drake" once per turn.

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Ancient Gear Tank

During the main phase, if you control "Ancient Gear Golem" or a monster that mentions it, except "Ancient Gear Tank"(Quick effect): You can special summon this card from your hand, also for the rest of this turn you cannot special summon monsters, except "Ancient Gear" monsters. When your opponent activates a card or effect (Quick effect): You can take 1 "Ancient Gear" continuous trap from your deck, and either activate it, or add it to your hand. You can only use each effect of "Ancient Gear Tank" once per turn.

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Ancient Gear Archer

1 level 8 "Ancient Gear" monster + 1 level 4 or lower "Ancient Gear" monster

If this card is fusion summoned: You can target 1 card on the field; You can either return it to the hand, or destroy it, and if you do, add 1 "Ancient Gear Golem" or 1 monster that mentions it from your Deck to your hand. During the main phase: You can target 1 spell/trap on the field; destroy it, and if you do, all "Ancient Gear" monsters you currently control gain 500 ATK. You can only use each effect of "Ancient Gear Archer" once per turn.

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Ancient Gear King

"Ancient Gear Golem" + 1 level 4 "Ancient Gear" monster + 1 level 8 "Ancient Gear" monster

Must first be either fusion summoned, or special summoned (from your Extra Deck) by tributing 2 "Ancient Gear" fusion monsters. If this card is special summoned: You can target 1 level 8 "Ancient Gear" monster you control, or in your GY; Banish it, and if you do, special summon 2 level 4 "Ancient Gear" monsters (1 from your Deck and 1 from your Hand or GY). During the main phase, if an "Ancient Gear" spell/trap is activated (Quick effect): You can destroy all spell/traps your opponent controls, then you can fusion summon 1 "Ancient Gear" fusion monster by banishing materiala from your GY. You can only use each effect of "Ancient Gear King" once per turn. You can only control 1 "Ancient Gear King".

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Ancient Gear Commander Golem

2 Level 4 EARTH monsters

This card's name becomes "Ancient Gear Golem" while on the field or in GY. During the main phase: You can detach 1 Material from this card to activate 1 of these effects (but you can only use each of these effects of "Ancient Gear Commander Golem" once per turn);
● Special summon 1 "Ancient Gear" Monster from your hand or GY, ignoring its summoning conditions
● You can normal summon/set "Ancient Gear" monsters 3 times this turn instead of just 1

Edit: I realised i didnt update the card image for this card, this effect written here is the updated and correct one.

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Ancient Gear Magnus

2 Level 8 "Ancient Gear" monsters

Once per turn, you can also Xyz summon "Ancient Gear Magnus" by using 1 "Ancient Gear" fusion monster or Xyz monster you control with a different name as material. (Transfer Its materials to this card.) You can only use each of the following effect of "Ancient Gear Magnus" Once per turn.

●During your opponent's turn (Quick Effect): You can take 1 "Ancient Gear" card from your deck, and either add it to your hand or attach it to this card as material

●When an opponent's spell/trap is activated (Quick effect): You can detach 1 Material from this card; negate that spell/trap effect, and if the detached material was a "Ancient Gear" card, destroy that card.

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Ancient Gear Frontline

(This card is always treated as "Ancient Gear Castle") When this card is activated: You can add 2 "Ancient Gear" monsters from your Deck to your hand, then discard 1 card. Each time an "Ancient Gear" monster(s) is normal summoned/set or special summoned, place 1 counter on this card. All "Ancient Gear" monsters you control gain 300 ATK and lose 300 DEF for each counter on this card. If this card is destroyed and sent to the GY: You can target 3 "Ancient Gear" cards in your GY, except this card; shuffle them into the deck, then draw 1 card. You can only activate 1 "Ancient Gear Frontline" per turn. You control 1 "Ancient Gear Frontline" or 1 "Ancient Gear Castle".

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Ancient Gear - Circuit Break

Fusion summon 1 "Ancient Gear" fusion monster from your Extra Deck, by shuffling its materials from your Field, GY or Banishment into the Deck. During the end phase, if you control "Ancient Gear Golem" or an "Ancient Gear" fusion monster: You can banish this card from your GY; Take 1 "Ancient Gear" continuous trap from your Deck, and either add it to your hand, or activate it. You can only use each effect of "Ancient Gear - Circuit Breaker" once per turn.

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Strike of the Ancient Gears

During the main phase: You can target 1 "Ancient Gear" card you control, except "Strike Of The Ancient Gears"; destroy it, and if you do, special summon 1 "Ancient Gear" monster from your GY, ignoring its summoning conditions. If this card is destroyed and sent to the GY: You can fusion summon 1 "Ancient Gear" fusion monster, by using monsters from your hand or field as material. You can only use each effect of "Strike Of The Ancient Gear" once per turn.

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Ancient Gear Metropolis

Your opponent cannot target "Ancient Gear" normal spell/traps or "Ancient Gear" continuous spell/traps with monster effects. Once per turn, you can target 1 other face-up card you control; destroy it, and if you do, add 1 "Ancient Gear" card from your Deck to your hand of a different type (Monster, spell or trap) from the destroyed card. If this card is destroyed and sent to the GY: You can special summon 1 level 4 or lower "Ancient Gear" monster from your GY.

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I decided to retrain 2 cards with these, Ancient Gear Soldier and Ancient Gear Castle i dont know, but it felt good to do it. only issue is, i feel like frontline has too much text? i had to bloat it more cause duelingbook has a weird thing with text, it can cause it to not to have its full text or its overlapping with the border at the bottom. I couldnt reduce the text, without removing an effect, i just feel like the effects it has works well enough.

One of these cards is the same as one of my previous posts, i kept it the same because i liked the card and it felt good enough and not too strong. My previous posts, felt like they were too strong and had way too strong of an effect per card. Besides i did way too many, like 30 in total, many that i didn't post at all, due to it being too much.

Anyways id love some feedback on these cards. i tried my best with PSCT.

u/NatsuVsGoku1 — 2 months ago

Hecands support for more yoinking

Art is from google (i use the filter before:2023, so hopefully it isnt AI) as i dont check art sources if its from google, usually its more effort if it doesnt directly tell me.

u/NatsuVsGoku1 — 3 months ago

Decided to join as i saw my navia stats being top 2%

My first ever limited back when she first released. I know her normal attack and burst are level 6, i dont play enough to farm mora/mats to have for every character 🫠

Anyways, i got her weapon from the chronicle and went from top 24% to top 4%. granted the serpent spine one was the combo ranking not the er 110% one. But feels like a massive improvement.

She is now my best built character

u/NatsuVsGoku1 — 3 months ago

I like this one, using kurapika fanart (idk if its AI, its from a random google search like all of them)

This monster's effects are used for returning a monster that has been targeted to the hand and then an interuption in taking and changing the name, to work with making the fusions i have made.

During the main phase (Quick effect): You can target 1 "Red-eyes" monster on the field; return it to the hand, and if you do, special summon this card from your hand. (Quick effect): You can target 1 face-up monster your opponent controls, then 1 "Red-eyes" monster in your GY; shuffle the targeted "Red-eyes" monster in your GY into the Deck, then take control of the opponents monster, and if you do, change its name to the shuffled monsters name, until the end of this turn. You can only use each effect of "Red-eyes The Lightning Chains Warrior" once per turn.

A fusion monster i made to be used with the previous monster, and a level 7 \"Red-eyes\" monster. i like this cand this is from blizzard as seen in the card art, so idk if its AI but most likely not.

This is a fusion monster, to be used as a board breaker / extender depending if its fusioned out or special summoned on the field

1 level 7 "Red-eyes" monster + "Red-eyes - The Lightning chained Warrior"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 "Red-Eyes - the Lightning Chained Warrior" you control and 1 "Red-Eyes" monster on either field. If this card is Fusion Summoned: You can target 2 monsters your opononent controls; destroy one, and take control of the other, and if you do, its name becomes "Red-Eyes Black Dragon". (Quick Effect): You can target 1 monster in either GY, then 1 "Red-Eyes" monster you control; shuffle the second target into the Deck/Extra Deck, then Special Summon the first target, and if you do, its name becomes the shuffled monsters until the end of this turn, and return it to the hand during the next Standby Phase. You can only control 1 "Red-Eyes Chained Dragon".

Might be AI? but i dont know, i dont look into the art source if im looking on google, i only looked if it works for my ideas

I like this card, kinda, its restricted to normal summoning, and i personally like giving summon restriction to my cards. unlike some actual engines. and giving an extra normal summon, allows us to gemini summon, or normal summon another monster or even itself for a body.

If this card is normal summoned: You can special summon 1 level 4 or lower "Red-eyes" monster from your Hand or Deck, except "Red-eyes Dragon-Knight", also you cannot special summon monsters except "Red-eyes" monsters for the rest of this turn. If this card is sent to the GY as fusion material: You can add this card to your hand, then immediately after this effect resolves, you can normal summon 1 "Red-eyes" monster. You can only use each effect of "Red-eyes Dragon-Knight" once per turn.

Idk if this AI, found on google.

I like this card a bit too, but the generic "searcher" had to be on one of the cards for the archetype. then quick effect in gy to allow interuption/recovery

If this card is normal or special summoned: You can take 1 "Red-eyes" spell/trap from your Deck, and either add it to your hand or send it to the GY. During the main phase (Quick effect): You can banish this card from your GY; Add 1 "Red-eyes" monster from your GY to your hand, then immediately after this effect resolves, you can normal summon 1 "Red-eyes" monster. You can only use each effect of "Red-eyes Damsel Dragon" once per turn

Art from google, from my other fav game Monster hunter - fatalis even then name is taken after it

I like this one just due to it being a "Fatalis" monster.

1 "Red-eyes Black Dragon" + 2 "Red-eyes" monsters.
If this card is fusion summoned: You can destroy cards your opponent controls up to the number of level 5 or higher "Red-eyes" monsters used for this card's fusion summon. During the main phase: You can send 1 "Red-eyes" monster from your hand to the GY; Fusion summon 1 "Red-eyes" fusion monster from your Extra Deck, by banishing monsters from your Field or GY. You can only use each effect of "Red-eyes Dragon Fatalis" once per turn. You can only control 1 "Red-eyes Dragon Fatalis"

Ill probably share more if people like these, but these are a few of the cards. sorry i dont have official card sources for them, i dont look into the places i get them. i only look on google.

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u/NatsuVsGoku1 — 4 months ago