[No Spoilers] Literally everyone has cheated on everyone else?

Was "loyalty" and "marriage" an unimaginable burden and responsibility that even greatest Vikings couldn't bear?

Why does everyone's marriage last about a year or so? Why marry at all then? Literally every character is cheating and being unloyal to their partner. The amount of cheating and simple marriage disloyalty is ridiculous at times.

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u/Natural_Spell5957 — 4 days ago

Current CRAM activation radius Is ruining dogfighting and skill ceiling

First, thanks DICE for finally allowing us to kill annoying skill-void HQ campers.

But DICE also increased CRAM activation radius.

Dogfighting is even more dead now, because now, if you are a bad pilot who cant dogfight, you simply need to lure enemy jet into "approximately" your HQ area (Since CRAM zone is so stupidly big, its terrible), and CRAM will melt them.

The current meta of jet flying is dropping bombs and going back to HQ and looping there for couple minutes if enemy has strong jet player. This lowers skill ceiling, i.e. making skill and learning dogfighting even less useful now. All you need to learn is 3 actions: bomb, flare, and go back looping around hq and repeat. Don't deviate from this action set, that's the meta, CRAM got your skill-absent back.

If BF devs are interested in promoting skill, then CRAM needs to be nerfed, its activation zone should be reduced to pre-patch at least, or CRAM accuracy/recoil/damage/ bullet veolocity speeds need to be adjusted (nerfed). As a good pilot I dont mind losing 20-50% of HP if i manage to kill annoying enemy aircraft (as long as it doesnt disable me). But getting lasered in 0,1sec just because I flew past enemy HQ, is not the way.

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u/Natural_Spell5957 — 5 days ago

Missiles still go through flares, incoming Missile UI warning indicator still broken

Hey devs, thank you very much for your last patch and hard work. But here are two issues that are still present:

  1. Missiles still hit after using flares (even if flares were in the way of missiles)
  2. incoming missile UI warning indicator still disappears after 2-3 seconds, even when missiles still are incoming

Please fix. Thank you

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u/Natural_Spell5957 — 6 days ago

I understand that spawn-killers deserve to die (in-game), but what the hell is the latest patch achieving with base AA focusing you for whole duration across the map if you got to kill enemy in vicinity of their huge HQ that covers 1/3 of map?

It's especially toxic on Blackwell fields, small map, and if base-AA(CRAM) starts focusing you, for example you can't get near D,E,F area if you are on NATO side, because it will reach you there. Also there is no reset time to this? The base AA will be shooting at you for whole duration of the match unless you die to it.

Mirak valley i'm not even mentioning, this map simply doesn't exist to me it's so stupidly bad.

Meanwhile the effect is almost not noticable on bigger map like Firestorm, since there are mountains, obstructions to base AA and it's bigger map which puts you out of range of CRAM.

This just tells me the balancing of spawn AA was not thought-out at all and it was some rushed-out decision.

Do devs even play jets/helis in their own game?

The only thing base-AA achieves is spawn-camping. The invicible spawn-camping MBTs and AAs that will bug you for whole game and you can't counter them and now CRAM got even stronger.

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u/Natural_Spell5957 — 2 months ago