No incursions in game, but...
I absolutely love *Medieval Dynasty*. Once the main story is done, it’s the best "cozy" game I’ve ever played. Simply managing the village, strolling through it, gradually unlocking new building and decorative elements, traveling in autumn to make sales and visit other towns, or helping villagers with their tasks—it’s all incredibly rewarding. HOWEVER—and this has been discussed countless times—it lacks a real challenge, a certain tension to keep you on your toes. The devs ruled out raids, and I’m fine with that. But... what about a middle ground? Imagine an event: a guy arrives on horseback, or you find someone wounded, or you hear a rumor that a band of outlaws is pillaging a certain village. You get their approximate location. The event could result in a villager being kidnapped, the loss of specific resources, or villagers becoming frightened and less productive for the season. The way to deal with it would be to hunt them down and kill them. You aren't forced to do it, the consequences aren't catastrophic, and you can keep playing your cozy game. But if you do take it on, you gain reputation and loot from them, plus increased happiness for your people.
I think this would be a great, non-intrusive way to add some endgame content.
What do you think?