u/Nemdolas

▲ 58 r/paradoxplaza+1 crossposts

The state of multiplayer stability is horrendous and the devs ignore it

As said in the title. The entire state of Multiplayer is bordering unplayable. Constant out of syncs and the resync button never works beyond the first week.

Even restarting and loading the save often results in an OOS in the first week. As with the recent post a few days ago in this subreddit, about how the contents of the save game folder of all players impacts a loaded savegame OOS chance, is beyond acceptable.

The fun thing is: Some OOS can be safely ignored. The military formations one for example. Just clicking "Play without that player" and the multiplayer still works and everyone can play together. We played 30 years after receiving that OOS and everything worked fine.

Yet despite all that and the multiplayer forum of Victoria 3 are filled to the brim with the same type of out of syncs for years, the dev team just completely ignores it. Not a single word about it in the dev diary, no mention in the hotfixes, no dev activity in the paradox MP forum from the QA Team.

OOS should be handled like CTDs, because essentially that is what it is. Every player has to restart the game and empty their savegame folder. Join the game, wait for savegame transfer and load into the game, only to get another OOS. We had many savegames that had to be abandoned because it just went OOS all the time.

TLDR:

Paradox should care more about OOS and fixing them. I know only about 10% of players play multiplayer. But for those players it's one of the main reasons to play the game. Additionally a lot of creators mainly stream/record a lot of content in MP sessions.

Edit: Paradox has responded in the comments. They are aware of the issues and working on it.

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u/Nemdolas — 8 days ago