u/New_Investigator4801

I have some questions on this game

Hello! Tried zerospace recently and really enjoyed the pve galactic mode! I have a few questions so far regarding how the game is played.

How do I get more power ups on my arsenal to equip, is it strictly tied to my levels?

Are missions done on your factions area a lot easier than on other factions? I experienced this by spamming one mission on another factions planet and spent to days collecting losses for my faction D: when I finally switched, the game felt so easy.

How do you double infuse a unit? I only am able to infuse once.

What does tree of life do? I dont see and units spawning from it when my units die. Is there a window fir it to spawn? Does it run on energy?

What are some of the more fun match for galactic war? Metal march is pretty fun.

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u/New_Investigator4801 — 2 days ago

Abyss levels in voidling bound - General opinion

I have maxed out my chosen voidling's base stats and currently going on the abyss grind. I have played the abyss mode a few times and managed to hit abyss 50 a day ago.

The grind from 10 to 30 feels like a slog. I feel this is due to all the customization being done before you start the game and are subsequently locked in after that. I do like the design of the splicing station and believe that this should not be changed at all. It really gives the fantasy of creating a perfect creature to run levels with.

Most roguelikes allow you to customize your character on the fly are more of a "different character per run" kind of a game which voidling bound is not. This makes me compare voidling bound to ARPGs such as poe/d3/d4, where your character remains roughly the same (But you have more of them). Most of these games have a system that lets you by pass grinding earlier levels that you already played with. I believe this system should be implemented into voidling bound.

Systems such as Artificer's obelisk and tier maps from d4 and poe allow you to skip the content you have already experienced. I believe voidling bound should have a similar system to accompany each voidling you create to allow for less tedious grinding of abyss levels.

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u/New_Investigator4801 — 2 months ago