How to make certain blocks glow/emit light?

SEUS did this for Redstone, Emerald and Lapis Lazuli blocks. I'm trying to get the same effect in IterationRP. I found that there is a settings to change LabPBR preset to SEUS, and while those previously mentioned blocks now emit light again, it seems to mess with a lot of other materials as well, like leafs and flowers becoming full-lit.

I tried to mess with the blocks.properties file and also looked in the SEUS shader to see how they did it, but I can't find anything.

If I google it I mostly get results about how it's configurable in a resource pack, but I know that it's possible from within the Shader.

Any ideas? What's the easiest way to get this done, if any?

**Shader (and version)**
iterationRP\_Alpha\_0.8.22

**Minecraft/Mod Version**
Minecraft 1.20.1
Fabric 1.20.1
iris-1.7.6+mc1.20.1
sodium-fabric-0.5.13+mc1.20.1
voxy-0.2.13-alpha

**Hardware Specs**
AMD Ryzen 7 9800X3D
Geforce RTX4080
6gb RAM allocated

**Additional details**
\-

reddit.com
u/Niborius — 1 day ago

How to make certain blocks glow/emit light?

SEUS did this for Redstone, Emerald and Lapis Lazuli blocks. I'm trying to get the same effect in IterationRP. I found that there is a settings to change LabPBR preset to SEUS, and while those previously mentioned blocks now emit light again, it seems to mess with a lot of other materials as well, like leafs and flowers becoming full-lit.

I tried to mess with the blocks.properties file and also looked in the SEUS shader to see how they did it, but I can't find anything.

If I google it I mostly get results about how it's configurable in a resource pack, but I know that it's possible from within the Shader.

Any ideas? What's the easiest way to get this done, if any?

Shader (and version)
iterationRP_Alpha_0.8.22

Minecraft/Mod Version
Minecraft 1.20.1
Fabric 1.20.1
iris-1.7.6+mc1.20.1
sodium-fabric-0.5.13+mc1.20.1
voxy-0.2.13-alpha

Hardware Specs
AMD Ryzen 7 9800X3D
Geforce RTX4080
6gb RAM allocated

Additional details
-

reddit.com
u/Niborius — 2 days ago

How to make IterationRP look more like Seus PTGI GFME (especially the volumetric fog)

So I've been loving my Ray/Path traced shaders. I've been using the Seus shader for years, but I was having some issues with certain visuals glitching out, like dropped items, rain, water rendering through my viewmodel etc.

So I decided to see what all the hype for IterationRP was about and was pleasantly surprised. I tweaked the settings a bit to make it look more like Seus PTGI which I personally like more, and found a SEUS tonemap as well which works nicely. Also the Framerate is a LOT better with FSR enabled, while looking crisper still than Seus.

One thing I don't like so much though is how there doesn't appear to be any fog in the distance in the IterationRP version, which I thought looked great in the Seus shader (look into the distance on my screenshots above).

I'm also struggling to make IterationRP look more natural in general. It feels like I'm playing with sunglasses on. I think one of the reasons is that the shadows look darker, but perhaps I'm just so used to the Seus shaders. Finally the light cast from the moon is too bright, I like my nights to be dark, but even at the lowest setting (second lowest that is, as the lowest makes the moon disappear completely) it's still too bright imo.

I know full well that I should be grateful that I can run these shaders so well, and I am, but that's why I'd like to get the best out of my system.

Shader (and version)
SEUS PTGI HRR Test 2.1 GFME 1.20
iterationRP_Alpha_0.8.22

Minecraft/Mod Version
Minecraft 1.20.1
Fabric 1.20.1
iris-1.7.6+mc1.20.1
sodium-fabric-0.5.13+mc1.20.1
voxy-0.2.13-alpha

Hardware Specs
AMD Ryzen 7 9800X3D
Geforce RTX4080
6gb RAM allocated

Additional details
-

u/Niborius — 4 days ago