▲ 3 r/ttrpgdesign+3 crossposts

Character Sheet

Welcome to my thread. Fir the ttrpg, Slayers of Rings and Crowns (SORC), I've been given the task of restructuring the Character Sheet, so I put Abilities on pause for a bit.

Following the character creation steps, 1 - 12 (see link below), I was able to create my first full blown character, Brunn (again below). I did simulate the first level and quest, and he was grouped with three others, but this is my result. In the character sheet, I linked each area so people that want can read about them, but it is incomplete. It works, but there's more work to do.

Knowing it is a d100 system, we designed and formulated SORC so that it doesn't ask the target to roll to meet the attacker's roll. For instance, if a monster attacks you, you don't roll, he either hits or misses. It's all passive, see combat (protection score - PROTS) and Traits section for Difficulty Scores (DIFS), the latter uses the 7 Layers of Aura stacked with the Traits Score as the target number for attackers. It's not perfect, but it's faster (no table to look up) and it works. .

I want to ask.

  1. Did following the 12 steps work? If anyone actually goes through the 13 steps, extra cookies for you :)

  2. Are they in the right order?

  3. Is it easy to read it understand?

  4. Should data on the front and back be reversed?

  5. Feel free to add your own comments and we appreciate all of the constructive feedback, even constructive criticism and those that have actually been constructive here have played a huge role. We thank you for that even if it's only as a Hobby.

Warning, In currently working on it. I recently forgot to close a div adding pagination and notable events to calendar.

- SORC Management

Anyway, here is the Character Sheet.

Brunn, LVL 1 Main Class Abilities: Fighter.

Note: There are no set classes. Players choose abilities that they can use if the proper READIED Armaments are drawn or Donned. See Readied Armament Drawn/Sheathed and Donned/Doffed, and various resting periods; Breather, Short Rest, Full Day.

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u/No-Addendum6563 — 7 days ago

Meet the Quartermaster

Meet the Quartermaster

​

Rrrrrrr! Or is it... iiiiiiii? Maybe only one i (eye)?

"If your home is a ship, whether in flight or at Sea, and whether you built it or hijacked it and you prefer the lonely lifestyle of continuous logistics, the Quartermaster is your Class..."

Welcome, new readers, to the SORC (Slayers of Rings & Crowns) community!

While I was editing the new, the very new, playable class content, I began working on a new Main Class I had buried in my documents. Well I started getting a carried away and here we are:

Main Class QuarterMaster, ship logistics across both air and water vessels, in technologically advanced or traditional forms. The Main Class Quartermaster homes three Paths: Pirate, Freighter, and Privateer each with three Branches (see link below).

I'm looking for ideas to help tailor the Quartermaster Class before it's fully locked in.

What are your thoughts on the three Paths (Pirate, Freighter, Privateer) and their Branches so far?

What are your ideas for ship-logistics-themed Abilities that would fit a Quartermaster's kit?

What are your picks for Favored Races, gear, or flavor details that would make this class feel distinct?

Quartermaster Linked.

iii, rrrr, uh errr.

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u/No-Addendum6563 — 16 days ago
▲ 1 r/ttrpgdesign+2 crossposts

Meet the Quartermaster

​

Rrrrrrr! Or is it... iiiiiiii? Maybe only one i (eye)?

"If your Home is a ship, whether in flight or at Sea, and whether you built it or hijacked it and you prefer the lonely lifestyle of continuous logistics - legal and illegal - the Quartermaster is your Class..."

Welcome, new readers, to the SORC (Slayers of Rings & Crowns) community!

While I was editing the new, the very new, playable class content, I began working on a new Main Class I had buried in my documents. Well I started getting a carried away and here we are:

Main Class QuarterMaster, ship logistics across both air and water vessels, in technologically advanced or traditional forms. The Main Class Quartermaster homes three Paths: Pirate, Freighter, and Privateer each with three Branches (see link below).

I'm looking for ideas to help tailor the Quartermaster Class before it's fully locked in.

What are your thoughts on the three Paths (Pirate, Freighter, Privateer) and their Branches so far?

What are your ideas for ship-logistics-themed Abilities that would fit a Quartermaster's kit?

What are your picks for Favored Races, gear, or flavor details that would make this class feel distinct?

Quartermaster Linked.

iii, rrrr, uh errr.

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u/No-Addendum6563 — 16 days ago
▲ 1 r/ttrpgdesign+2 crossposts

SORC Class Abilities Refined

So for our TTRPG Slayers of Rings & Crowns, SORC, I've been given responsibility for Class Structure and development 🙄, and I thought I had came up with something good... about ten days ago. Well, it wasn't so good afterall. It was hard to read, it is crunchy in my defense, so I added tables, expand buttons, skip to starter set playable class links, color schemes and so on.

Then, I still wasn't happy. I kept fine tuning the layout and still wasn't happy with stat development. So instead of just hand tuning stat values (as some games do), I created formulas for every stat value, covered in the rules below, and explained fully in the GM codex (even though it doesn't really need to be). I'm plugging in the actual ability content, mostly just the titles and descriptions, and designing the Ability Cards now.

With that said, do you guys feel this is a pliable Class Abilities system? If not, please explain and thank you very much in advance for your time.

SORC Class Ability Structure

Keep in mind it opening from another app, such as Reddit or Discord, the theme may look different than a browsers default. You can't always go straight to the website from browser.

Edit: A lot of the ability content are place holders and I'm working on those now. This is a pre beta version and you may find errors. Thank you for understanding.

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u/No-Addendum6563 — 20 days ago
▲ 2 r/ttrpgdesign+2 crossposts

Feedback wanted: Race and Class design in my TTRPG (SORC)

Hi Folks.

My name is Van

Heads up: these rules are fairly technical and quit crunchy. This is only the second pass if the rules, and although playable, they do need to be combed over and edited several times over.

Feedback wanted: Race and Class design in my TTRPG, Slayers of Rings & Crowns, SORC. 3-choice "Slots," hidden Prerequisites, and an armanent prerequisites bonus/penalty system.

Working on a fantasy TTRPG called SORC (Slayers of Rings & Crowns). Looking for design/lore feedback on two sections specifically: Playable Races and Playable Classes.

Classes - the short version

Every class tree runs Main Class - Native (levels 1-3) → Path (4-20) → Branch (21-30). Each level is a "Slot" offering 3 named choices, but you only learn 1 per Slot can be chosen per class level progression. Total Ability investment across a career is capped at 59 points, so a second class tree means real trade-offs against your first.

Some later Slots carry a Prerequisite tied to an earlier choice - it always skips a level, never the one directly before it, and which "lane" it draws from isn't fixed.

Gear matters mechanically: use a class's Abilities/Spells outside its own default Armaments and you eat a flat -5 penalty on every roll that Ability/Spell makes, reduced by 1 per +5 in whatever Trait fights that specific mismatch (Strength for armor weight, Agility for a finesse weapon, etc.).

Races - the short version

Races get permanent passive Aptitudes/Inaptitudes plus a Favored/Averse relationship with each class that shifts progression rate rather than handing out flat stat bonuses. Races also hold vitality and speed determined by size, and innate Trait Scores that mirror their default Attribute score aligned to the trait (traits cannot be higher than their aligned Attribute, see attribute and TST development PG. 2).

What I'd love feedback on:

  1. Does capping Ability points at 59 while dangling "3 choices per Slot" feel like meaningful choice, or padding since 2 of 3 are always wasted?

  2. Is a flat -5 penalty too punishing/forgiving, or does it hinge entirely on how big Trait bonuses get at higher levels?

  3. Any red flags with Prerequisites skipping a level with a non-fixed lane - unpredictable in a bad way, or real build tension?

Happy to share more specifics if anyone wants to dig deeper, into a particular class or race.

Classes

Races

Edit: links may work now.

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u/No-Addendum6563 — 1 month ago