u/No-Arm-6397

▲ 0 r/DnDIY

created a deck builder ttrpg looking for feedback

🎴 DECKBOUND RPG (Working Title)

A card-based tabletop RPG where your character is your deck.

🌍 What is this game?

Deckbound RPG is a tabletop roleplaying game where:

  • Your abilities are cards
  • Your character build is a deck with limits
  • Combat is fast, tactical, and hand-driven
  • The DM uses structured monster ability lists instead of dice tables

You don’t just play a character.

>

🧠 Core Concepts

Every character is defined by:

  • 🃏 Deck (your abilities, spells, and equipment)
  • 🎴 Hand (your current playable options)
  • 📊 Capacity (how much your build can hold)

⚔️ Time System

🧍 Turn

One player or monster takes their actions.

🔁 Round

A full loop where every player and monster acts once.

⚔️ Combat

An encounter from start until enemies are defeated or escape.

🗺️ Movement System (GRID-BASED)

Combat uses a grid system.

  • Each square = ~5 feet
  • Movement is measured in feet per turn
  • Your Race determines total movement distance per turn

Movement Rules:

  • You may move freely during your turn
  • Movement can be split before and after card use
  • Movement does not require a card unless stated

Example:

  • Human moves 30 feet → 6 squares per turn
  • Elf moves 40 feet → 8 squares per turn

🃏 Cards

There are three main types:

⚔️ Action Cards

Attacks, movement abilities, physical skills.

✨ Spell Cards

Magic effects using Arcana and other stats.

🧥 Equipment Cards

Weapons, armor, and tools that remain active over time.

🎯 Hand System

At all times in combat:

  • You hold 7 cards in hand

On your turn:

  • You may play up to all 7 cards
  • Then refill your hand back to 7 at the end of your turn

If you have no usable options:

  • You may redraw up to half your hand once per combat
  • After doing so, your hand size is reduced by 1 for the rest of combat

🎴 Card Resolution System

Every card uses a 3-step resolution process:

  1. Choose a card to activate
  2. Draw to determine hit/success
  3. Draw again to determine damage/effect strength

Cards define what each draw means (damage, success tiers, etc).

⚡ Instant Cards

Some cards are marked Instantaneous:

  • Can be used outside your turn
  • Only 1 per round
  • Do NOT trigger hand refill after use

🧥 Equipment System

Equipment is persistent and tracked with simple tallies.

🗡 Weapons / Wands / Staves

  • If used in a round → mark 1 durability down at end of round

🛡 Armor

  • Tracks durability per combat (or table variation)

🧾 Tracking

All equipment is tracked using simple notes on the character sheet:

Example:

  • Steel Sword — 4/6 durability
  • Leather Armor — 3/5 combats

📊 Capacity System

Each character has three capacity types:

  • ⚡ Speed Capacity (movement + physical actions)
  • ✨ Magic Capacity (spells)
  • 🎒 Carry Capacity (items and equipment)

How it works:

  • Roll 1d100
  • Add race + class modifiers
  • This becomes your total capacity pool

Cards consume capacity based on their type and strength.

🧬 Stats

Stats are:

  • Strength (STR)
  • Dexterity (DEX)
  • Arcana (ARC)
  • Charisma (CHA)

Stats modify:

  • card outcomes
  • accuracy
  • damage
  • special effects

❤️ HP System

  • HP = life total
  • At 0 HP → character dies

Some classes interact with HP differently:

  • Blood Mages
  • Sanguine Summoners
  • Other life-based archetypes

👹 DM SYSTEM (MONSTERS)

Monsters do NOT use decks.

Instead, each monster has an ability list.

🧠 Danger Levels (DL)

  • DL < 1 → up to 20 abilities
  • DL 2 → 30 abilities
  • DL 3 → 40 abilities
  • Demi-boss → 50 abilities
  • Boss → 60 abilities

🧠 Monster AI System

Each ability has tags:

  • melee
  • ranged
  • magic
  • defensive
  • reaction

DM uses tags + recommendations to choose actions quickly.

Example:

  • Melee → Sword Strike
  • Ranged → Throw Rock
  • Reaction → Dodge (reduce damage)

🌍 Roleplay Rules

Roleplay does NOT require cards.

However, cards can still be used for:

  • casting spells in RP
  • equipping items
  • performing structured actions in-world

🔄 REST SYSTEM

  • After combat → equipment durability updates
  • Long rest → full recovery/reset (table dependent)

⚖️ CORE GAME LOOP

  1. Build deck using capacity limits
  2. Enter combat
  3. Move using grid system
  4. Play up to 7 cards per turn
  5. Resolve actions via draw system
  6. Equipment degrades over time
  7. Combat ends
  8. Rest → recover and reset resources

🧪 WHAT MAKES THIS GAME DIFFERENT

  • No spell slots
  • No static abilities spam
  • Everything is card-driven
  • Equipment is persistent but fragile
  • DM uses structured monster AI instead of random tables
  • Movement is grid-based and race-defined
  • Combat is fast but highly tactical

🧠 BEGINNER TIP

Start simple:

>

Speed, magic, and carry all matter depending on playstyle.

⚔️ FINAL NOTE

This system is designed to be:

  • printable
  • lightweight
  • flexible for any setting
  • easy to homebrew
  • playable with just paper and cards
reddit.com
u/No-Arm-6397 — 5 days ago
▲ 0 r/TabletopRPG+1 crossposts

i created a deck bassed ttrpg system fit for homebrew campaigns (deck builder meets ttrpg at last)

🎴 DECKBOUND RPG (Working Title)

A card-based tabletop RPG where your character is your deck.

🌍 What is this game?

Deckbound RPG is a tabletop roleplaying game where:

  • Your abilities are cards
  • Your character build is a deck with limits
  • Combat is fast, tactical, and hand-driven
  • The DM uses structured monster ability lists instead of dice tables

You don’t just play a character.

>

🧠 Core Concepts

Every character is defined by:

  • 🃏 Deck (your abilities, spells, and equipment)
  • 🎴 Hand (your current playable options)
  • 📊 Capacity (how much your build can hold)

⚔️ Time System

🧍 Turn

One player or monster takes their actions.

🔁 Round

A full loop where every player and monster acts once.

⚔️ Combat

An encounter from start until enemies are defeated or escape.

🗺️ Movement System (GRID-BASED)

Combat uses a grid system.

  • Each square = ~5 feet
  • Movement is measured in feet per turn
  • Your Race determines total movement distance per turn

Movement Rules:

  • You may move freely during your turn
  • Movement can be split before and after card use
  • Movement does not require a card unless stated

Example:

  • Human moves 30 feet → 6 squares per turn
  • Elf moves 40 feet → 8 squares per turn

🃏 Cards

There are three main types:

⚔️ Action Cards

Attacks, movement abilities, physical skills.

✨ Spell Cards

Magic effects using Arcana and other stats.

🧥 Equipment Cards

Weapons, armor, and tools that remain active over time.

🎯 Hand System

At all times in combat:

  • You hold 7 cards in hand

On your turn:

  • You may play up to all 7 cards
  • Then refill your hand back to 7 at the end of your turn

If you have no usable options:

  • You may redraw up to half your hand once per combat
  • After doing so, your hand size is reduced by 1 for the rest of combat

🎴 Card Resolution System

Every card uses a 3-step resolution process:

  1. Choose a card to activate
  2. Draw to determine hit/success
  3. Draw again to determine damage/effect strength

Cards define what each draw means (damage, success tiers, etc).

⚡ Instant Cards

Some cards are marked Instantaneous:

  • Can be used outside your turn
  • Only 1 per round
  • Do NOT trigger hand refill after use

🧥 Equipment System

Equipment is persistent and tracked with simple tallies.

🗡 Weapons / Wands / Staves

  • If used in a round → mark 1 durability down at end of round

🛡 Armor

  • Tracks durability per combat (or table variation)

🧾 Tracking

All equipment is tracked using simple notes on the character sheet:

Example:

  • Steel Sword — 4/6 durability
  • Leather Armor — 3/5 combats

📊 Capacity System

Each character has three capacity types:

  • ⚡ Speed Capacity (movement + physical actions)
  • ✨ Magic Capacity (spells)
  • 🎒 Carry Capacity (items and equipment)

How it works:

  • Roll 1d100
  • Add race + class modifiers
  • This becomes your total capacity pool

Cards consume capacity based on their type and strength.

🧬 Stats

Stats are:

  • Strength (STR)
  • Dexterity (DEX)
  • Arcana (ARC)
  • Charisma (CHA)

Stats modify:

  • card outcomes
  • accuracy
  • damage
  • special effects

❤️ HP System

  • HP = life total
  • At 0 HP → character dies

Some classes interact with HP differently:

  • Blood Mages
  • Sanguine Summoners
  • Other life-based archetypes

👹 DM SYSTEM (MONSTERS)

Monsters do NOT use decks.

Instead, each monster has an ability list.

🧠 Danger Levels (DL)

  • DL < 1 → up to 20 abilities
  • DL 2 → 30 abilities
  • DL 3 → 40 abilities
  • Demi-boss → 50 abilities
  • Boss → 60 abilities

🧠 Monster AI System

Each ability has tags:

  • melee
  • ranged
  • magic
  • defensive
  • reaction

DM uses tags + recommendations to choose actions quickly.

Example:

  • Melee → Sword Strike
  • Ranged → Throw Rock
  • Reaction → Dodge (reduce damage)

🌍 Roleplay Rules

Roleplay does NOT require cards.

However, cards can still be used for:

  • casting spells in RP
  • equipping items
  • performing structured actions in-world

🔄 REST SYSTEM

  • After combat → equipment durability updates
  • Long rest → full recovery/reset (table dependent)

⚖️ CORE GAME LOOP

  1. Build deck using capacity limits
  2. Enter combat
  3. Move using grid system
  4. Play up to 7 cards per turn
  5. Resolve actions via draw system
  6. Equipment degrades over time
  7. Combat ends
  8. Rest → recover and reset resources

🧪 WHAT MAKES THIS GAME DIFFERENT

  • No spell slots
  • No static abilities spam
  • Everything is card-driven
  • Equipment is persistent but fragile
  • DM uses structured monster AI instead of random tables
  • Movement is grid-based and race-defined
  • Combat is fast but highly tactical

🧠 BEGINNER TIP

Start simple:

>

Speed, magic, and carry all matter depending on playstyle.

⚔️ FINAL NOTE

This system is designed to be:

  • printable
  • lightweight
  • flexible for any setting
  • easy to homebrew
  • playable with just paper and cards
reddit.com
u/No-Arm-6397 — 5 days ago