

Guess this is the first tough grind that I face...
Currently, I can kinda farm the magic stronghold.
I really don't want to swap between enhancements, so I need both the undead & magic SE.
But, even if I obtain the SE, I cannot sell AEs since pet are located only at superior strongholds.
As a cherry on top, the chance of locating the pet (1/250) is smaller than the SE (1/101), so I have to grind until I get pets and SE for each strongholds?!
+ Maybe I can grind for pets later, however I'm super short in bank space, so I never want to see AEs lying around in my bank if I have the SE. If I sell AE, I have to start over from the standard stronghold...
Training Crafting is so lame...
Until level 50, I made useless leather armor and some gem necklasses.
From level 50, I unlocked urns, but other than those, I should make dragon hides until 99?
Seriously, it's so meaningless and has so little synergy with other skills. It's simple bc all you have to do is buy leather from the shop, craft it, and sell it with a deficit.
If I don't go for ranged combat, I find almost no point to train Crafting...
Am I crazy, or is this actually legit?
Recently, I got my hands on Elemental Potion IV.
It says that I get 8 elemental runes for 50% chance, so in average I get 4 elemental runes per action.
However, I also use 4 elemental runes for creating one combination rune. Which means that we can expect the total number of elemental runes to be preserved?
So... in the long run, if I only make combination runes, and convert useless combination runes to desired combination runes using crow summons, I never have to make basic elemental runes?
Not sure about other magics, but standard magic can be done with one kind of combination rune + blood/ancient/death etc. Furthermore, not creating basic elemental runes is highly beneficial in terms of leveling rune crafting!
Well, if I want to pump out a single combination rune, crafting elemental runes for that combined rune can be faster.
Should have noticed this mechanism much more earlier!
Any use for water runes?
Hello! I started to train magic and runecrafting, and foud out that I'll face a crazy amount of leftover water runes.
Currently, I'm crafting Smoke rune + Chaos rune for spells, and Lava rune + nature rune for alt magic superheat.
However, thanks to the elemental potion, I have so much leftover water runes. My idea for disposing these water runes are :
Craft witch tablets.
Craft any combination rune that requires water runes, and convert it to crow tablets.
Use water spells with air staffs (e.g. water bolt = 1wind+1chaos+2water)
Use water based auroras with water staffs (e.g. Fury II = 1water+2light)
Just stack them for future?
Option 1 seems unlikely bc I'm really short in GP
Also not happy about Option 3 because water spells' damage is so bad.
Option 4 is also not that pleasing because I have to make additional light spells that gives low runecraft exp.
Any piece of advice is welcomed!
Downside for using low-tier foods?
Hi there, I'm fairly new to the game, and kinda short in food.
I sold almost all the cooked fish for GP, so all I have are foods from Furnance and Pot, which heals very little.
However, I do have Auto Eat, so I almost never faced death.
Anyways, my question is: is there any downsides for using foods that heal just a little amount? I heard that stun can be a variable, but in my level, I never see those attacks.
Which element staff should I use?
Hi! It has been like 10 days since I played this game, and I am loving this game!
Four Battlestaffs : air, water, earth, and fire all have the same stats, with the only difference being reduction of the desired rune.
However, I'm mostly making combination runes for leveling up runecrafting, and the spells does not require water/earth/fire runes (second picture). Which means that the rune reduction of the staff is only meaningfull for the air rune.
So... can I conclude that I can use any element for the staff? Maybe air just in case I use the air spell?
My first frame+style+badge
Not sure if I'll do this grind again...
Stronghold enhancements are random, right?...
Yeah I know that it's been only 6 completions, but I got Left enhancements for all completions.
According to the wiki, there is a 4/7 chance to get the Left enhancement, my luck is like 3.5%...
Is it just that I'm unlucky? Or is there any other requirements for getting right and middle enhancements?
Have I finished too soon?
I finished the second round and the bonus chapter with 7 missions.
After that, I'm kicked out from the expedition and can't progress to the next round.
Well, it's only four days left of the season, but does it mean that I can't participate the upcomming treasure hunt?
My precious card packs...
M3 extra move 900 cash is a complete joke
A max train requires around 170 t-cash for instant recall.
So, five extra moves for M3 is equal to 5 trains
?!
AND, if I screw up and need five more extra moves, 1900 cash=11 trains seriously?
This just proves that everything in this game is balanced with M3.
Artillery is the god of war
I had so much fun designing the diorama!