u/No-Locksmith-2141

With the hype of Wonders of Sodor being chilled out, how do you guys feel about the game so far?

I got the inspiration for this post from a Twitter post I saw yesterday. It basically asked how everyone feels about the game since the honeymoon and hype has cooled down. I thought it was a good idea and I want to know how you guys feel about the game.

I’ve said how I felt about the game more times than I can count so I won’t say much. But what I can’t say is that the game certainly has a lot of room for improvement and so much potential. A lot of people like the game for what it is and that’s perfectly fine, but others if not most have said that the game was too rushed, and the execution felt a little flimsy which I agree with.

But enough about me. What do you guys think?

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u/No-Locksmith-2141 — 11 days ago
▲ 15 r/WondersOfSodor+1 crossposts

So, now that the Wonders of Sodor hype has settled down, and the honeymoon stage is done, how does everyone feel about the game right now?

I got the inspiration for this post from a tweet I saw yesterday. Why wonders if Sodor is still fresh in the minds of fans, the hype that it once have around the time it was first released seems to have settled down for now. With everything that we know, how do you guys feel about the game so far?

I think I’ve said how I felt more times than I can count so I just want to know how you guys feel. All I can say is that I am happy this game exist, but it leaves a whole lot to be desired. Some people like it for what it is while others if not, most are disappointed with the result and felt it was rushed, which I do agree with.

But yeah, what do you guys think?

reddit.com
u/No-Locksmith-2141 — 9 days ago
▲ 45 r/WondersOfSodor+2 crossposts

An idea for Wonders of Sodor being more lively, even with the currently limited roster of characters (Updated)

Dovetail should make the railway busier in Wonders of Sodor by adding AI-controlled engines in explore mode, similar to how Rockstar handled pedestrian and traffic activity in GTA 5. Currently, AI engine sessions run only in story and timetable modes, but not in explore. Bringing this feature to the explore mode would create a livelier, more immersive experience, rather than having just one controllable engine and empty tracks.  

Additionally, Dovetail should consider adding a cinematic camera mode for exploring Wonders of Sodor, allowing players to view trains in action from different, movie-like perspectives. Including a stationary viewpoint—such as from a hillside, station, or bridge—would enable players to experience the railway as a bystander or passenger, similar to iconic scenes from the classic series.

Could that idea work? I do not know. I guess we'll just have to wait and see since we're pretty much in a content drought right now I think it would be a good idea to say some suggestions or list out a lot of ideas we could have for the future of this game, because I am actually very passionate about this game. I feel like it could surpass the show. The fact that this is a game admired by people who have been around since the 90s and have wanted a game like this, it feels incredible that this game is getting a lot of attention, and for good reason, of course.  

The only little issue is that the game is stuck in an area where it could continue to move forward, or it could be at a standstill, but that is just me being dramatic. I am just excited about what this game has to offer because I just adore the graphics and the idea that I can immerse myself in this world and control the trains myself. 

u/No-Locksmith-2141 — 6 days ago
▲ 94 r/WondersOfSodor+1 crossposts

Dovetail should make the railway busier in Wonders of Sodor by adding AI-controlled engines in explore mode, similar to how Rockstar handled pedestrian and traffic activity in GTA 5. Currently, AI engine sessions run only in story and timetable modes, but not in explore. Bringing this feature to the explore mode would create a livelier, more immersive experience, rather than having just one controllable engine and empty tracks.  

Additionally, Dovetail should consider adding a cinematic camera mode for exploring Wonders of Sodor, allowing players to view trains in action from different, movie-like perspectives. Including a stationary viewpoint—such as from a hillside, station, or bridge—would enable players to experience the railway as a bystander or passenger, similar to iconic scenes from the classic series.

u/No-Locksmith-2141 — 15 days ago

I feel like Dovetail should do what Rockstar did for GTA5. In GTA5, while you were walking around and explore mode, they made the cars and people walking around in the background minding their own business and doing their thing and that's what made Los Santos busy. I feel like for Wonders of Sodor, Dovetails could find a way to make AI running sessions for other engines in the background so that the railway feels busy. They actually do this in story mode and timetable mode, but I wished I could explore mode. We could have the same experience because it really does feel dead without any other engines running up and down, and there's only one engine you could control.  

While speaking on GTA5 factors, I feel like they could add a cinematic camera mode for people who want to see the engines run through a movie lens, but that's just me. 

reddit.com
u/No-Locksmith-2141 — 15 days ago
▲ 15 r/WondersOfSodor+1 crossposts

Am I the only one a little concerned about the future of Wonders of Sodor?

I know that we are a month in to this beautiful game so it may seem a little too soon to ask such a question. I also know that I may be perceived as annoying, dramatic, or entitled, but I don’t care. This is the Internet. We can feel free to say how we feel.

I’m pretty sure this post will come as a shock to no one but we really do need more characters and more locations. Like it’s not even a suggestion at this point, it’s an order almost. Yeah that sounds pretty bratty of me to say, but this is a Thomas fandom and the franchise is famous for wide variety of engines. I don’t know dovetails as much as anyone else does, but I feel like the fact that we’re not getting any Intel on when we’re getting updates Kind of leaves us feeling pretty confused if we’re getting our money paid off well. You know it’s crazy when Roblox and Trainz has more engines and locations than Wonders of Sodor at this moment. I mean, the steep price of this game is understandable for its graphics, but if we’re not getting a lot of locations and only a measly six engines, it can come across as if some people are wasting their money.

There are some people who have actually stopped playing the game altogether and move onto something else which is of course perfect but it kind of adds volume to how little the game is offering to us at the moment. Other people Who really want to play this game have either not stalled it at all or uninstalled it. Mind you these are the type of people that I hear. I’m not speaking for the general audience.

This is my first time actually playing the dovetails game, but from what I can tell, Dovetails is very, very subtle and discreet about their announcements. Not even a little teaser or a peak, Which can add up to a little bit of suspense or it could leave us up in the air about how this game will turn out. Which brings me to my other point: I fear that if This game doesn’t really announce something soon and wait till later this game would flop. I can’t really speak for marketing or other people, but I feel like people wouldn’t want to wait excruciatingly long months or a year.

With so many suggestions and a patch being released recently, I feel like the tales has plenty of room To make a plethora of new content. I will never be the type of person to tell a person or a company how to do their job, but the success of Wonders of Sodor relies on Dovetails.

Yes, I know that patient is a virtue, but I don’t think it would hurt to want to know about a specific timeline so we can get and prepared for what is ready to offer.

What do you guys think? *sigh* I can smell the downvotes Lmao

reddit.com
u/No-Locksmith-2141 — 23 days ago
▲ 67 r/WondersOfSodor+1 crossposts

I feel like for the Ffarquhar branch line, there should be a tramway that runs from Ffarquhar station to the quarry. I'm not saying this is a dovetails thing, in fact I probably blame this on the CGI era, but people sometimes forget that Toby was brought on because the line to the quarry ran through a tramway and Thomas was unqualified to run the tramway after being stopped by the policeman so Toby, who is a Tram engine was brought on.

I also just like how tramways look, a train running through the road with towns and cars, and buses running along the line. And I think it would be a clever way to create that lane where Mavis got stuck. I do not know if dovetails can go back and remake the areas of the map, but if they do, they should add a tramway.

u/No-Locksmith-2141 — 28 days ago