u/No-Register8651

guide on how to beat licorne spam

guide on how to beat licorne spam

Hi everyone.

To introduce myself, my ingame name is Imdumbfr and my discord name is the same if you want to contact or just talk to me.

Anyways, as I scroll through Reddit I saw a Licorne spam meme

https://preview.redd.it/qec36i47hzeh1.png?width=817&format=png&auto=webp&s=edc85a4e5ef01ad20d0dd78ac69e9ec6f6768f0a

I immediately thought to myself "Wait ppl still spam licorne? thought it got nerfed". Anyways, as I am probably the best active player in this sub and has also used licornes before, I thought I should have a say in this matter.

Without further ado, let's jump straight to the main point, that is, how to deal with Licorne spam

(This is the result of a guy yapping about a rather trash meta instead of doing useful things and there will be mistakes so enjoy)

I. Strength and weakness

Licorne's strength:

-Deadlier canister (than their normal arty counter part, that being 6lb and 12lb)

-Longer range (than their normal arty counter part, that being 6lb and 12lb)

-Explosive shells at long range (more dmg in forest/city, elevation and circular AOE

-Fatter AOE (for a lack of a better word)

Licorne's weakness:

-Shorter canister range

-Shorter cannonball effective range (or medium range)

-Weaker medium range damage

-Shorter AOE

-Explosive shells at long range (Cannonball don't extend outside medium range, meaning enfilade fire is a lot less viable with Licorne)

II. Exploiting normal arty's main strengths

Normally this wouldn't be related to dealing with licorne (because it kinda is), however one tactic that do though is enfilade fire. Basically, enfilade fire means an arty can deal damage to many units at once, preferably from a flank

What make normal arty much better than licornes at enfilade fire is that not only they have longer AOE but their cannonball also extend their range to long range, unlike Licornes which use explosive shells instead

A demonstration of enfilade fire

A real game demonstration of enfilade fire between me (Imdumbfr) and MadCraver

III. Avoiding Licorne' main strengths

A unquestionably great advantage of Licorne (and howitzer too) over normal arty is the ability to punish dense clumps of units. Because of this, if your army gets into licorne long range, it's important that you spread your army (or try to stay out of range)

With the same amount of infantry, the right licornes deal more dmg than the left ones

Another two less important upsides of licornes is that they deal more damage at long range, and since longe range licornes are explosive shells, they also perform better at terrain. So fight in medium range (where your normal arty will deal more damage than licorne) and try to fight in open ground

One very underrated tactic of licornes however is anchoring (I think that's the name), which is damaging reinforcements of the enemy before they even arrives, and leaving the enemy a softened army against your attacking force. And to be honest, there aren't really any ways you can deal with this except counter battery and trying to threaten the licornes

A real game demonstration between me (Imdumbfr) and LiamCrawford

What you can take advantage of licornes though, is the fact that licornes prefers to use their overhead fire, that meaning their heavier cannons are behind the lines on a hill and not near the front. This means aggressive playstyle really benefits the non-licorne spammers and it should be the core of dealing with licornes spammer

IV. Specific Arty vs Arty counterbattery situation

(this assumes it is a 1v1 situation, meaning you have 1 arty and enemy have 1 licorne)

  1. 10lb licorne vs 6lb foot

6lb deals more mid range dmg than licornes so you should try to fight in mid range (and especially not long range). Also, 6lb has longer canister range so you can force a situation which the 6lb can canister the 10lb freely

Also, since 10lb licornes medium range is slightly shorter than 6lb's, you can dmg 10lb in medium range while the 10lb would dmg the 6lb in long range, making the 6lb deal more dmg

  1. 10lb licorne vs 4lb foot/horty

The same, but 10lb licorne actually deals more dmg in mid range than 4lb/ horty so you are forced to use longer range canister

  1. 18lb licorne vs 8lb foot

Similar to above, but about heavy arty

  1. 18lb licorne vs 12lb foot

similar to 10lb licorne vs 6lb, but about heavy arty

  1. 18lb licorne vs 6lb foot/ horty

Interestingly, 6lb foot/horty has longer canister range than 18lb licorne so you can have 6lb/horty dmg the licorne in canister, while 18lb would dmg the 6lb in medium range

Conclusion

-Spread troops evenly

-Be aggressive

-Don't cluster troops

-Use enfilade, and don't fear if you walk into enfilade

-Fight in open ground

This is the end of the guide How to beat licorne spammer by Imdumbfr. See you later!

anyways im gonna crash out if i see another licorne spam meme after this

reddit.com
u/No-Register8651 — 2 days ago

The Great Depression and The Golden Years happening at the same time?

at least they cancel each other out a bit

u/No-Register8651 — 21 days ago

I made a sheet containing information about artillery (Incomplete)

As of now, I have only finished the mid range and long range section, canister and close range section will come soon

Some notes:

-This is HP damage, I haven't do Organisation damage yet

- Those number seems arbitrary because firing artillery in a range gives a range of damage modifier depending on the range (like for example firing a 6-lb foot in mid range gives a damage modifier from +100%to +55%)and as you can see I'm filling in the average damage so weird numbers like 47.925 are unavoidable

-This only takes range damage modifier into account, others like damage modifier to target HP aren't included

-This can contain mistakes so if you see one report to me

u/No-Register8651 — 2 months ago

there should be a minimum ELO requirements to enter a 10v10 micro match

look at this match for example https://linesofbattle.net/game/251986

the guy in the left flank (INGACO) threw the game from the start with how he play. he can't hold the left flank and lose the game for my team

I'm not asking for a big requirements, just something like Silver III or bigger so that every players can contribute to their team and not throw the game

u/No-Register8651 — 2 months ago

What is this "level" thing? Do anyone knows?

for context, I found this when looking at the profile page of my LoB account. I legit have no idea what is this

u/No-Register8651 — 2 months ago