Auto-Endrin rule question
Can enemy units just ignore and move through auto-endrins' 3" combat range? And what about denying 9" deep strike?
Can enemy units just ignore and move through auto-endrins' 3" combat range? And what about denying 9" deep strike?
Wanna make a list with most with consistency. My tourney will have strong melee army from 5 bloodthirsters to shooty armys.
Do you guys think this list could deal againt most factions? Or is it too melee heavy? Is it better to swap master to admiral?
Kharadron Overlords
Veteran Ground Troops
General's Handbook 2025-26
Drops: 2
Battle Tactic Cards: Intercept and Recover, Restless Energy
General's Regiment
Brokk Grungsson, Lord-Magnate of Barak-Nar (260)
• General
Arkanaut Frigate (300)
• Gruksson Wide-bore Cylinders
Skywardens (260)
• Reinforced
Skywardens (260)
• Reinforced
Vongrim Salvagers (120)
Regiment 1
Endrinmaster with Endrinharness (160)
• Celestium Burst Grenade - (10) Points
• Combat Grafter
Arkanaut Company (160)
• Reinforced
• 2x Skypike
• 4x Privateer Heavy Weapon
Arkanaut Ironclad (450)
Faction Terrain
Zontari Endrin Dock (20 Points)
Tried marble base with them.. which came out bit meh.
Hope them do well on the next league!