

Elizahamugis anyone?
Why Minako is the most powerful of the protagonists.


Why Minako is the most powerful of the protagonists.
I randomly felt like paying tribute to one of my favourite games in the MegaTen series.
I think SMT IV's popularity has gotten to the point that most people who try out any of Atlus' IPs outside of Persona end up playing it as one of their first games and the same holds true for me.
There are of course several reasons but what I think truly helped to define SMT IV to me personally was the way it handles its characters. Whereas the casts in other games either act as little more than walking ideological mouthpieces or lean too much into banter at the cost of tonal cohesion, SMT IV nails that perfect balance where I have no problem believing these guys see each other as friends but in a way that feels appropriate for the context of the narrative. Playing through the Blasted/Infernal Tokyo arc was a pain because I knew this would be the last time we would all fight beside each other as allies...
Though it is true that we don't interact with Jonathan, Walter and Isabeau on the same level as we would the Social Links in a Persona game, I really don't think it matters at all because the game leaves just enough to the point I can clearly understand why they would end up coming to the conclusions that they did, even if I don't agree with them.
Jonathan grew up under the upper Luxuror class and his father works for the monastery. Of course he'd hold an optimistic view of the current Mikado regime and choose them over Tokyo. Walter was the son of a fisherman and part of the lower Casualry class, a life he clearly hated. Of course he'd believe the kingdom of Mikado needs to go and a society where anyone has the power to rule through pure strength is more preferable. And standing in between them is Isabeau. She's a Luxuror too but is also more cultured and is able to relate with the people of Tokyo (because she read a manga, lmao). Her refusal to take a side in the conflict is by far the bravest path to take but also the hardest to maintain.
I also need to give big shout-outs to Orion Acaba, Matthew Mercer and Eden Reigel for their vocal performances. They all go a long way in bringing these characters to life and bounce off each other perfectly.
Title.
A little bit of self-deprecating humour every now and then is always healthy.
I hope this doesn't start any shipping wars but where is it ever said that Atsuro has a crush on Yuzu? Is there any actual evidence or just pure speculation on the part of whoever wrote this?
Now before you go ahead and downvote me, this is not a hate post aimed at Nocturne. I understand what it tried to do and in some ways, I can even appreciate it for setting the stage for later games to build upon but I cannot in good faith say that I like it as much as other people do and that's due in no small part to how it portrays its alignments.
The Reasons in Nocturne do not follow Law, Chaos and Neutral in the traditional sense. Rather, they embrace broader existential concepts whose labellings are largely a matter of interpretation.
My issue with Nocturne is how little connective tissue there is between Isamu and Chiaki as they were before the Conception and after they develop their Reasons. Hikawa is an even more blatant example as he was already radicalised before the events of the game. It is basically just assumed you will be able to put yourself in their shoes but we are simply given too little insight to believe they would go so far and advocate for such dystopic realities.
But that is only half of the issue. Even if we were to overlook these characters' lack of motivations with the context of that aspect not being the main focus of SMT, it still doesn't change the fact that the way the narrative is structured and how their ideologies are presented makes them come off as little more than bad endings in all but name. Ironically, what was envisioned to make the alignments in Nocturne more nuanced than its predecessors ended up having the opposite effect in my opinion.
I'll be directly comparing Hikawa and Ronaldo as an example. Both of these men sought to create a world of everlasting peace, making them what most would see as the most cut and dried take on Law. However, both men also display traits commonly associated with Chaos. Hikawa was originally a member of the Cult of Gaia with a vision of humanity reaching equality with God and Ronaldo is a hot-blooded man whose hatred for Yamato often gets in the way of his judgement.
You can probably guess where I am going with this... Hikawa does a horrible job at selling the Reason of Shiijima. He talks of a world of perfect bliss but exhibits an utter lack of empathy or remorse for any of the lives lost in pursuit of his ideal world. How do I know he is not just going to throw me under the bus the second I present the smallest inconvenience to his plan? Oh, wait! That's exactly what he did! Before you had any idea who he was or what was going on with the world, he immediately decides you are a threat and would've killed you had Yuko not stepped in! Yeah, no thanks, I am not going to create a world based on the wishes of a madman!
Now, what if you took Hikawa and turned him into a more charismatic character who puts a greater emphasis on humanity's potential to be better? The answer is the funny Brazilian communist boi Ronnie. Ronaldo is a deeply flawed character for the reasons I already mentioned and whether humanity will be able to truly develop as a species in his world of Equality without any competitive spirit or willingness to challenge ideas is left very much dubious. At the same time, the game also makes the appeal in his philosophy blatantly clear to the player. Regardless of whether you agree with him or not, a world where everyone actively does what they can to help their fellow man is certainly a nice thought. A big smirk rolled up my face when I saw that Joe was on his side because yeah, why wouldn't he be, given the situation he had with his girlfriend? It certainly does help that Ronaldo actually recognises his own wrongdoings and learns to apply his justice to everyone, not forcing anyone's hand to join him and sparing even Yamato on his route.
And that's only those two. I can easily rip Chiaki and Lucifer a new one and talk about how much better Yamato and Alcor are or how it is nice that for once in the series, assuming you do not meet the requirements to unlock the Triumphant ending (which would be hard won anyway, given its steep requirements so, fair enough...), Neutral is not the objectively morally correct ending. Frankly though, I think I have already gotten my point across.
In my opinion, Devil Survivor 2 has one of the best alignment systems in the series, up there with Devil Survivor 1 and the Canon of Vengeance storyline of the rereleased SMT V. If more games did their alignments the same way as DeSu 2, I think SMT's reputation for disproportionately favouring certain alignments over others would, if not go away entirely, become a lot less egregious at the very least.
Oh, what I'd give to live in that timeline... 😔
Fun fact for the 2 people who'd care: I named my Law Hero "Abel" for my SMT I replay because I love her ending so much.
Recently, I got around to beating Devil Survivor 2: Record Breaker and I really enjoyed it. In celebration of what I think is one of the most underrated games in the series, I wanted to ask all people who've played it for their favourite ending in the Septentrione arc.
First of all, it glows in the freaking dark! That's pretty much a recipe for aura right there.
Second, from the fingers on her gloves to her huge goggles, this outfit just screams, "I am Futaba Sakura and I won't apologise!"
And last but not least, the black and green contrast perfectly with her orange hair.
10 out of 10 design. Atlus, you cooked big time with this one.