r/Megaten

▲ 16 r/Megaten

Creating a Manual for SMT V: V

I just bought Shin Megami Tensei V: Vengeance for Nintendo Switch, and I’m thinking about creating a custom physical manual for it inspired by classic GBA, Nintendo DS, and PS2 manuals.

I’d love some help from the community. What kind of information, artwork, screenshots, lore, tips, or other content do you think should be included in the manual? If you have anything that could help, please share it with me.

Once the project is finished, I’ll share both the final version and an editable file so anyone can make their own custom versions.

Thanks in advance!

P.S.: Since I’m still playing through the game for the first time, anyone who wants to help can also send useful information, screenshots, discoveries, or corrections via DM. I’ll make sure to properly credit everyone who contributes, both in the files themselves and in any posts related to the project.

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u/Marshall_Noob — 9 hours ago
▲ 230 r/Megaten

This place will be the death of me

2 hours just going in circles. I'm trying not to use a guide and even if I did I dunno if it would help as i'm not at the start of the godforsaken maze

u/Iceicebaby21 — 1 day ago
▲ 13 r/Megaten

Persona 2 Innocent Sin: I unfortunately played the PSP demake so I'll explain my problems outside the pacing

So I got my clown license a few days ago when the sub reminded me that the PSX version is better, considering I'm a massive PS1 fan I'm quite gutted, I played a bit on the PSX version and yeah it's a lot better with the strategy. I want to address this before any other complaints regarding IS but in a nutshell, I don't think it mattered much to my gameplay experience on PSP anyway.

The attack succession outside of the UI on PSX still feels slow (how long the attack round lasts after inputting orders).

Yet, I don't feel like I can hold this against the game, as P1 on PSX was also like that: there wasn't a skip option back then, so I guess it's an old-game thing.

I feel like the Auto and skip option in the PSP ver. kind of make up for the sluggish UI.

AND SHALL I BE WRONG ON THIS, in any case with modern emulation it doesn't really matter if you want to get the P2: IS experience, you can easily skip combat with turbo options on PPSSPP and using auto combat, so I can't say it bothered my gameplay. Use turbo options and Estoma and you should be good to only enjoy the story.

The fact that the gameplay wasn't engaging is tied to a lot of other things except the sluggish gameplay. To make a fair comparaison I'll use P1, so no excuses.

FUSION (not really) and CONTACTS

The Velvet Room's system is horrible. Nuking fusions honestly removes all the fun relating to gathering cards.

Instead, you have to grind contacts and especially free tarot cards to summon Personas in an incredibly boring way. I don't know if any other MT games do this, but fusions seem to be omnipresent for a reason, because it's just so fun man. Even though getting cards ain't that hard it's still boring.

In Persona 1, I was getting everyone's cards to build this massive pool to choose from. In IS it's already there waiting for you to grind the cards of specific arcanas lol

It's like they knew how unfun getting new Personas is, as there are no Velvet rooms inside dungeons and the game just apologizes by giving you busted personas instead of having to get them.

The contact system as in P1 as in P2 gets old quick to be honest, it's frustratingly specific. It's made a lot better in EP so I'm very happy about it.

PERSONAS, PERSONAS, PLEASE GET YOURSELVES GOOD SKILLS

This is just a feeling for me, but I always found most Persona within the game to have boring skills overall and have one flagship skill. I guess this is offset by Fusion Spells which are cool, but in Persona 1, I had to keep my old personas because of their pertinent skill assortment even towards the end of the game, which was incredible design imo.

For example of bad skills, Me Patra is completely neutered, physical skills are not worth the hassle with everyone that isn't Eikichi, but they were still decent in P1 on everyone.

Personas in P1 were more versatile with their skills and were made so that there was a bigger pool of skills to choose from, especially and mostly because of the effect the grid positioning has.

Buff/debuff skills suck, whaddya mean only applicable on one party member??

It's a pretty big problem if most of the Personas I found pertinent by the end were those given on a silver platter by the game (Primes and Durga, lol)

My driving force behind my enjoyment for the Persona grind of P1 was that I used to check the skills of the new Personas and be intrigued, to want to diversify the build and optimize the gameplay with a good skillset. I didn't feel that for most of the game in P2:IS, I felt the drive towards the middle but the Prime Personas came and just outclassed the rest.

I don't know if this relates to how much the grid in P1 changes gameplay dynamics though.

DIFFICULTY

Everyone knows about how easy IS is, and apparently the PSX version was better on that aspect so I can't comment.

I can't hold P2:IS accountable to P1 in terms of how crazy and ridiculous P1 is in terms of balance: P1's balance was messed up, although fun it's not a good idea to make the base of a franchise from it. It's good as a one off.

GOOD STUFF ABOUT IS (that isn't the story and all)

- Dungeon crawling in third person is a revolution and the game deserves all the respect for being the first one to introduce it, and for a first attempt in the MT franchise it does its job very competently, many segments were very entertaining.

- The Persona pool every party member can choose from instead of assigning Personas to specific party members is very fun

- Fusion spells are dope man, I hope they're reintroduced later

- Mutations were very well implemented compared to P1's weird Darwin-accurate persona mutation system.

- The game still sets what I feel is a solid core for the rest of the franchise, even though it might be lacking in intensity, I can appreciate the foundations it established.

CONCLUSION

No matter how negative I sound, the game is still a blast for the huge majority of it. P1 obviously has many flaws too.

I did say I think Persona 1 is a better video game experience because of gameplay, but I retract that statement.

Everything outside combat are all part of the video game and to pretend you can just extract some vague gameplay essence from it was naive.

Can't wait to play EP, and thanks for reading my hopefully definitive experience with the game, feel free to comment.

u/Opposite_Advisor69 — 20 hours ago
▲ 275 r/Megaten

Quick "Edo era" demi-fiend doodle

Started to mess with the pen and got this. Won't show the face draw bc i messed it up. Share your constructive or destructive critics.

u/Unique-Medium9947 — 1 day ago
▲ 55 r/Megaten

When you decide a challenge run of SMTV using just Pixie is everyone else's problem, not yours.

u/BlueMikeStu — 1 day ago
▲ 31 r/Megaten

King Asura, monarch of those who peaked early.

Asura in Megaten is a really odd character.

I already mentioned how weird it is that Michael's role after SMT I was demoted from an endgame threat to merely one of the Archangels, and I still believe it.

But his Chaos counterpart, Asura, is even worse, because he simply doesn't exist in that role anymore. Yes, Both Michael and Asura were the Final Boss once, which sounds odd to everyone nowadays.

In SMT II, we discover he is Virocana, but his role is quite minor, as Lucifer takes over as the main Chaos figure.

It takes until SMT: Strange Journey for Asura to be important again, where he becomes the antagonist of the Delphinus Sector and the creator of the Delphinus Parasite, which drives people to violent madness. Later, he returns to take his true form, Ashera, revealing herself as one of the Mothers, the group behind the original game.

Asura encompasses Virocana, Dainichi Nyorai, Ashera, Ahura Mazda, and the King of the Asuras.

Asura himself is weird; he isn't a single species, but rather a category of being. That is why his actual Japanese name is Asura-O, the King of Asuras.

He is also the mainstay Ultimate Persona of the Sun Arcana in Persona 3, 4, and 5, and an unlocked fusion via the Anguished One's FATE system rank 3.

He is memorable, with an iconic, cool design and a defined ideology and personality.

But why is he here? Because he peaked early, and every game makes him even weirder due to how complex he is in theory.

Any of those roles: Virocana, Ahura Mazda, or Ashera, would be great for an SMT game's antagonist or final boss, yet he never gets the chance.

Frankly, the more I think about it, it's weird that Ashera isn't just Mem Aleph. If the intention was to create a female counterpart to YHVH on the Chaos side, using Ashera rather than inventing Mem Aleph—who is literally just two letters; yes, "MA" is iconic, but she doesn't exist mythologically—would have made more sense, especially since Ashera already showed the exact same hatred for human sapience during the Delphinus arc.

This is only the missed potential of ONE of Asura's faces.

The fact that he is Vairocana and Ahura Mazda also strikes as odd, because either of them is already perfect material for a Final Boss material representing the Buddhist cycle of rebirth (perfect as the final antagonist of a world about rejecting Enlightenment and embracing the world as it is, or rejecting the world because the just world fallacy embodified for him) or Ahura Mazda, as a equal demiurgic figure who created the world and the very same guy who is infamously the origin of the Good and Evil of Nietzsche's beyond.

...this hasn't happen, and its just really odd for a guy who was the Final Boss for the Law route in SMT I

And of course, the weird thing of SJ where Ashera exists and despite being literally Elat (aka, Literally female El, the title given to YHVH in real life Near East myth), the role of "Genderbend YHVH" is given to Mem Aleph (who doesn't exist) and Shekinah (which is widely considered to be a title for Ashera). It's incredibly weak, especially after SMT SJ already established a way to make Asura directly related to the YHVH /Abrahamic mythos by making him Ashera.

Essentially, Asura Oh is a weird character. He was explicitly stated to be Ahura Mazda forced into a demonic form rising up in SMT I. Perfect final boss material.

Then in SMT II, he is revealed to also be Vairocana, ruling the afterlife as the god of reincarnation. Not his plot, but its a huge role that means that actually, every mortal human SMT character will meet him, which is a huge thing...

In SMT SJ, Ashera's twist gives Asura a direct connection to the world of the Near East mythos. Its impressive, now its not more a East vs West rivality, he himself bridges the rivality without needing Lucifer and the demons to have a personal link with the world of demons, angels, dragons and lords.

He is still the reward for every Sun Arcana SL at the very least. Which is also genuinely odd to think, because his demonized form is actually being the ultimate embodiment of a very positive arcana, which implies Asura actually absorbs the positive aspects of all his selves (many games imply Asura is his "war mask", so its more complex than Asura being a lesser form).

This guy is actually deeply fascinating, being endgame material from multiple angles

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u/KazuyaProta — 2 days ago
▲ 29 r/Megaten

Oh my fucking god

Truthfully I wasn’t gonna make this post and then I had the luckiest, most ass-clenching Mem Aleph clear

At ANY point she could’ve sent me straight to hell with an MA or if she got lucky and sent Thor back to the stock with Mem Aleph. Hell, even 3 of her elemental attacks or 2 Great Floods back to back would’ve ended the attempt after hours of prep. Thankfully, she kept hitting into Thor’s Fire and Elec Drain, and I was able to get enough damage in throughout the fight so Thor could finish her off.

Good grief. What a fucking boss fight. Imagine if I had to fight this thing in the original game…

u/Espurr-boi — 2 days ago

SMT V: Venganza Versión Steam Deck o Switch 2

Alguien cree que vayan a sacar un parche o algo para Switch 2? lo probé y no se ve nada mal, pero también tengo la Steam Deck y lo he visto por 10€ y tengo entendido que va a 60 fps, he visto comparativas y creo que es mejor en Steam Deck, pero la pantalla de la Switch 2 es más grande y me gusta más el formato físico.

¿Que hariais vosotros? Si metieran un parche como en P3R para que fuera a 60 fps me lo compraba en Switch yo creo...

Teneis experiencia en una o varias plataformas? al final jugando no te parece que se vea tan mal?

EDIT: Me lo he comprado al final en Steam Deck por 13€ varios juegos en el humble bundle de este mes! gracias por vuestros comentarios

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u/IngenuityTop1398 — 2 days ago
▲ 188 r/Megaten

Complete to 100%

My first Shin Megami Tensei that I managed to complete (I tried with SMTIV and STJR but unfortunately my 3DS passed away)

u/Diego-F-Monja — 3 days ago